13L Soulblighter (Axis) vs MrRoboto (Allies+x)


  • Scramble?

  • 19 18

    of course. There is absolutely no reason not to


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Northern Italy to Romania
                4 infantry moved from Yugoslavia to Romania
                1 bomber moved from Southern France to Romania
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians
                French scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in Romania
                    Italians attack with 1 armour, 1 bomber and 4 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Romania from Russians with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 submarine
                    French defend with 1 destroyer; British defend with 3 fighters
                    French win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt

    Non Combat Move - Italians
                1 bomber moved from Romania to Southern Italy
                1 artillery and 3 infantry moved from Libya to Tobruk
                1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 artilleries and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 fighter moved from Gibraltar to Tobruk
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Northern Italy
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 infantry and 6 submarines; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 fighter moved from 95 Sea Zone to Egypt
                1 bomber moved from Southern Italy to Egypt
                4 armour, 1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
                4 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 infantry and 5 transports moved from 95 Sea Zone to 98 Sea Zone
                4 armour, 1 artillery and 5 infantry moved from 98 Sea Zone to Syria
                2 fighters moved from Southern Italy to Egypt
                1 fighter moved from 95 Sea Zone to Egypt
                2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
                2 infantry moved from Poland to Eastern Poland


  • intercept or scramble?

  • 19 18

    neither of those


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 infantry and 6 submarines; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 fighter moved from 95 Sea Zone to Egypt
                1 bomber moved from Southern Italy to Egypt
                4 armour, 1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
                4 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 infantry and 5 transports moved from 95 Sea Zone to 98 Sea Zone
                4 armour, 1 artillery and 5 infantry moved from 98 Sea Zone to Syria
                2 fighters moved from Southern Italy to Egypt
                1 fighter moved from 95 Sea Zone to Egypt
                2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
                2 infantry moved from Poland to Eastern Poland

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Air Battle in Egypt
                    Germans attacks with 5 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.
                Battle in Syria
                Battle in Eastern Poland
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Syria from French, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
                5 infantry moved from Slovakia Hungary to Poland
                4 artilleries and 7 infantry moved from Germany to Poland
                3 infantry moved from Bulgaria to Romania
                5 infantry moved from Finland to Norway
                4 fighters moved from Egypt to 98 Sea Zone
                4 tactical_bombers moved from 98 Sea Zone to Tobruk

    Place Units - Germans
                3 submarines placed in 105 Sea Zone
                3 submarines placed in 112 Sea Zone
                5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
                Germans collect 41 PUs (4 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs


  • 2 Bombing Raids in a row, 2 1s. Statistically highly unlikely.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 artilleries and 7 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                2 infantry moved from Northwest Persia to Iraq
                1 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Iraq
                    Russians attack with 1 armour, 4 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 :  1/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 3 :  1/6 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  0/2 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 4 :  3/6 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 4 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  3/5 hits
                        Germans roll dice for 2 infantry in Eastern Poland, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Eastern Poland to Novgorod
                1 tactical_bomber moved from Eastern Poland to Novgorod
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Bryansk to Belarus
                5 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                1 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 43 PUs; end with 44 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 43 / 50
        Japanese : 38 / 42
        Americans : 52 / 72
        Chinese : 12 / 18
        British : 29 / 26
        UK_Pacific : 12 / 10
        Italians : 15 / 20
        ANZAC : 14 / 26
        French : 4 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    Yeah, that’s surely unlucky for you. Although that SBR doesn’t really matter. Even if you would have hit max-dmg, that would have only meant a little less investment in London, nothing really gamechanging.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Shantung to Kiangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
                1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsi
                6 armour and 3 infantry moved from Kwangsi to Kiangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Shantung to Kiangsi
                1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
                1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsi
                6 armour and 3 infantry moved from Kwangsi to Kiangsi

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 9 armour, 3 infantry and 6 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 9 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from Kwangsi to Kiangsi
                6 artilleries moved from Kwangsi to Kiangsi
                3 infantry and 3 mech_infantrys moved from Kwangsi to 36 Sea Zone
                1 aaGun moved from Kwangsi to Kiangsi
                2 fighters moved from Kiangsu to Philippines
                1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 23 Sea Zone to Philippines
                1 bomber moved from Philippines to Caroline Islands
                1 bomber moved from Wake Island to Caroline Islands
                1 battleship, 3 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 fighter moved from Wake Island to 33 Sea Zone
                3 infantry and 3 mech_infantrys moved from 35 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                3 infantry placed in Kwangtung
                1 infantry placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total


  • Ow I almost forgot can you move the troops from Manchuria to Jehol? I forgot doing that during the non-combat movement phase and its kinda important.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Johnston Island to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 bomber moved from Eastern United States to 109 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Morocco
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking Morocco from Italians, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Gibraltar
                    Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 :  0/6 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 :  1/5 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
                EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from Eastern United States to 101 Sea Zone
                2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 109 Sea Zone to United Kingdom
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone

    Place Units - Americans
                1 infantry and 1 tactical_bomber placed in Eastern United States
                1 carrier and 1 transport placed in 101 Sea Zone
                2 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 43 / 50
        Japanese : 39 / 39
        Americans : 53 / 74
        Chinese : 11 / 18
        British : 29 / 26
        UK_Pacific : 12 / 10
        Italians : 14 / 20
        ANZAC : 14 / 26
        French : 4 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield and 3 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 99 Sea Zone to 96 Sea Zone
                3 fighters moved from Egypt to 96 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 3 fighters and 1 submarine
                    Italians defend with 1 destroyer and 3 transports
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 3 fighters in 96 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 destroyer and 3 transports in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                        3 transports owned by the Italians lost in 96 Sea Zone
                        British roll dice for 1 submarine in 96 Sea Zone, round 3 :  0/1 hits
                    British win with 3 fighters and 1 submarine remaining. Battle score for attacker is 29
                    Casualties for Italians: 1 destroyer and 3 transports

    Non Combat Move - British
                3 fighters moved from 96 Sea Zone to Egypt
                1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                2 artilleries and 8 infantry moved from Burma to Shan State
                1 infantry moved from French Indo China to Yunnan
                4 infantry moved from India to Burma

    Place Units - British
                3 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 3 fighters
                EDIT: Adding units owned by British to Gibraltar: 3 fighters
                EDIT: Turning off Edit Mode
                1 airfield placed in Gibraltar

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,6,1,5,4,4,5,2
                British collect 26 PUs (3 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 43 / 50
        Japanese : 37 / 39
        Americans : 53 / 74
        Chinese : 13 / 19
        British : 29 / 33
        UK_Pacific : 12 / 12
        Italians : 14 / 20
        ANZAC : 14 / 26
        French : 4 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 fighter moved from Tobruk to Southern Italy
                1 armour moved from Romania to Northern Italy
                2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                4 infantry moved from Romania to Yugoslavia

    Place Units - Italians
                2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from 98 Sea Zone to Iraq
                4 armour, 1 artillery and 5 infantry moved from Syria to Iraq
                2 fighters moved from 98 Sea Zone to Iraq


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from 98 Sea Zone to Iraq
                4 armour, 1 artillery and 5 infantry moved from Syria to Iraq
                2 fighters moved from 98 Sea Zone to Iraq

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Iraq
                    Germans attack with 4 armour, 1 artillery, 4 fighters and 5 infantry
                    Russians defend with 1 armour, 4 infantry and 1 mech_infantry
                    Germans win, taking Iraq from Russians with 4 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantry

    Non Combat Move - Germans
                4 fighters moved from Iraq to 98 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 4 fighters and 5 transports moved from 98 Sea Zone to 95 Sea Zone
                2 tactical_bombers moved from Tobruk to Southern Italy
                2 tactical_bombers moved from Tobruk to Western Germany
                4 armour and 4 mech_infantrys moved from Poland to Romania
                2 infantry moved from Romania to Slovakia Hungary
                5 infantry moved from Germany to Poland
                3 submarines moved from 105 Sea Zone to 113 Sea Zone
                3 submarines moved from 110 Sea Zone to 113 Sea Zone
                3 submarines moved from 112 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Poland to Western Germany
                1 aaGun moved from Germany to Western Germany
                1 aaGun moved from Slovakia Hungary to Germany

    Place Units - Germans
                10 infantry placed in Western Germany
                3 infantry placed in France
                3 infantry placed in Germany
                Turning on Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
                Germans collect 40 PUs (4 lost to blockades); end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 47 PUs
                EDIT: Removing units owned by Germans from Romania: 4 armour and 4 mech_infantrys
                EDIT: Adding units owned by Germans to Yugoslavia: 4 armour and 4 mech_infantrys

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