@cwglee51 Hi nice to meet you and thanks for chipping in :)
Yes, I would also say that the defender has the freedom to decide since the attacker (me) messed up.
Scramble?
of course. There is absolutely no reason not to
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Romania
4 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern France to Romania
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
French scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Romania
Italians attack with 1 armour, 1 bomber and 4 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 submarine
French defend with 1 destroyer; British defend with 3 fighters
French win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Gibraltar to Tobruk
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 5 infantry and 6 submarines; Remaining resources: 2 PUs;
Combat Move - Germans
1 fighter moved from 95 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
4 armour, 1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
4 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 infantry and 5 transports moved from 95 Sea Zone to 98 Sea Zone
4 armour, 1 artillery and 5 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Southern Italy to Egypt
1 fighter moved from 95 Sea Zone to Egypt
2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
2 infantry moved from Poland to Eastern Poland
intercept or scramble?
neither of those
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 5 infantry and 6 submarines; Remaining resources: 2 PUs;
Combat Move - Germans
1 fighter moved from 95 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
4 armour, 1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
4 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 infantry and 5 transports moved from 95 Sea Zone to 98 Sea Zone
4 armour, 1 artillery and 5 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Southern Italy to Egypt
1 fighter moved from 95 Sea Zone to Egypt
2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
2 infantry moved from Poland to Eastern Poland
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Egypt
Germans attacks with 5 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Syria
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Syria from French, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
5 infantry moved from Slovakia Hungary to Poland
4 artilleries and 7 infantry moved from Germany to Poland
3 infantry moved from Bulgaria to Romania
5 infantry moved from Finland to Norway
4 fighters moved from Egypt to 98 Sea Zone
4 tactical_bombers moved from 98 Sea Zone to Tobruk
Place Units - Germans
3 submarines placed in 105 Sea Zone
3 submarines placed in 112 Sea Zone
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Germans collect 41 PUs (4 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
2 Bombing Raids in a row, 2 1s. Statistically highly unlikely.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
3 artilleries and 7 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Northwest Persia to Iraq
1 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Iraq
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 4 : 3/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 infantry moved from Belarus to Baltic States
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Production/PUs Summary :
Germans : 42 / 48
Russians : 43 / 50
Japanese : 38 / 42
Americans : 52 / 72
Chinese : 12 / 18
British : 29 / 26
UK_Pacific : 12 / 10
Italians : 15 / 20
ANZAC : 14 / 26
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Yeah, that’s surely unlucky for you. Although that SBR doesn’t really matter. Even if you would have hit max-dmg, that would have only meant a little less investment in London, nothing really gamechanging.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Shantung to Kiangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsi
6 armour and 3 infantry moved from Kwangsi to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Shantung to Kiangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsi
6 armour and 3 infantry moved from Kwangsi to Kiangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 9 armour, 3 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 9 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Kwangsi to Kiangsi
6 artilleries moved from Kwangsi to Kiangsi
3 infantry and 3 mech_infantrys moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Kwangsi to Kiangsi
2 fighters moved from Kiangsu to Philippines
1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 23 Sea Zone to Philippines
1 bomber moved from Philippines to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
1 battleship, 3 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
3 infantry and 3 mech_infantrys moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Kwangtung
1 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Ow I almost forgot can you move the troops from Manchuria to Jehol? I forgot doing that during the non-combat movement phase and its kinda important.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Johnston Island to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Morocco from Italians, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/5 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Eastern United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
Place Units - Americans
1 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Production/PUs Summary :
Germans : 42 / 48
Russians : 43 / 50
Japanese : 39 / 39
Americans : 53 / 74
Chinese : 11 / 18
British : 29 / 26
UK_Pacific : 12 / 10
Italians : 14 / 20
ANZAC : 14 / 26
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 airfield and 3 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 99 Sea Zone to 96 Sea Zone
3 fighters moved from Egypt to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer and 3 transports
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer and 3 transports in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
3 transports owned by the Italians lost in 96 Sea Zone
British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
British win with 3 fighters and 1 submarine remaining. Battle score for attacker is 29
Casualties for Italians: 1 destroyer and 3 transports
Non Combat Move - British
3 fighters moved from 96 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 8 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Yunnan
4 infantry moved from India to Burma
Place Units - British
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 fighters
EDIT: Adding units owned by British to Gibraltar: 3 fighters
EDIT: Turning off Edit Mode
1 airfield placed in Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,6,1,5,4,4,5,2
British collect 26 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Production/PUs Summary :
Germans : 42 / 48
Russians : 43 / 50
Japanese : 37 / 39
Americans : 53 / 74
Chinese : 13 / 19
British : 29 / 33
UK_Pacific : 12 / 12
Italians : 14 / 20
ANZAC : 14 / 26
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 fighter moved from Tobruk to Southern Italy
1 armour moved from Romania to Northern Italy
2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
4 infantry moved from Romania to Yugoslavia
Place Units - Italians
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from 98 Sea Zone to Iraq
4 armour, 1 artillery and 5 infantry moved from Syria to Iraq
2 fighters moved from 98 Sea Zone to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from 98 Sea Zone to Iraq
4 armour, 1 artillery and 5 infantry moved from Syria to Iraq
2 fighters moved from 98 Sea Zone to Iraq
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Iraq
Germans attack with 4 armour, 1 artillery, 4 fighters and 5 infantry
Russians defend with 1 armour, 4 infantry and 1 mech_infantry
Germans win, taking Iraq from Russians with 4 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantry
Non Combat Move - Germans
4 fighters moved from Iraq to 98 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 fighters and 5 transports moved from 98 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from Tobruk to Southern Italy
2 tactical_bombers moved from Tobruk to Western Germany
4 armour and 4 mech_infantrys moved from Poland to Romania
2 infantry moved from Romania to Slovakia Hungary
5 infantry moved from Germany to Poland
3 submarines moved from 105 Sea Zone to 113 Sea Zone
3 submarines moved from 110 Sea Zone to 113 Sea Zone
3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Slovakia Hungary to Germany
Place Units - Germans
10 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Germany
Turning on Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Germans collect 40 PUs (4 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 47 PUs
EDIT: Removing units owned by Germans from Romania: 4 armour and 4 mech_infantrys
EDIT: Adding units owned by Germans to Yugoslavia: 4 armour and 4 mech_infantrys