the file opens fine so i will roll tomorrow. thanks for the fix
13L Soulblighter (Axis) vs MrRoboto (Allies+x)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea ZoneNon Combat Move - Germans
4 armour, 1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
4 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 5 infantry, 2 tactical_bombers and 5 transports moved from 91 Sea Zone to 95 Sea Zone
4 armour, 1 artillery and 5 infantry moved from 95 Sea Zone to Northern Italy
3 tactical_bombers moved from Poland to Southern Italy
1 bomber moved from Germany to Southern Italy
1 aaGun moved from Slovakia Hungary to Romania
3 armour moved from Romania to Poland
1 armour moved from Germany to Poland
4 mech_infantrys moved from Germany to Poland
2 artilleries moved from Germany to Poland
7 infantry moved from Germany to Poland
2 infantry moved from Poland to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
3 infantry moved from Greece to Bulgaria
1 infantry moved from Western Germany to GermanyPlace Units - Germans
4 artilleries and 6 infantry placed in Germany
3 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Russians
1 infantry moved from Bessarabia to RomaniaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Romania
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
3 artilleries and 7 infantry moved from Novgorod to Karelia
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
2 aaGuns and 18 infantry moved from Buryatia to Amur
5 infantry moved from Russia to Bryansk
5 infantry moved from Bryansk to BelarusPlace Units - Russians
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 40 / 53
Russians : 42 / 45
Japanese : 40 / 56
Americans : 52 / 72
Chinese : 10 / 17
British : 29 / 28
UK_Pacific : 12 / 12
Italians : 15 / 23
ANZAC : 14 / 25
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Caroline Islands to 44 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Sumatra to 41 Sea Zone
3 armour moved from Kwangtung to Kwangsi
4 artilleries, 7 infantry and 3 mech_infantrys moved from Kiangsi to Kwangsi
1 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 41 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from Kiangsi to Hopei
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Chahar to Hopei
2 armour moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Caroline Islands to 44 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Sumatra to 41 Sea Zone
3 armour moved from Kwangtung to Kwangsi
4 artilleries, 7 infantry and 3 mech_infantrys moved from Kiangsi to Kwangsi
1 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 41 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from Kiangsi to Hopei
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Chahar to Hopei
2 armour moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to HopeiCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 6 armour, 6 artilleries, 10 infantry and 3 mech_infantrys
Chinese defend with 2 artilleries and 3 infantry
Japanese win, taking Kwangsi from Chinese with 6 armour, 6 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 3 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Hopei to Kiangsu
1 aaGun moved from Kiangsi to Kwangsi
2 mech_infantrys moved from Shantung to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
3 fighters and 3 tactical_bombers moved from Caroline Islands to 23 Sea Zone
1 bomber moved from Caroline Islands to Wake Island
5 fighters and 5 tactical_bombers moved from Japan to Wake Island
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from 44 Sea Zone to PhilippinesPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 32 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 30 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 32 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 32 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 fighter moved from 30 Sea Zone to 10 Sea Zone
2 fighters moved from 32 Sea Zone to Johnston Island
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 40 / 53
Russians : 42 / 45
Japanese : 42 / 42
Americans : 52 / 72
Chinese : 8 / 17
British : 29 / 28
UK_Pacific : 12 / 12
Italians : 15 / 23
ANZAC : 14 / 25
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 aaGuns and 9 infantry moved from Yunnan to Kweichow
2 artilleries and 8 infantry moved from India to Burma
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 98 Sea Zone to 81 Sea Zone
2 transports moved from 81 Sea Zone to 80 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 81 Sea Zone to 80 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - British
1 airfield, 1 fighter and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
British collect 26 PUs (3 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,6,4,2
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 4 infantryProduction/PUs Summary :
Germans : 40 / 53
Russians : 42 / 45
Japanese : 38 / 42
Americans : 52 / 72
Chinese : 12 / 18
British : 29 / 26
UK_Pacific : 12 / 10
Italians : 15 / 23
ANZAC : 14 / 25
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Romania
4 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern France to Romania
1 submarine moved from 95 Sea Zone to 98 Sea Zone -
Scramble?
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of course. There is absolutely no reason not to
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Romania
4 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern France to Romania
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
French scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Romania
Italians attack with 1 armour, 1 bomber and 4 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 submarine
French defend with 1 destroyer; British defend with 3 fighters
French win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Gibraltar to Tobruk
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 5 infantry and 6 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 fighter moved from 95 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
4 armour, 1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
4 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 infantry and 5 transports moved from 95 Sea Zone to 98 Sea Zone
4 armour, 1 artillery and 5 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Southern Italy to Egypt
1 fighter moved from 95 Sea Zone to Egypt
2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
2 infantry moved from Poland to Eastern Poland -
intercept or scramble?
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neither of those
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 5 infantry and 6 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 fighter moved from 95 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
4 armour, 1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
4 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 infantry and 5 transports moved from 95 Sea Zone to 98 Sea Zone
4 armour, 1 artillery and 5 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Southern Italy to Egypt
1 fighter moved from 95 Sea Zone to Egypt
2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
2 infantry moved from Poland to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Egypt
Germans attacks with 5 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Syria
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Syria from French, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
5 infantry moved from Slovakia Hungary to Poland
4 artilleries and 7 infantry moved from Germany to Poland
3 infantry moved from Bulgaria to Romania
5 infantry moved from Finland to Norway
4 fighters moved from Egypt to 98 Sea Zone
4 tactical_bombers moved from 98 Sea Zone to TobrukPlace Units - Germans
3 submarines placed in 105 Sea Zone
3 submarines placed in 112 Sea Zone
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Germans collect 41 PUs (4 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
2 Bombing Raids in a row, 2 1s. Statistically highly unlikely.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
3 artilleries and 7 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Northwest Persia to Iraq
1 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Iraq
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 4 : 3/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 infantry moved from Belarus to Baltic States
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsProduction/PUs Summary :
Germans : 42 / 48
Russians : 43 / 50
Japanese : 38 / 42
Americans : 52 / 72
Chinese : 12 / 18
British : 29 / 26
UK_Pacific : 12 / 10
Italians : 15 / 20
ANZAC : 14 / 26
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yeah, that’s surely unlucky for you. Although that SBR doesn’t really matter. Even if you would have hit max-dmg, that would have only meant a little less investment in London, nothing really gamechanging.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Shantung to Kiangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsi
6 armour and 3 infantry moved from Kwangsi to Kiangsi





