13L Soulblighter (Axis) vs MrRoboto (Allies+x)

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Bessarabia
                1 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                2 fighters, 5 infantry and 1 tactical_bomber moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
                1 infantry moved from Western Ukraine to Eastern Poland
                6 infantry moved from Bryansk to Belarus
                2 aaGuns and 18 infantry moved from Amur to Buryatia

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 artilleries placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 37 / 37
        Japanese : 43 / 49
        Americans : 51 / 66
        Chinese : 10 / 16
        British : 29 / 29
        UK_Pacific : 10 / 12
        Italians : 14 / 24
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Did you remove the leftover ipcs from my next german round?

  • 19 18

    yes


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 6 armour and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters moved from Anhwe to Hunan
                2 infantry moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Anhwe to Chahar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 6 armour and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters moved from Anhwe to Hunan
                2 infantry moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Anhwe to Chahar

    Combat - Japanese
                Battle in Sumatra
                Battle in Wake Island
                Battle in Hunan
                    Japanese attack with 2 fighters and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sumatra from Dutch, taking Wake Island from Americans, taking Hunan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Caroline Islands
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                4 fighters and 2 tactical_bombers moved from Manchuria to Japan
                1 fighter and 3 tactical_bombers moved from Anhwe to Japan
                2 fighters moved from Hunan to Kiangsi
                1 artillery and 1 infantry moved from Kwangsi to Kiangsi
                1 infantry and 2 mech_infantrys moved from Kiangsu to Kiangsi
                1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
                4 infantry moved from French Indo China to Kwangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 bombers moved from Philippines to Caroline Islands

    Place Units - Japanese
                3 mech_infantrys placed in Kwangtung
                3 armour placed in Kiangsu
                Japanese undo move 1.
                3 armour placed in Kwangtung
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs


  • Can you move the 2 fighters from kiangsi to kwangtung. They had enough movement points left and they are slightly better of in kwangtung then they are in kiangsi. I could have done it myself, but I have to ask permission for such matters.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Americans
                Battle in 31 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hawaiian Islands

    Non Combat Move - Americans
                1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 fighter moved from Western United States to Eastern United States
                1 armour, 1 infantry and 2 mech_infantrys moved from Central United States to Eastern United States
                1 mech_infantry moved from Southeast Mexico to Eastern United States
                1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from 101 Sea Zone to Eastern United States

    Place Units - Americans
                1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 37 / 37
        Japanese : 49 / 56
        Americans : 52 / 72
        Chinese : 7 / 16
        British : 29 / 29
        UK_Pacific : 10 / 12
        Italians : 14 / 24
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Yunnan to Hopei
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 artillery and 2 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                2 artilleries and 4 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 5 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 5 :  1/1 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kweichow
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Hunan
                        Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Kwangsi
                    Chinese attack with 2 artilleries and 4 infantry
                    Japanese defend with 4 infantry
                        Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 2 :  2/6 hits
                        Japanese roll dice for 4 infantry in Kwangsi, round 2 :  0/4 hits
                        2 infantry owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 3 :  2/6 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 3 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan

    Place Units - Chinese
                1 artillery and 1 infantry placed in Hopei
                Chinese undo move 1.
                1 artillery and 1 infantry placed in Suiyuyan
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 37 / 37
        Japanese : 46 / 56
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 29 / 29
        UK_Pacific : 10 / 12
        Italians : 14 / 24
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 carrier and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British

    Non Combat Move - British
                3 aaGuns and 9 infantry moved from Shan State to Yunnan
                2 artilleries and 3 infantry moved from Burma to India
                1 infantry moved from West India to India
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 mech_infantry moved from Kenya to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 cruiser, 2 destroyers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
                2 fighters moved from Morocco to 98 Sea Zone
                2 transports moved from 106 Sea Zone to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                1 bomber moved from Suriname to United Kingdom

    Place Units - British
                1 carrier and 2 submarines placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
                British collect 27 PUs (2 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Some Units in India change ownership: 4 infantry

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 37 / 37
        Japanese : 44 / 56
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 29 / 28
        UK_Pacific : 12 / 12
        Italians : 14 / 24
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 3 transports; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Morocco
                1 fighter moved from Tunisia to Morocco
                1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 3 transports; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Morocco
                1 fighter moved from Tunisia to Morocco
                1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Morocco, round 2 :  4/5 hits
                        French roll dice for 2 infantry in Morocco, round 2 :  1/2 hits
                        2 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - Italians
                1 bomber moved from Morocco to Southern France
                1 fighter moved from Morocco to Gibraltar
                1 artillery and 3 infantry moved from Tunisia to Libya
                2 infantry moved from Albania to Yugoslavia
                1 armour moved from Albania to Northern Italy
                1 armour moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 fighter, 1 harbour and 2 infantry
        Morocco : 1 flag, 1 armour and 1 mech_infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 2 infantry
        Libya : 1 artillery and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        95 Sea Zone : 1 destroyer, 1 submarine and 3 transports
        97 Sea Zone : 1 flag
        Yugoslavia : 4 infantry

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 37 / 37
        Japanese : 44 / 56
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 29 / 28
        UK_Pacific : 12 / 12
        Italians : 15 / 23
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2,571
            Median : 2,000
            Variance : 0,833
            Standard Deviation : 0,913
            Total rolls : 7

    French Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2,500
            Median : 2,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2,600
            Median : 2,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 37 / 37
        Japanese : 40 / 56
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 29 / 28
        UK_Pacific : 12 / 12
        Italians : 15 / 23
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 125 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Non Combat Move - Germans
                4 armour, 1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
                4 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 5 infantry, 2 tactical_bombers and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                4 armour, 1 artillery and 5 infantry moved from 95 Sea Zone to Northern Italy
                3 tactical_bombers moved from Poland to Southern Italy
                1 bomber moved from Germany to Southern Italy
                1 aaGun moved from Slovakia Hungary to Romania
                3 armour moved from Romania to Poland
                1 armour moved from Germany to Poland
                4 mech_infantrys moved from Germany to Poland
                2 artilleries moved from Germany to Poland
                7 infantry moved from Germany to Poland
                2 infantry moved from Poland to Slovakia Hungary
                3 infantry moved from Poland to Slovakia Hungary
                1 aaGun moved from Germany to Slovakia Hungary
                3 infantry moved from Greece to Bulgaria
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                4 artilleries and 6 infantry placed in Germany
                3 submarines placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Russians
                1 infantry moved from Bessarabia to Romania

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Romania
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - Russians
                3 artilleries and 7 infantry moved from Novgorod to Karelia
                3 artilleries moved from Ukraine to Western Ukraine
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                5 infantry moved from Russia to Bryansk
                5 infantry moved from Bryansk to Belarus

    Place Units - Russians
                3 artilleries placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs

    Production/PUs Summary :

    Germans : 40 / 53
        Russians : 42 / 45
        Japanese : 40 / 56
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 29 / 28
        UK_Pacific : 12 / 12
        Italians : 15 / 23
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Caroline Islands to 44 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Sumatra to 41 Sea Zone
                3 armour moved from Kwangtung to Kwangsi
                4 artilleries, 7 infantry and 3 mech_infantrys moved from Kiangsi to Kwangsi
                1 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 41 Sea Zone to 36 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
                2 fighters moved from Kiangsi to Hopei
                1 mech_infantry moved from Shantung to Hopei
                1 infantry moved from Chahar to Hopei
                2 armour moved from Kiangsu to Kwangsi
                1 armour moved from Kiangsu to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Caroline Islands to 44 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Sumatra to 41 Sea Zone
                3 armour moved from Kwangtung to Kwangsi
                4 artilleries, 7 infantry and 3 mech_infantrys moved from Kiangsi to Kwangsi
                1 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 41 Sea Zone to 36 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
                2 fighters moved from Kiangsi to Hopei
                1 mech_infantry moved from Shantung to Hopei
                1 infantry moved from Chahar to Hopei
                2 armour moved from Kiangsu to Kwangsi
                1 armour moved from Kiangsu to Hopei

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangsi
                    Japanese attack with 6 armour, 6 artilleries, 10 infantry and 3 mech_infantrys
                    Chinese defend with 2 artilleries and 3 infantry
                    Japanese win, taking Kwangsi from Chinese with 6 armour, 6 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 artilleries and 3 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Hopei to Kiangsu
                1 aaGun moved from Kiangsi to Kwangsi
                2 mech_infantrys moved from Shantung to Manchuria
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                1 destroyer moved from 33 Sea Zone to 31 Sea Zone
                3 fighters and 3 tactical_bombers moved from Caroline Islands to 23 Sea Zone
                1 bomber moved from Caroline Islands to Wake Island
                5 fighters and 5 tactical_bombers moved from Japan to Wake Island
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                1 battleship, 3 carriers and 1 cruiser moved from 33 Sea Zone to 23 Sea Zone
                1 bomber moved from 44 Sea Zone to Philippines

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Shantung
                2 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 32 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 32 Sea Zone
                1 fighter moved from 26 Sea Zone to 30 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 30 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 30 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 30 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 32 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 32 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 32 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 32 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters in 32 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
                1 fighter moved from 30 Sea Zone to 10 Sea Zone
                2 fighters moved from 32 Sea Zone to Johnston Island
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia

    Place Units - Americans
                1 carrier and 3 transports placed in 101 Sea Zone
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 40 / 53
        Russians : 42 / 45
        Japanese : 42 / 42
        Americans : 52 / 72
        Chinese : 8 / 17
        British : 29 / 28
        UK_Pacific : 12 / 12
        Italians : 15 / 23
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                3 aaGuns and 9 infantry moved from Yunnan to Kweichow
                2 artilleries and 8 infantry moved from India to Burma
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from 98 Sea Zone to Egypt
                1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 98 Sea Zone to 81 Sea Zone
                2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 81 Sea Zone to 80 Sea Zone
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia

    Place Units - British
                1 airfield, 1 fighter and 1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
                British collect 26 PUs (3 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,6,4,2
                UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 4 infantry

    Production/PUs Summary :

    Germans : 40 / 53
        Russians : 42 / 45
        Japanese : 38 / 42
        Americans : 52 / 72
        Chinese : 12 / 18
        British : 29 / 26
        UK_Pacific : 12 / 10
        Italians : 15 / 23
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Northern Italy to Romania
                4 infantry moved from Yugoslavia to Romania
                1 bomber moved from Southern France to Romania
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

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