I’m back! Rough dicing on both sides this turn haha
13L Soulblighter (Axis) vs MrRoboto (Allies+x)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Romania
4 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern France to Romania
1 submarine moved from 95 Sea Zone to 98 Sea Zone -
Scramble?
-
of course. There is absolutely no reason not to
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Romania
4 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern France to Romania
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
French scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Romania
Italians attack with 1 armour, 1 bomber and 4 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 submarine
French defend with 1 destroyer; British defend with 3 fighters
French win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Gibraltar to Tobruk
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 5 infantry and 6 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 fighter moved from 95 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
4 armour, 1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
4 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 infantry and 5 transports moved from 95 Sea Zone to 98 Sea Zone
4 armour, 1 artillery and 5 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Southern Italy to Egypt
1 fighter moved from 95 Sea Zone to Egypt
2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
2 infantry moved from Poland to Eastern Poland -
intercept or scramble?
-
neither of those
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 5 infantry and 6 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 fighter moved from 95 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
4 armour, 1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
4 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 infantry and 5 transports moved from 95 Sea Zone to 98 Sea Zone
4 armour, 1 artillery and 5 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Southern Italy to Egypt
1 fighter moved from 95 Sea Zone to Egypt
2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
2 infantry moved from Poland to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Egypt
Germans attacks with 5 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Syria
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Syria from French, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
5 infantry moved from Slovakia Hungary to Poland
4 artilleries and 7 infantry moved from Germany to Poland
3 infantry moved from Bulgaria to Romania
5 infantry moved from Finland to Norway
4 fighters moved from Egypt to 98 Sea Zone
4 tactical_bombers moved from 98 Sea Zone to TobrukPlace Units - Germans
3 submarines placed in 105 Sea Zone
3 submarines placed in 112 Sea Zone
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Germans collect 41 PUs (4 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
2 Bombing Raids in a row, 2 1s. Statistically highly unlikely.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
3 artilleries and 7 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Northwest Persia to Iraq
1 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Iraq
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 4 : 3/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 infantry moved from Belarus to Baltic States
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsProduction/PUs Summary :
Germans : 42 / 48
Russians : 43 / 50
Japanese : 38 / 42
Americans : 52 / 72
Chinese : 12 / 18
British : 29 / 26
UK_Pacific : 12 / 10
Italians : 15 / 20
ANZAC : 14 / 26
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yeah, that’s surely unlucky for you. Although that SBR doesn’t really matter. Even if you would have hit max-dmg, that would have only meant a little less investment in London, nothing really gamechanging.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Shantung to Kiangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsi
6 armour and 3 infantry moved from Kwangsi to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Shantung to Kiangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsi
6 armour and 3 infantry moved from Kwangsi to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 9 armour, 3 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 9 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Kwangsi to Kiangsi
6 artilleries moved from Kwangsi to Kiangsi
3 infantry and 3 mech_infantrys moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Kwangsi to Kiangsi
2 fighters moved from Kiangsu to Philippines
1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 23 Sea Zone to Philippines
1 bomber moved from Philippines to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
1 battleship, 3 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
3 infantry and 3 mech_infantrys moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Kwangtung
1 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
Ow I almost forgot can you move the troops from Manchuria to Jehol? I forgot doing that during the non-combat movement phase and its kinda important.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Johnston Island to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 26 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Morocco from Italians, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/5 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Eastern United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea ZonePlace Units - Americans
1 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 42 / 48
Russians : 43 / 50
Japanese : 39 / 39
Americans : 53 / 74
Chinese : 11 / 18
British : 29 / 26
UK_Pacific : 12 / 10
Italians : 14 / 20
ANZAC : 14 / 26
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 airfield and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 99 Sea Zone to 96 Sea Zone
3 fighters moved from Egypt to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer and 3 transports
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer and 3 transports in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
3 transports owned by the Italians lost in 96 Sea Zone
British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
British win with 3 fighters and 1 submarine remaining. Battle score for attacker is 29
Casualties for Italians: 1 destroyer and 3 transportsNon Combat Move - British
3 fighters moved from 96 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 8 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Yunnan
4 infantry moved from India to BurmaPlace Units - British
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 fighters
EDIT: Adding units owned by British to Gibraltar: 3 fighters
EDIT: Turning off Edit Mode
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,6,1,5,4,4,5,2
British collect 26 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 mech_infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarineProduction/PUs Summary :
Germans : 42 / 48
Russians : 43 / 50
Japanese : 37 / 39
Americans : 53 / 74
Chinese : 13 / 19
British : 29 / 33
UK_Pacific : 12 / 12
Italians : 14 / 20
ANZAC : 14 / 26
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 fighter moved from Tobruk to Southern Italy
1 armour moved from Romania to Northern Italy
2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
4 infantry moved from Romania to YugoslaviaPlace Units - Italians
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 98 Sea Zone to Iraq
4 armour, 1 artillery and 5 infantry moved from Syria to Iraq
2 fighters moved from 98 Sea Zone to Iraq





