@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
13L Soulblighter (Axis) vs MrRoboto (Allies+x)
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Yeah, that’s surely unlucky for you. Although that SBR doesn’t really matter. Even if you would have hit max-dmg, that would have only meant a little less investment in London, nothing really gamechanging.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Shantung to Kiangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsi
6 armour and 3 infantry moved from Kwangsi to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Shantung to Kiangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsi
6 armour and 3 infantry moved from Kwangsi to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 9 armour, 3 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 9 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Kwangsi to Kiangsi
6 artilleries moved from Kwangsi to Kiangsi
3 infantry and 3 mech_infantrys moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Kwangsi to Kiangsi
2 fighters moved from Kiangsu to Philippines
1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 23 Sea Zone to Philippines
1 bomber moved from Philippines to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
1 battleship, 3 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
3 infantry and 3 mech_infantrys moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Kwangtung
1 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
Ow I almost forgot can you move the troops from Manchuria to Jehol? I forgot doing that during the non-combat movement phase and its kinda important.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Johnston Island to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 26 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Morocco from Italians, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/5 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 mech_infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Eastern United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea ZonePlace Units - Americans
1 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 42 / 48
Russians : 43 / 50
Japanese : 39 / 39
Americans : 53 / 74
Chinese : 11 / 18
British : 29 / 26
UK_Pacific : 12 / 10
Italians : 14 / 20
ANZAC : 14 / 26
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 airfield and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 99 Sea Zone to 96 Sea Zone
3 fighters moved from Egypt to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer and 3 transports
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer and 3 transports in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
3 transports owned by the Italians lost in 96 Sea Zone
British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
British win with 3 fighters and 1 submarine remaining. Battle score for attacker is 29
Casualties for Italians: 1 destroyer and 3 transportsNon Combat Move - British
3 fighters moved from 96 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 8 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Yunnan
4 infantry moved from India to BurmaPlace Units - British
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 fighters
EDIT: Adding units owned by British to Gibraltar: 3 fighters
EDIT: Turning off Edit Mode
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,6,1,5,4,4,5,2
British collect 26 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 mech_infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarineProduction/PUs Summary :
Germans : 42 / 48
Russians : 43 / 50
Japanese : 37 / 39
Americans : 53 / 74
Chinese : 13 / 19
British : 29 / 33
UK_Pacific : 12 / 12
Italians : 14 / 20
ANZAC : 14 / 26
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 fighter moved from Tobruk to Southern Italy
1 armour moved from Romania to Northern Italy
2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
4 infantry moved from Romania to YugoslaviaPlace Units - Italians
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 98 Sea Zone to Iraq
4 armour, 1 artillery and 5 infantry moved from Syria to Iraq
2 fighters moved from 98 Sea Zone to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 98 Sea Zone to Iraq
4 armour, 1 artillery and 5 infantry moved from Syria to Iraq
2 fighters moved from 98 Sea Zone to IraqCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Iraq
Germans attack with 4 armour, 1 artillery, 4 fighters and 5 infantry
Russians defend with 1 armour, 4 infantry and 1 mech_infantry
Germans win, taking Iraq from Russians with 4 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantryNon Combat Move - Germans
4 fighters moved from Iraq to 98 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 fighters and 5 transports moved from 98 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from Tobruk to Southern Italy
2 tactical_bombers moved from Tobruk to Western Germany
4 armour and 4 mech_infantrys moved from Poland to Romania
2 infantry moved from Romania to Slovakia Hungary
5 infantry moved from Germany to Poland
3 submarines moved from 105 Sea Zone to 113 Sea Zone
3 submarines moved from 110 Sea Zone to 113 Sea Zone
3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Slovakia Hungary to GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Germany
Turning on Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Germans collect 40 PUs (4 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 47 PUs
EDIT: Removing units owned by Germans from Romania: 4 armour and 4 mech_infantrys
EDIT: Adding units owned by Germans to Yugoslavia: 4 armour and 4 mech_infantrys -
4 armour and 4 mech_infantrys moved from Poland to Romania <<< regarding edit. Yugoslavia is a bit better.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 3 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 7 infantry moved from Finland to Norway
1 fighter moved from Novgorod to Romania
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Western Ukraine to Romania
2 infantry moved from Eastern Poland to Slovakia Hungary
1 armour moved from Western Ukraine to Slovakia Hungary
1 tactical_bomber moved from Novgorod to Slovakia Hungary
1 fighter moved from Novgorod to Norway
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Romania, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 fighter and 1 mech_infantry in Romania, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Norway
Russians attack with 3 artilleries, 1 fighter and 7 infantry
Germans defend with 5 infantry
Russians roll dice for 3 artilleries, 1 fighter and 7 infantry in Norway, round 2 : 6/11 hits
Germans roll dice for 5 infantry in Norway, round 2 : 0/5 hits
5 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Norway to Karelia
2 infantry moved from Baltic States to Eastern Poland
2 aaGuns, 2 artilleries and 19 infantry moved from Belarus to Eastern Poland
2 aaGuns, 8 artilleries and 19 infantry moved from Western Ukraine to Eastern Poland
5 artilleries and 1 infantry moved from Novgorod to Belarus
5 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Russia to Rostov
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
2 artilleries and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
Russians undo move 2.
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
3 armour placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Russians collect 46 PUs (4 lost to blockades); end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 38 / 47
Russians : 50 / 55
Japanese : 31 / 39
Americans : 53 / 74
Chinese : 16 / 19
British : 29 / 33
UK_Pacific : 12 / 12
Italians : 14 / 19
ANZAC : 14 / 34
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsi to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
6 artilleries moved from Kiangsi to Anhwe
5 mech_infantrys moved from Kiangsi to Anhwe
6 armour moved from Kiangsi to Anhwe
1 artillery and 4 infantry moved from Jehol to Anhwe
3 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 35 Sea Zone to 54 Sea Zone
3 infantry and 3 mech_infantrys moved from 54 Sea Zone to Queensland
1 battleship, 3 carriers, 1 cruiser, 3 fighters, 2 infantry, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsi to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
6 artilleries moved from Kiangsi to Anhwe
5 mech_infantrys moved from Kiangsi to Anhwe
6 armour moved from Kiangsi to Anhwe
1 artillery and 4 infantry moved from Jehol to Anhwe
3 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 35 Sea Zone to 54 Sea Zone
3 infantry and 3 mech_infantrys moved from 54 Sea Zone to Queensland
1 battleship, 3 carriers, 1 cruiser, 3 fighters, 2 infantry, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Queensland
Battle in Anhwe
Japanese attack with 6 armour, 7 artilleries, 12 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Queensland from ANZAC, taking Anhwe from Chinese with 6 armour, 7 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 armour and 1 mech_infantry moved from Kiangsi to Jehol
2 fighters moved from Philippines to Jehol
1 fighter moved from Philippines to Caroline Islands
4 fighters and 5 tactical_bombers moved from Wake Island to Caroline Islands
2 submarines moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 5 infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to Algeria
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
4 fighters moved from Algeria to 92 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 10 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 109 Sea Zone to 92 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 38 / 47
Russians : 50 / 55
Japanese : 34 / 34
Americans : 54 / 75
Chinese : 15 / 19
British : 29 / 33
UK_Pacific : 12 / 12
Italians : 13 / 19
ANZAC : 12 / 34
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in Sumatra
Battle in BorneoNon Combat Move - British
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to India
1 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
2 tactical_bombers moved from United Kingdom to GibraltarPlace Units - British
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 transportProduction/PUs Summary :
Germans : 37 / 47
Russians : 50 / 55
Japanese : 26 / 34
Americans : 54 / 75
Chinese : 15 / 21
British : 30 / 42
UK_Pacific : 20 / 21
Italians : 13 / 19
ANZAC : 12 / 34
French : 4 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
4 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 15 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 battleship, 2 carriers and 5 transports moved from 95 Sea Zone to 97 Sea Zone
4 armour moved from Yugoslavia to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
4 armour, 1 battleship, 2 carriers, 1 mech_infantry and 5 transports moved from 97 Sea Zone to 99 Sea Zone
4 armour and 1 mech_infantry moved from 99 Sea Zone to Syria
4 armour, 1 artillery and 2 infantry moved from Iraq to Persia
Germans take Persia from Russians
1 fighter and 3 tactical_bombers moved from Western Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 15 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 battleship, 2 carriers and 5 transports moved from 95 Sea Zone to 97 Sea Zone
4 armour moved from Yugoslavia to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
4 armour, 1 battleship, 2 carriers, 1 mech_infantry and 5 transports moved from 97 Sea Zone to 99 Sea Zone
4 armour and 1 mech_infantry moved from 99 Sea Zone to Syria
4 armour, 1 artillery and 2 infantry moved from Iraq to Persia
Germans take Persia from Russians
1 fighter and 3 tactical_bombers moved from Western Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in Syria
Germans attack with 4 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Syria from British with 4 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 armour
Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
2 fighters moved from 95 Sea Zone to Southern Italy
3 mech_infantrys moved from Yugoslavia to Poland
1 infantry moved from Germany to Poland
3 aaGuns moved from Western Germany to Northern Italy
1 aaGun moved from Germany to Western Germany
5 infantry moved from Western Germany to Northern Italy
9 submarines moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Poland
2 tactical_bombers moved from Slovakia Hungary to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
5 infantry moved from Western Germany to Northern Italy
3 infantry moved from France to Northern Italy
1 cruiser moved from 95 Sea Zone to 97 Sea ZonePlace Units - Germans
3 infantry placed in France
6 infantry placed in Western Germany
6 infantry placed in Germany
Germans undo move 1.
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 42 PUs (1 lost to blockades); end with 44 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 48 PUs





