Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Hey, I was just checking my dice e-mail and I noticed an Italian attack. Since this is the only Italian turn I have done recently I am assuming it came from this game. You will notice that I did not attack on my turn, which means I must have done a mock turn in PBEM mode by mistake. If you got a couple of dice rolls please ignore them (if you didn’t then ignore this message :)). The turn I posted is the turn I am going with.
Thanks!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Shan State to India
1 infantry moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Egypt to Alexandria
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 45 / 55
Russians : 37 / 37
Japanese : 31 / 44
Americans : 52 / 53
Chinese : 7 / 12
British : 27 / 27
UK_Pacific : 17 / 22
Italians : 13 / 18
ANZAC : 18 / 29
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to United Kingdom
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
Turn Complete - French
Production/PUs Summary :
Germans : 45 / 55
Russians : 37 / 37
Japanese : 31 / 44
Americans : 52 / 53
Chinese : 7 / 12
British : 27 / 27
UK_Pacific : 17 / 22
Italians : 13 / 18
ANZAC : 18 / 29
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
3 artilleries and 8 infantry moved from Germany to 113 Sea Zone
5 armour moved from Western Germany to 113 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
5 armour, 3 artilleries, 8 infantry and 8 transports moved from 113 Sea Zone to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
5 armour, 4 artilleries and 9 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Holland Belgium to Germany
6 infantry moved from Germany to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 armour moved from Western Germany to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
2 artilleries and 7 infantry moved from Greater Southern Germany to Germany
1 armour moved from Greece to Yugoslavia
4 infantry moved from Greece to Bulgaria
Place Units - Germans
4 artilleries and 3 infantry placed in Western Germany
3 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 108 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 5 armour, 4 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Germany : 3 aaGuns, 5 artilleries, 1 factory_major, 13 infantry and 2 mech_infantrys
Norway : 6 infantry
Holland Belgium : 3 aaGuns, 3 armour and 2 artilleries
Southern Italy : 1 fighter and 1 tactical_bomber
108 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 4 infantry
Greece : 1 flag
Yugoslavia : 1 flag, 1 armour
Finland : 1 flag
111 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 9 transports
Production/PUs Summary :
Germans : 45 / 55
Russians : 37 / 37
Japanese : 31 / 44
Americans : 52 / 53
Chinese : 7 / 12
British : 27 / 27
UK_Pacific : 17 / 22
Italians : 13 / 18
ANZAC : 18 / 29
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 12 infantry moved from Belarus to Eastern Poland
2 artilleries and 1 infantry moved from Novgorod to Karelia
2 aaGuns, 1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Rostov to Bessarabia
6 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
2 armour placed in Russia
2 artilleries and 1 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,5
Russians collect 40 PUs; end with 40 PUs total
Production/PUs Summary :
Germans : 45 / 55
Russians : 40 / 40
Japanese : 25 / 44
Americans : 52 / 53
Chinese : 10 / 12
British : 27 / 27
UK_Pacific : 17 / 22
Italians : 13 / 18
ANZAC : 18 / 29
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Anhwe to Kiangsi
1 armour, 3 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 4 infantry, 4 tactical_bombers and 4 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
5 fighters and 4 tactical_bombers moved from 19 Sea Zone to Manchuria
2 bombers moved from Kwangsi to Manchuria
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi
2 artilleries, 6 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 artillery moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Siam to French Indo China
1 fighter moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Kwangtung
1 submarine moved from 36 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA fire in Manchuria : 0/6 hits
Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 2 : 3/4 hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers in Manchuria, round 2 : 9/19 hits
Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 : 8/17 hits
10 infantry owned by the Russians , 1 armour owned by the Japanese , 4 infantry owned by the Japanese , 2 aaGuns owned by the Russians and 3 artilleries owned by the Japanese lost in Manchuria
Chinese win with 7 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour, 3 artilleries and 4 infantry
Casualties for Russians: 2 aaGuns and 10 infantry
2 bombers owned by the Japanese , 4 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese retreated
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits
French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 0/3 hits
French roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in French Indo China, round 4 : 0/3 hits
French roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 fighter and 1 infantry in French Indo China, round 5 : 1/2 hits
French roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from French Indo China to Kwangsi
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 aaGun and 4 infantry moved from Anhwe to Kweichow
2 transports moved from 36 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to Jehol
2 bombers moved from Manchuria to Kweichow
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 6 fighters and 4 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag, 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag, 2 fighters and 1 tactical_bomber
Hainan : 1 harbour
Shensi : 1 flag, 3 artilleries, 7 infantry and 1 mech_infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 2 bombers and 4 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 5 destroyers and 2 submarines
19 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 4 transports
6 Sea Zone : 3 destroyers, 1 submarine and 4 transports
Production/PUs Summary :
Germans : 45 / 55
Russians : 40 / 40
Japanese : 34 / 34
Americans : 52 / 53
Chinese : 6 / 12
British : 27 / 27
UK_Pacific : 14 / 22
Italians : 13 / 18
ANZAC : 18 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Production/PUs Summary :
Germans : 45 / 55
Russians : 40 / 40
Japanese : 34 / 34
Americans : 52 / 79
Chinese : 6 / 12
British : 27 / 27
UK_Pacific : 14 / 22
Italians : 13 / 18
ANZAC : 18 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
5 infantry moved from Sikang to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,1,6,3,6,6,5,5,4,6,2,2,3,5,2
Chinese collect 4 PUs (3 lost to blockades); end with 4 PUs total
Production/PUs Summary :
Germans : 45 / 55
Russians : 40 / 40
Japanese : 33 / 34
Americans : 52 / 79
Chinese : 7 / 4
British : 27 / 27
UK_Pacific : 14 / 22
Italians : 13 / 18
ANZAC : 18 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Gibraltar
British attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns, 4 artilleries and 13 infantry moved from India to Burma
1 infantry moved from West India to India
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Malta
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Production/PUs Summary :
Germans : 45 / 55
Russians : 40 / 40
Japanese : 32 / 34
Americans : 52 / 79
Chinese : 8 / 4
British : 27 / 27
UK_Pacific : 14 / 14
Italians : 13 / 18
ANZAC : 18 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
2 infantry and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 13 PUs; end with 13 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Slovakia Hungary : 2 armour, 2 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 3 mech_infantrys
Libya : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Yugoslavia : 1 aaGun, 2 artilleries and 1 infantry
Production/PUs Summary :
Germans : 45 / 55
Russians : 40 / 40
Japanese : 32 / 34
Americans : 52 / 79
Chinese : 8 / 4
British : 27 / 27
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 18 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from India to Tsinghai
Place Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 45 / 55
Russians : 40 / 40
Japanese : 31 / 34
Americans : 52 / 79
Chinese : 8 / 4
British : 27 / 27
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Production/PUs Summary :
Germans : 45 / 55
Russians : 40 / 40
Japanese : 31 / 34
Americans : 52 / 79
Chinese : 8 / 4
British : 27 / 27
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
9 transports moved from 111 Sea Zone to 112 Sea Zone
6 infantry moved from Norway to 112 Sea Zone
4 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour moved from Holland Belgium to 110 Sea Zone
5 armour, 4 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
3 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 8 armour, 8 artilleries, 3 bombers, 2 fighters, 20 infantry and 2 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 21 infantry
AA fire in United Kingdom : 1/7 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 8 armour, 8 artilleries, 3 bombers, 1 fighter, 20 infantry and 2 tactical_bombers in United Kingdom, round 2 : 12/42 hits
British roll dice for 5 aaGuns, 5 fighters and 23 infantry in United Kingdom, round 2 : 10/28 hits
5 infantry owned by the British , 2 infantry owned by the French , 10 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 8 armour, 8 artilleries, 3 bombers, 1 fighter, 10 infantry and 2 tactical_bombers in United Kingdom, round 3 : 14/32 hits
British roll dice for 5 fighters and 16 infantry in United Kingdom, round 3 : 9/21 hits
14 infantry owned by the British , 7 infantry owned by the Germans and 2 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 8 armour, 6 artilleries, 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in United Kingdom, round 4 : 10/23 hits
British roll dice for 5 fighters and 2 infantry in United Kingdom, round 4 : 2/7 hits
2 infantry owned by the British , 4 fighters owned by the British , 1 fighter owned by the French and 2 artilleries owned by the Germans lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 armour, 4 artilleries, 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 67
Casualties for Germans: 4 artilleries, 1 fighter and 17 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 4 fighters and 21 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
3 bombers moved from United Kingdom to Western Germany
3 aaGuns and 2 artilleries moved from Holland Belgium to Western Germany
3 aaGuns, 5 artilleries, 13 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
4 infantry moved from Bulgaria to Yugoslavia
1 submarine moved from 108 Sea Zone to 110 Sea Zone
Place Units - Germans
1 submarine placed in 110 Sea Zone
8 artilleries and 2 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 3.
2 mech_infantrys placed in Western Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 6 infantry
EDIT: Adding units owned by Germans to Germany: 6 infantry
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 8 armour, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 1 armour, 5 artilleries, 13 infantry and 3 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germany : 8 artilleries, 1 factory_major and 8 infantry
Holland Belgium : 1 tactical_bomber
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 4 infantry
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 9 transports
Production/PUs Summary :
Germans : 51 / 88
Russians : 40 / 40
Japanese : 31 / 34
Americans : 52 / 79
Chinese : 8 / 4
British : 21 / 0
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
You had an opportunity to scramble out of London, but I was a 97% favorite, so I kept them on the land to defend your capital.
You had an opportunity to scramble out of London, but I was a 97% favorite, so I kept them on the land to defend your capital.
If you would like to scramble them, I am willing to re-do the combat just let me know.
it’s ok :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 armour moved from Bessarabia to Bulgaria
Russians take Romania from Germans
Russians take Bulgaria from Germans
2 artilleries and 1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour and 2 mech_infantrys moved from Novgorod to Finland
7 infantry moved from Manchuria to Jehol
1 submarine moved from 111 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 9 transports
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Jehol
Russians attack with 7 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Russians roll dice for 7 infantry in Jehol, round 2 : 0/7 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Jehol, round 2 : 3/3 hits
3 infantry owned by the Russians lost in Jehol
4 infantry owned by the Russians retreated to Manchuria
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 infantry moved from Korea to Manchuria
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
4 aaGuns, 4 artilleries and 27 infantry moved from Eastern Poland to Romania
2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Romania
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
5 infantry moved from Bryansk to Western Ukraine
2 armour moved from Russia to Western Ukraine
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
Russians undo move 2.
1 artillery and 2 infantry placed in Novgorod
1 armour, 2 artilleries and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,6,4
Russians collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUs
Production/PUs Summary :
Germans : 43 / 88
Russians : 50 / 66
Japanese : 31 / 34
Americans : 52 / 79
Chinese : 8 / 4
British : 21 / 0
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
4 transports moved from 19 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Manchuria
5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
5 infantry moved from 19 Sea Zone to Manchuria
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Shensi to Kansu
2 fighters and 1 tactical_bomber moved from Jehol to Kansu
3 artilleries, 6 infantry and 1 mech_infantry moved from Shensi to Tsinghai
4 fighters and 4 tactical_bombers moved from Kwangsi to Tsinghai
2 bombers moved from Kweichow to Tsinghai
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Kweichow to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
4 infantry and 4 transports moved from 20 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 battleships, 3 carriers and 2 cruisers moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tsinghai
Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers
ANZAC defend with 1 fighter; Chinese defend with 1 fighter and 13 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers in Tsinghai, round 2 : 9/20 hits
Chinese roll dice for 2 fighters and 13 infantry in Tsinghai, round 2 : 4/15 hits
4 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Tsinghai, round 3 : 9/16 hits
Chinese roll dice for 2 fighters and 4 infantry in Tsinghai, round 3 : 4/6 hits
1 fighter owned by the Chinese , 2 infantry owned by the Japanese , 4 infantry owned by the Chinese , 1 fighter owned by the ANZAC and 2 artilleries owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 2 artilleries and 6 infantry
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 1 fighter and 13 infantry
Battle in Manchuria
Japanese attack with 3 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 5 infantry
Japanese roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Manchuria, round 2 : 2/11 hits
Chinese roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Manchuria, round 3 : 5/9 hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 5 infantry
Battle in Korea
Battle in Kansu
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 4/4 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Korea from Russians, taking Kansu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
British defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Yunnan to French Indo China
1 aaGun moved from Kweichow to Hunan
2 bombers, 4 fighters and 4 tactical_bombers moved from Tsinghai to Shensi
2 fighters and 1 tactical_bomber moved from Kansu to Shensi
3 fighters and 3 tactical_bombers moved from Manchuria to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Korea : 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 bombers, 6 fighters and 5 tactical_bombers
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 4 infantry
French Indo China : 1 flag, 1 factory_minor, 2 fighters and 1 infantry
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 submarine
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
34 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
19 Sea Zone : 3 transports
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 43 / 88
Russians : 47 / 66
Japanese : 43 / 43
Americans : 50 / 79
Chinese : 1 / 4
British : 21 / 0
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 destroyers
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
3 transports placed in 101 Sea Zone
Americans undo move 1.
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 43 / 88
Russians : 47 / 66
Japanese : 43 / 43
Americans : 52 / 72
Chinese : 1 / 4
British : 21 / 0
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Production/PUs Summary :
Germans : 43 / 88
Russians : 47 / 66
Japanese : 43 / 43
Americans : 52 / 72
Chinese : 1 / 2
British : 21 / 0
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0