Did some edit after the combat, because I forgot the flight movement of those units. I realised I couldnt protect them. So decided to cancel the battle in Normandy and put all units involved back on the board.
G40 2e Vold (Axis) vs Bar 91 and AK Grown no bid no tech
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Hawaiian Islands to 8 Sea Zone
1 fighter moved from Midway to 8 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 fighter and 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 3 submarines
Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in NorwayNon Combat Move - Americans
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Gilbert Islands
2 fighters moved from 33 Sea Zone to Gilbert Islands
1 fighter moved from 8 Sea Zone to Alaska
1 bomber moved from 8 Sea Zone to Alaska
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 13 Sea Zone to 24 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United States
3 destroyers and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to ShensiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 1 harbour, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Iraq to Northwest Persia
3 fighters moved from India to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
3 infantry moved from Burma to Shan State
1 armour moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
British take 98 Sea Zone from Italians
1 tactical_bomber moved from Egypt to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 battleship and 1 tactical_bomber
Italians defend with 1 cruiser
British win with 1 battleship remaining. Battle score for attacker is 1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser
Battle in Shan State
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 37 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
British win with 1 fighter remaining. Battle score for attacker is 33
Casualties for Japanese: 1 battleship, 2 carriers and 1 cruiser
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - British
1 fighter moved from 37 Sea Zone to Burma
1 artillery moved from India to Burma
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 mech_infantrys moved from Kenya to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 125 Sea Zone to Norway
1 infantry moved from Algeria to MoroccoPlace Units - British
1 harbour placed in Eastern Persia
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
British undo move 3.
1 fighter and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
British undo move 1.
1 harbour placed in IraqTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
2 bombers moved from Southern Italy to Northwest Persia
2 fighters moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters
British defend with 1 battleship
Italians win with 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 battleship
Casualties for Italians: 1 fighter
Battle in Syria
Battle in Northwest Persia
Italians attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Syria from French, taking Northwest Persia from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 bombers moved from Northwest Persia to Caucasus
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer, 3 fighters and 1 transport
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: KwangsiNon Combat Move - ANZAC
1 submarine moved from 47 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Anglo Egyptian Sudan : 2 infantry
Ethiopia : 1 flagDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Sorry, scrambled for you - figured you would to save the transport. Can re-roll on forums if you want.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to MaltaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Malta : 1 fighter
United Kingdom : 2 infantry
Libya : 2 infantryDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
disregard these turn dice - I forgot to ask for Moscow scramble orders
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scramble moscow?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 battleship and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to 112 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 112 Sea Zone
3 bombers moved from Novgorod to Russia
1 fighter moved from Rostov to Russia
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Volgograd to Sikang
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
5 armour and 1 mech_infantry moved from Archangel to Novosibirsk
Germans take Vologda from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Novosibirsk
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 3 infantry
Germans win, taking Novosibirsk from Russians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 112 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 destroyer and 1 fighter
Americans defend with 1 carrier, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Germans
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 1 battleship and 1 destroyer
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Battle in Sikang
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
2 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Belarus
3 mech_infantrys moved from Novgorod to Finland
1 bomber moved from 112 Sea Zone to Novgorod
1 bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from Western Germany to Southern Italy
2 tactical_bombers moved from Rostov to Northwest Persia
2 armour and 4 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 bomber and 6 infantry placed in Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
2 infantry moved from Russia to Tambov
4 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 fighters moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 3 : 2/6 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Bryansk to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,6,3
Russians collect 17 PUs (3 lost to blockades); end with 17 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Sakha : 1 infantry
Amur : 2 aaGuns and 5 infantry
Buryatia : 1 infantry
Bryansk : 3 infantry
Russia : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 25 infantry and 1 tactical_bomber
Tambov : 2 infantry
Vologda : 1 infantry
Smolensk : 2 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarineDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.448
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 5 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Japan to 7 Sea Zone
1 bomber moved from Japan to 24 Sea Zone
3 infantry moved from Manchuria to Korea
1 bomber moved from Japan to Korea
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from French Indo China to Shan State
4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
2 fighters moved from Kwangsi to Anhwe
1 bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to AnhweCombat - Japanese
Battle in Hunan
Japanese attack with 1 bomber and 1 fighter
Chinese defend with 1 infantry
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 3 fighters
British defend with 1 mech_infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 armour and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 infantry
Battle in Korea
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in 24 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
1 bomber moved from 24 Sea Zone to Japan
1 bomber moved from Korea to Japan
2 fighters moved from Anhwe to Manchuria
1 infantry moved from Manchuria to Jehol
1 bomber and 1 fighter moved from Hunan to Kwangsi
4 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Malaya to JavaPlace Units - Japanese
2 artilleries, 1 bomber and 2 infantry placed in Japan
Japanese undo move 1.
2 artilleries and 1 infantry placed in Manchuria
1 bomber and 1 infantry placed in Japan
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 2 fighters and 3 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 bomber moved from Alaska to 7 Sea Zone
1 submarine moved from 8 Sea Zone to 7 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Gilbert Islands to 33 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 2 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 fighters, 2 submarines and 1 tactical_bomberNon Combat Move - Americans
1 bomber moved from 7 Sea Zone to Alaska
3 mech_infantrys moved from Western United States to Alaska
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from Eastern United States to 101 Sea Zone
3 destroyers, 4 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to Norway
1 carrier moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to Norway
1 bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
2 fighters placed in Eastern United States
Americans undo move 3.
2 fighters placed in 101 Sea Zone
1 airfield placed in NorwayTurn Complete - Americans
Americans collect 55 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 54 / 74
Russians : 17 / 17
Japanese : 54 / 59
Americans : 55 / 75
Chinese : 9 / 17
British : 34 / 40
UK_Pacific : 6 / 8
Italians : 19 / 21
ANZAC : 11 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits
Germans roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter in Sikang, round 3 : 0/1 hits
Germans roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 fighter owned by the Chinese lost in Sikang
Germans win with 1 armour remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantryNon Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
1 infantry placed in Kansu
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 54 / 74
Russians : 17 / 17
Japanese : 53 / 59
Americans : 55 / 75
Chinese : 10 / 12
British : 34 / 40
UK_Pacific : 6 / 8
Italians : 19 / 21
ANZAC : 11 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from Burma to Yunnan
1 infantry moved from Iraq to Syria
1 artillery moved from Trans-Jordan to Syria
2 armour moved from Iraq to Syria
1 artillery moved from Trans-Jordan to Syria
1 armour moved from Egypt to Syria
1 mech_infantry moved from Iraq to SyriaCombat - British
Battle in 99 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Sumatra
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Syria, round 2 : 4/7 hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from India to West India
1 fighter moved from Yunnan to India
2 mech_infantrys moved from West India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from Burma to India
2 aaGuns moved from Burma to India
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Egypt to SyriaPlace Units - British
1 factory_minor placed in Egypt
2 infantry placed in Union of South Africa
1 fighter and 4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 transports
EDIT: Removing units owned by British from Gibraltar: 1 armour and 1 artillery
EDIT: Adding units owned by British to 112 Sea Zone: 2 destroyers and 2 transports
EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from United Kingdom: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Norway: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Gibraltar: 1 artillery
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 54 / 74
Russians : 17 / 17
Japanese : 48 / 59
Americans : 55 / 75
Chinese : 10 / 12
British : 35 / 40
UK_Pacific : 11 / 13
Italians : 18 / 21
ANZAC : 11 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to Iraq
1 bomber moved from Caucasus to 99 Sea Zone
1 bomber moved from Caucasus to Iraq
1 fighter moved from Southern Italy to 99 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
British defend with 1 destroyer
Italians win, taking 99 Sea Zone from British with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Cyprus
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 harbour and 1 infantry
Italians win, taking Cyprus from British, taking Iraq from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Northwest Persia
1 bomber moved from 99 Sea Zone to Ukraine
1 bomber moved from Iraq to UkrainePlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Volgograd: 2 armour
EDIT: Removing units owned by Italians from Ukraine: 2 armour
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 cruiser moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 destroyer moved from 62 Sea Zone to 47 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in New Britain, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsDice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 fighter moved from Malta to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
French roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the French lost in 99 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
2 infantry moved from Libya to Tobruk
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4French Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





