@dawgoneit it’s your turn. Please take your turn. Please complete Germany turn 1 and post the result for @hiijohnson
Xdap rd6 Atlanta Axis(allies) vs allweneedishank
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Russians creates battle in territory 113 Sea Zone
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 9 infantry moved from Shensi to Hopei
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Kazakhstan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Tobruk to EgyptTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 1 infantry
Hopei : 2 aaGuns and 9 infantry
Timguska : 1 infantry
Kazakhstan : 1 infantry
Trans-Jordan : 1 armour
Egypt : 1 mech_infantry
Tobruk : 1 flag
Rostov : 1 infantry
Volgograd : 1 factory_minor
Samara : 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 49 / 90
Russians : 24 / 0
Japanese : 44 / 64
Americans : 59 / 82
Chinese : 13 / 7
British : 39 / 46
UK_Pacific : 6 / 5
Italians : 18 / 18
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0 -
damn forgot to take switzerland
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damn forgot to take switzerland
Wait a second, I’m confused. Why are you still posting?! You already lost us the game by taking Moscow. Haven’t you been reading any of Bold’s comments??!! We need to figure out a way to sue for peace! Maybe the allies will let us have Mongolia or a small island in the south Pacific…
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damn forgot to take switzerland
Wait a second, I’m confused. Why are you still posting?! You already lost us the game by taking Moscow. Haven’t you been reading any of Bold’s comments??!! We need to figure out a way to sue for peace! Maybe the allies will let us have Mongolia or a small island in the south Pacific…
it’s over hank. O - V - E - R
there aren’t enough fingers for you to cross in the whole world to have hope of winning this one. :-P
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I’m beginning to think Bold is actually two separate people or there is some Jekyll/Hyde thing going on, not sure.
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why on earth would you say that rpg? :lol:
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damn forgot to take switzerland
Wait a second, I’m confused. Why are you still posting?! You already lost us the game by taking Moscow. Haven’t you been reading any of Bold’s comments??!! We need to figure out a way to sue for peace! Maybe the allies will let us have Mongolia or a small island in the south Pacific…
i wouldn’t give them ANYTHING guys - you have them completely suffocated!!! no mercy!
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hey atlanta axis, i’ll start the thread and we can get bidding if you wish.
if hank and love are really sporting, maybe they will admit defeat now. if not, then a couple more rounds should be all it takes. :wink:
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pretty much to odds. game over
oh, did you think i was calling it game over in favor of hanklove? NO NO NO - it’s game over, allies win going away! it had to be a huge dicing in germany’s favor for them to have any hope.
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pretty much to odds. game over
oh, did you think i was calling it game over in favor of hanklove? NO NO NO - it’s game over, allies win going away! it had to be a huge dicing in germany’s favor for them to have any hope.
Yes, I did think that. I still don’t agree with you on this game being over, I don’t even think I agree that we’re ahead but I guess we’ll see.
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pretty much to odds.� game over
oh, did you think i was calling it game over in favor of hanklove?� NO NO NO - it’s game over, allies win going away!� it had to be a huge dicing in germany’s favor for them to have any hope.
Yes, I did think that. I still don’t agree with you on this game being over, I don’t even think I agree that we’re ahead but I guess we’ll see.
the beauty of my prediction is you do not often see someone call for an allied victory when moscow is taken on G7 in a battle that went roughly to odds. BUT I SAID IT AND I MEANT IT>
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 2 armour, 3 carriers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to 55 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 destroyers and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 submarines and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 9 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 9 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 10 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 10 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 11 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 11 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 12 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 12 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 13 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 13 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 14 : 0/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 14 : 1/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kiangsu
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 4 destroyers, 6 fighters, 5 submarines and 6 tactical_bombers
ANZAC defend with 1 cruiser, 3 fighters and 2 submarines; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 3 transports
Japanese roll dice for 5 submarines in 55 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 5 submarines in 55 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 4 destroyers, 6 fighters and 6 tactical_bombers in 55 Sea Zone, round 2 : 9/21 hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 55 Sea Zone, round 2 : 9/18 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
3 submarines owned by the Americans , 1 destroyer owned by the Americans , 2 destroyers owned by the Japanese , 4 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 6 tactical_bombers in 55 Sea Zone, round 3 : 9/19 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 3 transports in 55 Sea Zone, round 3 : 9/17 hits
1 destroyer owned by the Americans , 4 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 2 carriers owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 2 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 4 : 11/13 hits
Americans roll dice for 1 battleship, 7 fighters and 3 transports in 55 Sea Zone, round 4 : 5/8 hits
4 fighters owned by the Americans , 1 battleship owned by the Americans , 2 cruisers owned by the Japanese , 2 tactical_bombers owned by the Japanese , 3 transports owned by the Americans , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 battleship, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Japanese: 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 5 submarines and 4 tactical_bombers
Casualties for ANZAC: 1 cruiser, 3 fighters and 2 submarines
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 3 transportsNon Combat Move - Japanese
2 bombers moved from 55 Sea Zone to Shan State
1 armour, 1 infantry and 2 mech_infantrys moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Shan State
1 battleship, 1 carrier and 1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from 19 Sea Zone to 37 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 carriers placed in 37 Sea Zone
2 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomber
Kiangsu : 1 flag, 1 armour
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 5 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 3 carriers, 3 fighters, 2 tactical_bombers and 5 transports
35 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
55 Sea Zone : 2 battleships, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomberProduction/PUs Summary :
Germans : 49 / 90
Russians : 24 / 0
Japanese : 53 / 58
Americans : 59 / 82
Chinese : 8 / 7
British : 39 / 46
UK_Pacific : 6 / 5
Italians : 18 / 18
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0 -
My partner has insisted that we continue on despite Boldfresh convincing me all is hopeless.
By the way, the battle in sz22 might have set my personal record for longest one on one battle!
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26 rolls to get a hit!
but as long as we get the hit you can take as many rolls as you like -
26 rolls to get a hit!
but as long as we get the hit you can take as many rolls as you likeI was honestly at the point where I didn’t care which boat hit.
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My partner has insisted that we continue on despite Boldfresh convincing me all is hopeless.
By the way, the battle in sz22 might have set my personal record for longest one on one battle!
Love is an eternal optimist! :-D
Unfortunately germany is decimated. :|
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Bold, you might want to start a provisional against allweneed at this point.
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Bold, you might want to start a provisional against allweneed at this point.
hahahahhaha
you are so self deprecating :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
3 infantry moved from Normandy Bordeaux to Southern France
1 armour and 2 artilleries moved from Spain to Southern France
2 fighters moved from 110 Sea Zone to Portugal
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to PortugalCombat - Americans
Battle in Portugal
Americans attack with 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits
Americans roll dice for 2 fighters and 2 infantry in Portugal, round 2 : 1/4 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Southern France
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Southern France, round 2 : 2/6 hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits
1 aaGun owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 2/4 hits
Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 aaGun moved from Normandy Bordeaux to Southern France
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Portugal to Morocco
1 fighter moved from Portugal to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from New Guinea to 46 Sea Zone
1 mech_infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 mech_infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Northern Territory to Queensland
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to 63 Sea Zone
1 bomber moved from Hawaiian Islands to New Zealand
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Eastern United States
1 factory_minor placed in Spain
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 artillery, 3 infantry and 2 mech_infantrys
New Zealand : 1 bomber and 1 mech_infantry
New Guinea : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 2 destroyers, 2 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 3 submarines
63 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 flag, 1 airfield and 1 fighter
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
Norway : 1 flag
Portugal : 1 flag, 2 infantry
92 Sea Zone : 2 submarines
101 Sea Zone : 2 transports
Spain : 1 flag, 1 factory_minor
91 Sea Zone : 1 cruiser and 1 transport
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 47 / 90
Russians : 24 / 0
Japanese : 53 / 58
Americans : 65 / 85
Chinese : 8 / 7
British : 39 / 46
UK_Pacific : 6 / 5
Italians : 15 / 18
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Chahar : 1 infantry
Anhwe : 5 infantryProduction/PUs Summary :
Germans : 47 / 90
Russians : 24 / 0
Japanese : 51 / 58
Americans : 65 / 85
Chinese : 10 / 11
British : 39 / 46
UK_Pacific : 6 / 5
Italians : 15 / 18
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0





