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Xdap rd6 Atlanta Axis(allies) vs allweneedishank

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Shensi to Hopei
                1 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Samara to Kazakhstan
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Tobruk to Egypt

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Manchuria : 1 infantry
        Hopei : 2 aaGuns and 9 infantry
        Timguska : 1 infantry
        Kazakhstan : 1 infantry
        Trans-Jordan : 1 armour
        Egypt : 1 mech_infantry
        Tobruk : 1 flag
        Rostov : 1 infantry
        Volgograd : 1 factory_minor
        Samara : 1 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 49 / 90
        Russians : 24 / 0
        Japanese : 44 / 64
        Americans : 59 / 82
        Chinese : 13 / 7
        British : 39 / 46
        UK_Pacific : 6 / 5
        Italians : 18 / 18
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 12 / 0

  • TripleA

    damn forgot to take switzerland

  • TripleA

    @allweneedislove:

    damn forgot to take switzerland

    Wait a second, I’m confused. Why are you still posting?! You already lost us the game by taking Moscow. Haven’t you been reading any of Bold’s comments??!! We need to figure out a way to sue for peace! Maybe the allies will let us have Mongolia or a small island in the south Pacific…

  • 12

    @Hank13:

    @allweneedislove:

    damn forgot to take switzerland

    Wait a second, I’m confused. Why are you still posting?! You already lost us the game by taking Moscow. Haven’t you been reading any of Bold’s comments??!! We need to figure out a way to sue for peace! Maybe the allies will let us have Mongolia or a small island in the south Pacific…

    it’s over hank.  O - V - E - R

    there aren’t enough fingers for you to cross in the whole world to have hope of winning this one.  :-P

  • 15

    I’m beginning to think Bold is actually two separate people or there is some Jekyll/Hyde thing going on, not sure.

  • 12

    why on earth would you say that rpg?  :lol:

  • 12

    @Hank13:

    @allweneedislove:

    damn forgot to take switzerland

    Wait a second, I’m confused. Why are you still posting?! You already lost us the game by taking Moscow. Haven’t you been reading any of Bold’s comments??!! We need to figure out a way to sue for peace! Maybe the allies will let us have Mongolia or a small island in the south Pacific…

    i wouldn’t give them ANYTHING guys - you have them completely suffocated!!!  no mercy!

  • 12

    hey atlanta axis, i’ll start the thread and we can get bidding if you wish.

    if hank and love are really sporting, maybe they will admit defeat now.  if not, then a couple more rounds should be all it takes.  :wink:

  • 12

    @Boldfresh:

    pretty much to odds.  game over

    oh, did you think i was calling it game over in favor of hanklove?  NO NO NO - it’s game over, allies win going away!  it had to be a huge dicing in germany’s favor for them to have any hope.

  • 15

    @Boldfresh:

    @Boldfresh:

    pretty much to odds.  game over

    oh, did you think i was calling it game over in favor of hanklove?  NO NO NO - it’s game over, allies win going away!  it had to be a huge dicing in germany’s favor for them to have any hope.

    Yes, I did think that.  I still don’t agree with you on this game being over, I don’t even think I agree that we’re ahead but I guess we’ll see.

  • 12

    @rgp44:

    @Boldfresh:

    @Boldfresh:

    pretty much to odds.�  game over

    oh, did you think i was calling it game over in favor of hanklove?�  NO NO NO - it’s game over, allies win going away!�  it had to be a huge dicing in germany’s favor for them to have any hope.

    Yes, I did think that.  I still don’t agree with you on this game being over, I don’t even think I agree that we’re ahead but I guess we’ll see.

    the beauty of my prediction is you do not often see someone call for an allied victory when moscow is taken on G7 in a battle that went roughly to odds.  BUT I SAID IT AND I MEANT IT>

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 carriers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Yunnan to Hunan
                      Japanese take Hunan from Chinese
                2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to 55 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 submarines moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Japan to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from Japan to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
                1 tactical_bomber moved from Kwangsi to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 2 destroyers and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 destroyers and 1 tactical_bomber in 20 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers and 1 tactical_bomber in 20 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 submarines and 1 transport
                    ANZAC defend with 1 transport; Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 7 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 7 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 8 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 8 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 9 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 9 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 10 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 10 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 11 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 11 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 12 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 12 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 13 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 13 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 14 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 14 :  1/1 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                    Japanese win, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kiangsu
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 :  4/5 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 4 destroyers, 6 fighters, 5 submarines and 6 tactical_bombers
                    ANZAC defend with 1 cruiser, 3 fighters and 2 submarines; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                        Japanese roll dice for 5 submarines in 55 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 5 submarines in 55 Sea Zone, round 2 :  0/5 hits
                        Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 4 destroyers, 6 fighters and 6 tactical_bombers in 55 Sea Zone, round 2 :  9/21 hits
                    Units damaged: 3 carriers owned by the Americans
                        Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 3 transports in 55 Sea Zone, round 2 :  9/18 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        3 submarines owned by the Americans , 1 destroyer owned by the Americans , 2 destroyers owned by the Japanese , 4 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 55 Sea Zone
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 6 tactical_bombers in 55 Sea Zone, round 3 :  9/19 hits
                        Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 3 transports in 55 Sea Zone, round 3 :  9/17 hits
                        1 destroyer owned by the Americans , 4 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 2 carriers owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 2 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 4 :  11/13 hits
                        Americans roll dice for 1 battleship, 7 fighters and 3 transports in 55 Sea Zone, round 4 :  5/8 hits
                        4 fighters owned by the Americans , 1 battleship owned by the Americans , 2 cruisers owned by the Japanese , 2 tactical_bombers owned by the Japanese , 3 transports owned by the Americans , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 battleship, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 76
                    Casualties for Japanese: 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 5 submarines and 4 tactical_bombers
                    Casualties for ANZAC: 1 cruiser, 3 fighters and 2 submarines
                    Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 3 transports

    Non Combat Move - Japanese
                2 bombers moved from 55 Sea Zone to Shan State
                1 armour, 1 infantry and 2 mech_infantrys moved from Malaya to Shan State
                1 infantry moved from Siam to Shan State
                1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Shan State
                1 battleship, 1 carrier and 1 submarine moved from 37 Sea Zone to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kiangsu to Kwangsi
                1 fighter moved from 19 Sea Zone to 37 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 carriers placed in 37 Sea Zone
                2 armour and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomber
        Kiangsu : 1 flag, 1 armour
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 1 flag
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 5 infantry and 2 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 3 carriers, 3 fighters, 2 tactical_bombers and 5 transports
        35 Sea Zone : 1 destroyer
        20 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        19 Sea Zone : 1 transport
        16 Sea Zone : 1 destroyer
        55 Sea Zone : 2 battleships, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 49 / 90
        Russians : 24 / 0
        Japanese : 53 / 58
        Americans : 59 / 82
        Chinese : 8 / 7
        British : 39 / 46
        UK_Pacific : 6 / 5
        Italians : 18 / 18
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 12 / 0

  • TripleA

    My partner has insisted that we continue on despite Boldfresh convincing me all is hopeless.

    By the way, the battle in sz22 might have set my personal record for longest one on one battle!

  • TripleA

    26 rolls to get a hit!
    but as long as we get the hit you can take as many rolls as you like

  • TripleA

    @allweneedislove:

    26 rolls to get a hit!
    but as long as we get the hit you can take as many rolls as you like

    I was honestly at the point where I didn’t care which boat hit.

  • 12

    @Hank13:

    My partner has insisted that we continue on despite Boldfresh convincing me all is hopeless.

    By the way, the battle in sz22 might have set my personal record for longest one on one battle!

    Love is an eternal optimist!  :-D

    Unfortunately germany is decimated.  :|

  • 15

    Bold, you might want to start a provisional against allweneed at this point.

  • 12

    @rgp44:

    Bold, you might want to start a provisional against allweneed at this point.

    hahahahhaha

    you are so self deprecating  :wink:

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                3 infantry moved from Normandy Bordeaux to Southern France
                1 armour and 2 artilleries moved from Spain to Southern France
                2 fighters moved from 110 Sea Zone to Portugal
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal

    Combat - Americans
                Battle in Portugal
                    Americans attack with 2 fighters and 2 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 cruiser in Portugal, round 2 :  1/1 hits
                        Americans roll dice for 2 fighters and 2 infantry in Portugal, round 2 :  1/4 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Portugal
                    Americans win, taking Portugal from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Southern France
                    Americans attack with 1 armour, 2 artilleries and 3 infantry
                    Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Southern France, round 2 :  2/6 hits
                        Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Southern France, round 2 :  2/2 hits
                        1 aaGun owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 :  2/4 hits
                        Italians roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Southern France
                    Americans win, taking Southern France from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                1 aaGun moved from Normandy Bordeaux to Southern France
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 submarines moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from Portugal to Morocco
                1 fighter moved from Portugal to 110 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from New Guinea to 46 Sea Zone
                1 mech_infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone
                1 mech_infantry moved from 63 Sea Zone to New Zealand
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from Northern Territory to Queensland
                1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 63 Sea Zone
                1 fighter moved from Hawaiian Islands to 63 Sea Zone
                1 bomber moved from Hawaiian Islands to New Zealand
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Eastern United States
                1 factory_minor placed in Spain
                1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 artillery, 3 infantry and 2 mech_infantrys
        New Zealand : 1 bomber and 1 mech_infantry
        New Guinea : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        10 Sea Zone : 1 carrier, 1 destroyer and 3 submarines
        63 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Morocco : 1 flag, 1 airfield and 1 fighter
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
        Norway : 1 flag
        Portugal : 1 flag, 2 infantry
        92 Sea Zone : 2 submarines
        101 Sea Zone : 2 transports
        Spain : 1 flag, 1 factory_minor
        91 Sea Zone : 1 cruiser and 1 transport
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 47 / 90
        Russians : 24 / 0
        Japanese : 53 / 58
        Americans : 65 / 85
        Chinese : 8 / 7
        British : 39 / 46
        UK_Pacific : 6 / 5
        Italians : 15 / 18
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                3 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Chahar : 1 infantry
        Anhwe : 5 infantry

    Production/PUs Summary :

    Germans : 47 / 90
        Russians : 24 / 0
        Japanese : 51 / 58
        Americans : 65 / 85
        Chinese : 10 / 11
        British : 39 / 46
        UK_Pacific : 6 / 5
        Italians : 15 / 18
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

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