13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • '16

    I’ll need scramble and OOL for 26.

    OOL for 127.  (assuming tip, dd, CV, fts)

    Thanks!

  • '21 '19 '18 '17 '16

    No scramble in 26, so ool is just all destroyers.

    Sea zone 127, that took me a minute to find that fight.

    Free hit on the carrier, destroyer, kill the carrier, then the two fighters

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 1 and gets 0 hits

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 90 PUs; 1 techTokens;
                Japanese buy 4 destroyers, 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                8 fighters moved from 6 Sea Zone to 26 Sea Zone
                4 fighters moved from 6 Sea Zone to 10 Sea Zone
                2 bombers, 2 fighters and 3 tactical_bombers moved from Novosibirsk to 127 Sea Zone
                3 armour and 6 mech_infantrys moved from India to West India
                1 artillery, 2 infantry and 2 mech_infantrys moved from Novosibirsk to Urals
                1 battleship, 1 cruiser and 6 destroyers moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Japanese
                Battle in Urals
                    Japanese attack with 1 artillery, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Urals, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Urals
                    Japanese win, taking Urals from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 8 fighters
                    Americans defend with 5 destroyers, 2 submarines and 2 transports
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 8 fighters in 26 Sea Zone, round 2 :  4/8 hits
                        Americans roll dice for 5 destroyers and 2 transports in 26 Sea Zone, round 2 :  2/5 hits
                        4 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 6 fighters in 26 Sea Zone, round 3 :  5/6 hits
                        Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
                    Japanese win with 5 fighters remaining. Battle score for attacker is 17
                    Casualties for Japanese: 3 fighters
                    Casualties for Americans: 5 destroyers and 2 transports
                Battle in West India
                    Japanese attack with 3 armour and 6 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 3 armour and 6 mech_infantrys in West India, round 2 :  1/9 hits
                        UK_Pacific roll dice for 1 mech_infantry in West India, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 10 Sea Zone
                    Japanese attack with 4 fighters
                    Americans defend with 2 destroyers, 2 submarines and 2 transports
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 4 fighters in 10 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 2 destroyers and 2 transports in 10 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 3 fighters in 10 Sea Zone, round 3 :  3/3 hits
                        Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 fighters
                    Casualties for Americans: 2 destroyers and 2 transports
                Battle in 127 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
                    British defend with 1 carrier, 1 destroyer, 2 fighters and 3 transports
                        Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 127 Sea Zone, round 2 :  5/9 hits
                        British roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 127 Sea Zone, round 2 :  2/4 hits
                        2 tactical_bombers owned by the Japanese , 2 fighters owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 127 Sea Zone
                        3 transports owned by the British lost in 127 Sea Zone
                    Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 3 transports
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 6 destroyers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 cruiser and 6 destroyers in 25 Sea Zone, round 2 :  3/8 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser and 6 destroyers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in Aleutian Islands

    Non Combat Move - Japanese
                2 fighters moved from 10 Sea Zone to 9 Sea Zone
                4 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                3 carriers moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 13 Sea Zone
                1 battleship moved from 6 Sea Zone to 8 Sea Zone
                1 artillery and 6 infantry moved from Japan to 6 Sea Zone
                1 artillery, 6 infantry and 4 transports moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 6 infantry moved from 25 Sea Zone to Midway
                2 carriers and 4 destroyers moved from 6 Sea Zone to 9 Sea Zone
                1 carrier moved from 6 Sea Zone to 9 Sea Zone
                2 destroyers moved from 6 Sea Zone to 8 Sea Zone
                3 mech_infantrys moved from Yunnan to Shensi
                1 mech_infantry moved from Szechwan to Tsinghai
                1 infantry moved from Yenisey to Timguska
                2 infantry moved from Jehol to Chahar
                1 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Malaya to Burma
                2 bombers moved from 127 Sea Zone to Western Germany
                2 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod

    Place Units - Japanese
                3 mech_infantrys placed in India
                1 destroyer and 2 submarines placed in 37 Sea Zone
                1 destroyer and 2 submarines placed in 36 Sea Zone
                1 destroyer and 2 submarines placed in 20 Sea Zone
                1 destroyer placed in 6 Sea Zone
                2 fighters placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,5,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2,4,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3,4,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1,3,4,2,3,1
                Japanese collect 69 PUs (12 lost to blockades); end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 3 mech_infantrys
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag, 2 infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 mech_infantry
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Aleutian Islands : 1 flag, 2 infantry
        Midway : 1 flag, 1 airfield, 1 artillery and 7 infantry
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        36 Sea Zone : 1 destroyer and 2 submarines
        25 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters and 4 transports
        20 Sea Zone : 1 destroyer and 2 submarines
        13 Sea Zone : 1 destroyer
        8 Sea Zone : 1 battleship, 2 destroyers and 1 transport
        9 Sea Zone : 3 carriers, 4 destroyers and 2 fighters
        6 Sea Zone : 2 destroyers
        West India : 1 flag, 3 armour and 6 mech_infantrys
        Western Germany : 2 bombers
        Urals : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
        Novosibirsk : 1 flag
        Novgorod : 2 fighters and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 12 / 30
        Japanese : 81 / 84
        Americans : 55 / 75
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 23 / 30
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    @Degrasse:

    No scramble in 26, so ool is just all destroyers.

    Sea zone 127, that took me a minute to find that fight.

    Free hit on the carrier, destroyer, kill the carrier, then the two fighters

    That went pretty good for you; 6 defensive hits by the US "2"s.

    OK, lets see what you come up with now.  You never do what I expect.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - Americans
                Americans removing all Technology Tokens after successful research.
                Americans discover Improved_Mech_Inf

    Activate Technology - Americans
                Americans activating Improved_Mech_Inf
                Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 submarines moved from 41 Sea Zone to 37 Sea Zone
                2 submarines moved from 42 Sea Zone to 36 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 34 Sea Zone to 20 Sea Zone
                1 submarine moved from 22 Sea Zone to 20 Sea Zone
                2 submarines moved from 18 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 13 Sea Zone
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 carrier and 6 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer and 3 submarines moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                3 bombers moved from Morocco to Southern Italy
                2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
                2 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
                1 armour and 1 mech_infantry moved from Norway to Karelia
                      Russians take Karelia from Germans
                1 mech_infantry moved from Norway to Vyborg
                      Russians take Vyborg from Germans

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - Americans
                    Americans roll 4,6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Improved_Mech_Inf

    Activate Technology - Americans
                Americans activating Improved_Mech_Inf
                Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 submarines moved from 41 Sea Zone to 37 Sea Zone
                2 submarines moved from 42 Sea Zone to 36 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 34 Sea Zone to 20 Sea Zone
                1 submarine moved from 22 Sea Zone to 20 Sea Zone
                2 submarines moved from 18 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 13 Sea Zone
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 carrier and 6 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer and 3 submarines moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                3 bombers moved from Morocco to Southern Italy
                2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
                2 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
                1 armour and 1 mech_infantry moved from Norway to Karelia
                      Russians take Karelia from Germans
                1 mech_infantry moved from Norway to Vyborg
                      Russians take Vyborg from Germans

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 2 destroyers and 2 fighters
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Americans lost in 6 Sea Zone
                    Japanese win with 2 destroyers and 2 fighters remaining. Battle score for attacker is -10
                    Casualties for Americans: 2 submarines
                Battle in 13 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 13 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 13 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 13 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in 37 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 3 submarines in 37 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 3 submarines in 36 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 3 submarines in 20 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in Southern Italy
                    Americans attack with 2 artilleries, 3 bombers and 6 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA fire in Southern Italy :  0/3 hits
                        Americans roll dice for 2 artilleries, 3 bombers and 6 infantry in Southern Italy, round 2 :  5/14 hits
                        Italians roll dice for 2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 :  3/13 hits
                        2 aaGuns owned by the Italians , 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 2 artilleries, 3 bombers and 3 infantry in Southern Italy, round 3 :  3/11 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 :  4/10 hits
                        1 artillery owned by the Americans , 1 mech_infantry owned by the Italians , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 artillery and 3 bombers in Southern Italy, round 4 :  3/7 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber in Southern Italy, round 4 :  4/7 hits
                        1 artillery owned by the Americans , 2 artilleries owned by the Italians , 3 bombers owned by the Americans and 1 armour owned by the Italians lost in Southern Italy
                    Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -19
                    Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    Casualties for Americans: 2 artilleries, 3 bombers and 6 infantry
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                1 submarine moved from 110 Sea Zone to 105 Sea Zone

    Place Units - Americans
                2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber placed in Western United States
                1 armour and 2 mech_infantrys placed in Norway

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        44 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag, 3 submarines
        36 Sea Zone : 1 flag, 3 submarines
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 8 submarines
        20 Sea Zone : 1 flag, 3 submarines
        22 Sea Zone : 1 flag
        13 Sea Zone : 2 submarines
        17 Sea Zone : 1 flag
        63 Sea Zone : 1 flag
        54 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        62 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Algeria : 1 infantry
        Norway : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Karelia : 1 armour and 1 mech_infantry
        Vyborg : 1 mech_infantry
        125 Sea Zone : 1 flag
        95 Sea Zone : 1 carrier, 2 destroyers and 4 transports
        93 Sea Zone : 2 submarines
        97 Sea Zone : 1 flag, 1 submarine
        Brazil : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 13 / 30
        Japanese : 81 / 84
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 23 / 30
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 19 times
                4 was rolled 26 times
                5 was rolled 12 times
                6 was rolled 18 times
            Average roll : 3.848
            Median : 4.000
            Variance : 2.637
            Standard Deviation : 1.624
            Total rolls : 92

    Null / Other
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.444
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Italians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.758
            Median : 4.000
            Variance : 2.219
            Standard Deviation : 1.490
            Total rolls : 33

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.702
            Median : 4.000
            Variance : 0.543
            Standard Deviation : 0.737
            Total rolls : 47

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 13 / 30
        Japanese : 81 / 84
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 23 / 30
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 19 times
                4 was rolled 26 times
                5 was rolled 12 times
                6 was rolled 18 times
            Average roll : 3.848
            Median : 4.000
            Variance : 2.637
            Standard Deviation : 1.624
            Total rolls : 92

    Null / Other
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.444
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Italians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.758
            Median : 4.000
            Variance : 2.219
            Standard Deviation : 1.490
            Total rolls : 33

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.702
            Median : 4.000
            Variance : 0.543
            Standard Deviation : 0.737
            Total rolls : 47

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - British

    Purchase Units - British
                British repair 2 damage on 1 airfield and 1 harbour; Remaining resources: 37 PUs; 1 techTokens;
                British buy 2 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - British
                2 fighters moved from Morocco to Southern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy
                2 bombers moved from United Kingdom to Southern Italy
                3 artilleries and 3 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                2 infantry moved from Iraq to Northwest Persia
                2 armour and 1 mech_infantry moved from Iraq to Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 bombers and 4 fighters moved from Norway to Novgorod

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - British
                    British roll 2 and gets 0 hits

    Purchase Units - British
                British repair 2 damage on 1 airfield and 1 harbour; Remaining resources: 37 PUs; 1 techTokens;
                British buy 2 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - British
                2 fighters moved from Morocco to Southern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy
                2 bombers moved from United Kingdom to Southern Italy
                3 artilleries and 3 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                2 infantry moved from Iraq to Northwest Persia
                2 armour and 1 mech_infantry moved from Iraq to Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 bombers and 4 fighters moved from Norway to Novgorod

    Combat - British
                Battle in Southern Italy
                    British attack with 2 bombers and 3 fighters
                    Italians defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
                        British roll dice for 2 bombers and 3 fighters in Southern Italy, round 2 :  2/7 hits
                        Italians roll dice for 3 fighters and 1 tactical_bomber in Southern Italy, round 2 :  3/4 hits
                        1 fighter owned by the Italians , 3 fighters owned by the British and 1 tactical_bomber owned by the Italians lost in Southern Italy
                        British roll dice for 2 bombers in Southern Italy, round 3 :  2/4 hits
                        Italians roll dice for 2 fighters in Southern Italy, round 3 :  1/2 hits
                        1 bomber owned by the British and 2 fighters owned by the Italians lost in Southern Italy
                    British win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 bomber and 3 fighters
                    Casualties for Italians: 3 fighters and 1 tactical_bomber
                Battle in Northwest Persia
                    British attack with 3 artilleries and 5 infantry
                    Germans defend with 3 infantry
                        British roll dice for 3 artilleries and 5 infantry in Northwest Persia, round 2 :  3/8 hits
                        Germans roll dice for 3 infantry in Northwest Persia, round 2 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Novgorod
                    British attack with 2 bombers and 4 fighters
                    Japanese defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
                        British roll dice for 2 bombers and 4 fighters in Novgorod, round 2 :  5/8 hits
                        Italians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Novgorod, round 2 :  2/5 hits
                        1 tactical_bomber owned by the Japanese , 2 fighters owned by the British , 2 fighters owned by the Japanese and 2 armour owned by the Italians lost in Novgorod
                    British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 23
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for British: 2 fighters
                    Casualties for Italians: 2 armour

    Non Combat Move - British
                2 bombers moved from Novgorod to Russia
                2 fighters moved from Novgorod to Karelia
                1 bomber moved from Southern Italy to Algeria
                1 fighter moved from Morocco to 95 Sea Zone
                1 fighter moved from United Kingdom to 95 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                British undo move 1.
                1 mech_infantry placed in Union of South Africa
                2 armour and 1 mech_infantry placed in Egypt
                1 fighter placed in United Kingdom
                1 transport placed in 109 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Queensland : 1 bomber
        41 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Algeria : 1 bomber
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Karelia : 2 fighters
        Russia : 2 bombers
        80 Sea Zone : 1 flag
        95 Sea Zone : 2 fighters
        Eire : 1 flag
        109 Sea Zone : 1 transport
        Iraq : 1 armour and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 mech_infantry
        72 Sea Zone : 1 flag
        Northwest Persia : 1 flag, 3 artilleries and 4 infantry
        Persia : 1 flag, 2 armour and 1 mech_infantry
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 13 / 30
        Japanese : 81 / 84
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 23 / 30
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 18 times
                3 was rolled 24 times
                4 was rolled 32 times
                5 was rolled 19 times
                6 was rolled 22 times
            Average roll : 3.656
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 131

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.444
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.296
            Median : 3.000
            Variance : 0.577
            Standard Deviation : 0.760
            Total rolls : 27

    Italians Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 13 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.773
            Median : 4.000
            Variance : 1.349
            Standard Deviation : 1.161
            Total rolls : 44

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.702
            Median : 4.000
            Variance : 0.543
            Standard Deviation : 0.737
            Total rolls : 47

  • '16

    On the US turn, I wanted my subs to defend along the Asia coast, not dive.  I’d like to play those battles out here to resolve them.  I wont worry about the first strike capability for round 1.

    So that’s for z20, z36, and z37.  In each case, I’ll have an OOL of SS/SS/DD.  My destroyers already all missed, so I’d just want the subs to shoot.  That should leave me with a sub and a DD in each fight vs 3 US subs minus any hits I get of course.

  • '21 '19 '18 '17 '16

    From the US turn,

    Battle in 37 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 3 submarines in 37 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 3 submarines in 36 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 3 submarines in 20 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer

    If I can type correctly then,

    Battle in 37 Sea Zone
    :dice: 2d6
    Battle in 36 Sea Zone
    :dice: 2d6
    Battle in 20 Sea Zone
    :dice: 2d6

    That should generated the needed forum die rolls

  • '21 '19 '18 '17 '16

    I almost did it right.

    Battle in 37 Sea Zone
    DiceRolling 2d6:
    (2, 4)  
    Battle in 36 Sea Zone
    DiceRolling 2d6:
    (1, 6)  
    Battle in 20 Sea Zone
    DiceRolling 2d6:
    (4, 5)

  • '21 '19 '18 '17 '16

    Second round for each combat

    Battle in 37 Sea Zone
    3 US subs attacking 1 J sub and 1 J DD
    US subs
    DiceRolling 3d6:
    (1, 2, 6)  
    J sub
    DiceRolling 1d6:
    (6)  
    J DD
    DiceRolling 1d6:
    (4)  
    Battle in 36 Sea Zone
    2 US subs attacking 1 J sub and 1 J DD
    US subs
    DiceRolling 2d6:
    (3, 5)  
    J sub
    DiceRolling 1d6:
    (5)  
    J DD
    DiceRolling 1d6:
    (3)  
    Battle in 20 Sea Zone
    3 US subs attacking 1 J sub and 1 J DD
    US subs
    DiceRolling 3d6:
    (2, 6, 6)  
    J sub
    DiceRolling 1d6:
    (4)  
    J DD
    DiceRolling 1d6:
    (1)

  • '21 '19 '18 '17 '16

    Third round for each combat

    Battle in 37 Sea Zone
    3 US subs survive, no hits by Japanese navy

    Battle in 36 Sea Zone
    2 US subs attacking 1 J DD
    US subs
    DiceRolling 2d6:
    (4, 6)

    1 J DD
    DiceRolling 1d6:
    (2)

    Battle in 20 Sea Zone
    2 US subs attacking  1 J DD

    US subs
    DiceRolling 2d6:
    (2, 2)

    1 J DD
    DiceRolling 1d6:
    (6)

  • '21 '19 '18 '17 '16

    Fourth round for each combat

    Battle in 37 Sea Zone
    3 US subs survive

    Battle in 36 Sea Zone
    1 US advanced sub attacking 1 J very lucky DD
    US subs
    DiceRolling 1d6:
    (3)

    1 J DD
    DiceRolling 1d6:
    (4)

    Battle in 20 Sea Zone
    2 US subs survive

  • '21 '19 '18 '17 '16

    Ok, check out my die rolls and results, but I think I did it right.
    US advanced subs hit on a 3
    J DDs hit on a 2
    J SS hit on a one but before any US subs hit on rounds 2 and later.

    The attached file is edited to match the forum die rolls, if I messed one up let me know and edit the game file to fix my error.

  • '16

    @Degrasse:

    Ok, check out my die rolls and results, but I think I did it right.
    US advanced subs hit on a 3
    J DDs hit on a 2
    J SS hit on a one but before any US subs hit on rounds 2 and later.

    The attached file is edited to match the forum die rolls, if I messed one up let me know and edit the game file to fix my error.

    Looks great, thanks for clearing it up.  It was the intent behind the purchase.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 5 and gets 0 hits

    Purchase Units - Italians
                Italians repair 4 damage on 4 factory_minors; Remaining resources: 26 PUs; 1 techTokens;
                Italians buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
                1 armour and 4 mech_infantrys moved from Ukraine to Caucasus

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Ukraine
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                Italians collect 19 PUs (4 lost to blockades); end with 19 PUs total
                Italians collect 1 PU from War Bonds; end with 20 PUs total

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
        Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Baltic States : 1 flag
        Rostov : 2 armour and 2 mech_infantrys
        Nenetsia : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 armour and 4 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 13 / 30
        Japanese : 81 / 84
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 23 / 20
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - ANZAC
                    ANZAC roll 1 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 fighter moved from Queensland to Hawaiian Islands

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        South Australia : 1 aaGun, 1 armour, 2 artilleries and 4 infantry
        Hawaiian Islands : 1 fighter
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 13 / 30
        Japanese : 81 / 84
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 23 / 20
        ANZAC : 8 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Morocco : 1 airfield

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 13 / 30
        Japanese : 81 / 84
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 23 / 20
        ANZAC : 8 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

Suggested Topics

  • 20
  • 48
  • 148
  • 390
  • 36
  • 44
  • 96
  • 240
Axis & Allies Boardgaming Custom Painted Miniatures

14

Online

17.8k

Users

40.5k

Topics

1.8m

Posts