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13L G40.2 AllWeNeedIsLove vs Ziggurat(allies +10)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Midway to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                3 fighters moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from Philippines to 43 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
                1 carrier, 4 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone


  • @allweneedislove:

    im back and ready when you are

    Welcome back. Scramble?

  • TripleA

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Midway to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                3 fighters moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from Philippines to 43 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
                1 carrier, 4 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers and 7 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 7 submarines in 6 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 2 bombers and 7 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 36 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 2 carriers, 5 destroyers and 4 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 carriers, 5 destroyers and 4 fighters in 91 Sea Zone, round 2 :  3/9 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 2 carriers, 5 destroyers and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 43 Sea Zone to 35 Sea Zone
                2 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to Philippines
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to Morocco
                2 bombers moved from 6 Sea Zone to Philippines
                2 submarines moved from 19 Sea Zone to 20 Sea Zone

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                2 destroyers and 4 transports placed in 101 Sea Zone
                4 artilleries and 4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Borneo : 1 armour and 1 infantry
        Philippines : 1 airfield, 2 bombers, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag, 1 infantry and 1 mech_infantry
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        35 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters, 4 submarines and 1 transport
        20 Sea Zone : 1 flag, 4 submarines
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer
        19 Sea Zone : 1 flag, 3 submarines
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 7 submarines
        Central United States : 1 aaGun, 4 artilleries, 1 factory_major and 4 infantry
        Eastern United States : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
        93 Sea Zone : 1 flag, 1 submarine
        97 Sea Zone : 1 submarine
        101 Sea Zone : 2 destroyers and 4 transports
        91 Sea Zone : 2 carriers, 5 destroyers, 2 fighters and 3 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 16 / 0
        Japanese : 51 / 30
        Americans : 55 / 80
        Chinese : 1 / 3
        British : 31 / 30
        UK_Pacific : 9 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 16 / 0
        Japanese : 51 / 30
        Americans : 55 / 80
        Chinese : 1 / 1
        British : 31 / 30
        UK_Pacific : 9 / 10
        Italians : 28 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 7 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 10 PUs;

    Combat Move - British
                1 armour moved from Morocco to Tunisia
                      British take Algeria from Italians
                      British take Tunisia from Italians
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Morocco to Algeria
                1 armour moved from Archangel to Karelia
                      British take Karelia from Germans
                1 mech_infantry moved from Archangel to Karelia

    Combat - British
                Battle in Burma
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 3 infantry in Burma, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Egypt: 1 armour
                EDIT: Removing units owned by Russians from Kenya: 1 armour
                EDIT: Turning off Edit Mode
                3 infantry placed in Egypt
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 41 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 20 PUs total

    Territory Summary for British, UK_Pacific :

    Kansu : 1 infantry
        Burma : 3 infantry
        India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour and 14 infantry
        35 Sea Zone : 1 battleship
        Belgian Congo : 1 armour, 1 infantry and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Morocco : 1 flag, 2 infantry
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag, 1 armour
        Ethiopia : 1 flag
        Karelia : 1 flag, 1 armour and 1 mech_infantry
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Brazil : 1 flag, 2 infantry
        98 Sea Zone : 1 flag, 1 destroyer
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 16 / 0
        Japanese : 49 / 30
        Americans : 55 / 80
        Chinese : 2 / 1
        British : 34 / 41
        UK_Pacific : 10 / 20
        Italians : 26 / 34
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Forgot to move the Russian tank up to Egypt on their turn. Sorry bout that.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Alexandria to Egypt
                2 fighters moved from Syria to Egypt
                2 fighters moved from Southern Italy to Egypt
                2 infantry moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 4 fighters and 1 infantry
                    Russians defend with 1 armour; British defend with 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
                        Italians roll dice for 2 armour, 4 fighters and 1 infantry in Egypt, round 2 :  3/7 hits
                        British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Egypt, round 2 :  4/6 hits
                        3 infantry owned by the British , 2 fighters owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour and 2 fighters in Egypt, round 3 :  2/3 hits
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 3 :  1/3 hits
                        1 infantry owned by the British , 1 fighter owned by the Italians and 1 mech_infantry owned by the British lost in Egypt
                        Italians roll dice for 1 armour and 1 fighter in Egypt, round 4 :  2/2 hits
                        British roll dice for 1 armour in Egypt, round 4 :  1/1 hits
                        1 armour owned by the Russians and 1 fighter owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -27
                    Casualties for Russians: 1 armour
                    Casualties for British: 4 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 4 fighters and 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                1 armour moved from Persia to Trans-Jordan
                2 artilleries moved from Tobruk to Alexandria

    Place Units - Italians
                3 fighters placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                Italians collect 25 PUs (4 lost to blockades); end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 2 infantry
        Trans-Jordan : 1 flag, 1 armour and 1 infantry
        Alexandria : 1 flag, 2 artilleries
        Egypt : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Cyprus : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Bryansk : 1 flag
        Rostov : 1 flag, 1 mech_infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 flag
        Greece : 2 aaGuns, 1 artillery and 3 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 15 / 0
        Japanese : 49 / 30
        Americans : 55 / 80
        Chinese : 2 / 1
        British : 32 / 41
        UK_Pacific : 10 / 20
        Italians : 29 / 37
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - ANZAC
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Caroline Islands to Philippines
                2 submarines moved from 20 Sea Zone to 19 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Philippines : 1 artillery, 2 fighters and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        35 Sea Zone : 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
        19 Sea Zone : 4 submarines
        62 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 15 / 0
        Japanese : 49 / 30
        Americans : 55 / 80
        Chinese : 2 / 1
        British : 32 / 41
        UK_Pacific : 10 / 20
        Italians : 29 / 37
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 15 / 0
        Japanese : 49 / 30
        Americans : 55 / 80
        Chinese : 2 / 1
        British : 32 / 41
        UK_Pacific : 10 / 20
        Italians : 29 / 37
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 mech_infantrys and 5 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Smolensk to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Belarus
                1 infantry moved from Belarus to Baltic States

    Combat - Germans

    Non Combat Move - Germans
                2 armour and 5 mech_infantrys moved from Iraq to Egypt
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
                4 mech_infantrys moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Egypt
                8 bombers moved from Syria to Western Germany
                2 armour, 24 artilleries, 33 infantry and 22 mech_infantrys moved from Smolensk to Belarus
                3 mech_infantrys moved from Russia to Belarus
                4 armour and 6 mech_infantrys moved from Bryansk to Belarus
                3 mech_infantrys moved from Ukraine to Belarus
                3 mech_infantrys moved from Volgograd to Bryansk

    Place Units - Germans
                6 mech_infantrys and 4 tactical_bombers placed in Western Germany
                1 tactical_bomber placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Germans :

    Egypt : 2 armour, 1 fighter and 5 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 10 bombers, 1 factory_major, 1 harbour, 6 mech_infantrys and 6 tactical_bombers
        Germany : 1 factory_major and 1 tactical_bomber
        Southern Italy : 1 aaGun, 2 infantry and 4 mech_infantrys
        Belarus : 1 flag, 7 armour, 24 artilleries, 33 infantry and 34 mech_infantrys
        Baltic States : 1 flag, 1 infantry
        Bryansk : 3 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Smolensk : 1 flag
        112 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 56 / 77
        Russians : 14 / 0
        Japanese : 49 / 30
        Americans : 55 / 80
        Chinese : 2 / 1
        British : 32 / 41
        UK_Pacific : 10 / 20
        Italians : 29 / 37
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Think I’m gonna go ahead and call it here. Good game man. Whooped me good.

    I’m going to be taking a break from league play for a while once I finish up my other game. Hopefully we can finish our series in a month or two once I get a little un-burnt out :).

  • TripleA

    @Ziggurat:

    Think I’m gonna go ahead and call it here. Good game man. Whooped me good.

    I’m going to be taking a break from league play for a while once I finish up my other game. Hopefully we can finish our series in a month or two once I get a little un-burnt out :).

    thanks for the game zig.

    i hope your aaa break rejuvenates your excitement for the game.

    i look forward to continuing our series as soon as you come back.

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