@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
13L G40 PGMatt (axis) vs Amon-Sul (allies +9) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Non Combat Move - Italians
1 transport moved from 94 Sea Zone to 97 Sea Zone
3 fighters moved from Tunisia to Southern Italy
1 infantry moved from Tunisia to Libya
2 armour, 1 artillery and 2 infantry moved from Greece to Bulgaria
2 armour moved from Bulgaria to RomaniaPlace Units - Italians
3 infantry placed in Southern Italy
2 destroyers placed in 97 Sea Zone
Italians undo move 1.
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Algeria : 1 flag, 1 infantry
France : 2 infantry
Tunisia : 1 flag
Romania : 2 armour
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 5 infantry
Libya : 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Bulgaria : 1 flag, 1 artillery and 2 infantry
Greece : 1 flag
97 Sea Zone : 2 destroyers and 1 transport
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 65
Russians : 30 / 30
Japanese : 53 / 63
Americans : 50 / 70
Chinese : 11 / 17
British : 35 / 35
UK_Pacific : 6 / 6
Italians : 14 / 24
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from Kweichow to YunnanPlace Units - ANZAC
1 infantry placed in New South Wales
1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Yunnan : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
62 Sea Zone : 1 transport
Egypt : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 fighter moved from French West Africa to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 fighter -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 7 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
3 fighters and 3 tactical_bombers moved from Novgorod to Bryansk
8 armour, 3 artilleries, 10 infantry and 10 mech_infantrys moved from Western Ukraine to Ukraine
2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 7 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
3 fighters and 3 tactical_bombers moved from Novgorod to Bryansk
8 armour, 3 artilleries, 10 infantry and 10 mech_infantrys moved from Western Ukraine to Ukraine
2 armour and 7 mech_infantrys moved from Eastern Poland to UkraineCombat - Germans
Battle in Bryansk
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Bryansk, round 2 : 6/8 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 10 armour, 3 artilleries, 10 infantry and 17 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Germans roll dice for 10 armour, 3 artilleries, 10 infantry and 17 mech_infantrys in Ukraine, round 2 : 12/40 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 10 armour, 3 artilleries, 10 infantry and 17 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantryNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Western Ukraine
3 fighters and 3 tactical_bombers moved from Bryansk to Western Ukraine
1 armour and 3 mech_infantrys moved from Germany to Poland
1 armour and 3 mech_infantrys moved from Novgorod to Poland
1 aaGun moved from Novgorod to Karelia
5 infantry moved from Finland to Karelia
1 aaGun moved from Western Ukraine to UkrainePlace Units - Germans
2 artilleries, 5 infantry and 3 mech_infantrys placed in Germany
2 infantry placed in Novgorod
1 bomber placed in Western Germany
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 artilleries, 3 bombers, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Poland : 2 armour and 6 mech_infantrys
Germany : 2 artilleries, 1 factory_major, 5 infantry and 3 mech_infantrys
Karelia : 1 flag, 1 aaGun and 5 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 10 armour, 3 artilleries, 1 factory_minor, 10 infantry and 17 mech_infantrys
Western Ukraine : 1 flag, 2 aaGuns, 3 fighters and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 submarine
93 Sea Zone : 3 submarines
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 63
Russians : 27 / 30
Japanese : 53 / 63
Americans : 50 / 70
Chinese : 11 / 17
British : 35 / 35
UK_Pacific : 6 / 6
Italians : 14 / 24
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 artilleries and 25 infantry moved from Belarus to Bryansk
2 infantry moved from Smolensk to Bryansk
21 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 7 artilleries and 48 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 7 artilleries and 47 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 aaGuns moved from Belarus to Bryansk
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Archangel to SmolenskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Tsinghai : 2 fighters and 1 tactical_bomber
Bryansk : 5 aaGuns, 7 artilleries and 47 infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 factory_major and 10 infantry
Novosibirsk : 2 aaGuns, 18 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 1 infantry
113 Sea Zone : 1 submarine
92 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Chahar to Hopei
2 infantry moved from Chahar to Anhwe
1 bomber moved from Kwangsi to Anhwe
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to Anhwe -
scramble z39?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Chahar to Hopei
2 infantry moved from Chahar to Anhwe
1 bomber moved from Kwangsi to Anhwe
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to AnhweCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 destroyer and 1 transport
Japanese roll dice for 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 2/6 hits
British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Anhwe to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
5 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
5 transports moved from 37 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 3 infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter moved from Kwangsi to Shan State
1 aaGun moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Malaya to Shan StatePlace Units - Japanese
2 carriers and 2 transports placed in 6 Sea Zone
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Paulau Island : 1 bomber
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Suiyuyan : 1 flag
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 6 artilleries, 1 fighter and 10 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 aaGun
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports
1 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 4 carriers, 5 destroyers, 5 fighters, 3 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 52 / 63
Russians : 27 / 28
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 9 / 17
British : 35 / 35
UK_Pacific : 6 / 6
Italians : 14 / 24
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Paulau Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
Americans win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Borneo
Battle in Celebes
Battle in GibraltarNon Combat Move - Americans
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 battleship and 2 carriers moved from 30 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from Mexico to Central United States
1 mech_infantry moved from Central America to Central United States
1 submarine moved from 35 Sea Zone to 42 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 submarine placed in 10 Sea Zone
1 cruiser, 1 destroyer and 4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 artillery and 1 infantry
Borneo : 1 artillery and 1 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
42 Sea Zone : 3 battleships, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
35 Sea Zone : 1 flag
34 Sea Zone : 1 transport
10 Sea Zone : 2 destroyers and 1 submarine
54 Sea Zone : 1 battleship and 2 carriers
Central United States : 1 armour, 1 factory_major, 2 infantry and 2 mech_infantrys
Eastern United States : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 2 infantry and 2 mech_infantrys
101 Sea Zone : 1 cruiser, 1 destroyer, 4 submarines and 2 transports
91 Sea Zone : 2 carriers, 1 destroyer and 3 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
7 artilleries and 11 infantry moved from Yunnan to Kweichow
1 fighter moved from Tsinghai to KweichowPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Hunan
2 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsu : 1 infantry
Shensi : 1 infantry
Kweichow : 9 artilleries, 1 fighter and 11 infantry
Hunan : 1 infantry
Kansu : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 infantry
Japanese defend with 1 aaGun
British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - British
2 armour moved from Persia to West India
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
3 aaGuns and 4 infantry moved from Yunnan to KweichowPlace Units - British
1 transport placed in 80 Sea Zone
2 fighters placed in Egypt
2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Kweichow : 3 aaGuns and 4 infantry
India : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 2 mech_infantrys
French Indo China : 1 flag, 1 infantry
39 Sea Zone : 1 destroyer
Eastern United States : 1 artillery
West India : 2 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
80 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 1 cruiser
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
91 Sea Zone : 2 fighters and 1 tactical_bomber
Suriname : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
2 destroyers and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 5 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 4 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Algeria : 1 flag
France : 2 infantry
Tunisia : 1 flag, 1 artillery and 2 infantry
Romania : 2 armour
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
95 Sea Zone : 3 destroyers and 1 transport
Bulgaria : 1 flag, 1 artillery and 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 artillery and 5 infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 63
Russians : 27 / 28
Japanese : 43 / 61
Americans : 53 / 71
Chinese : 13 / 19
British : 35 / 40
UK_Pacific : 12 / 12
Italians : 14 / 19
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.7.0.3, time: 21:11:25
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 cruiser and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 aaGun and 1 infantry moved from Queensland to New South Wales
1 infantry moved from Yunnan to KweichowPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Kweichow : 1 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
54 Sea Zone : 4 fighters
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry -
How so ur attack on Amur did not trigger the Mongolians to switch sides to Allies?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from French Equatorial Africa to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
91 Sea Zone : 1 fighter -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Southern France to Gibraltar
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians





