turn complete
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese roll 4,4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 armour, 2 artilleries, 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 2 techTokens;Combat Move - Japanese
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
5 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to KansuCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Suiyuyan
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Suiyuyan, round 2 : 0/5 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 3 : 1/4 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 4 : 1/3 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 5 : 3/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Kansu
Japanese attack with 1 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
Americans roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Celebes
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 13 destroyers, 8 fighters and 8 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 13 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 17/32 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 8/21 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 4 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 6 destroyers owned by the Japanese , 2 tactical_bombers owned by the Americans and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 : 14/26 hits
Americans roll dice for 1 battleship and 9 fighters in 33 Sea Zone, round 3 : 10/10 hits
Units damaged: 2 carriers owned by the Japanese
6 fighters owned by the Americans , 1 battleship owned by the Americans , 7 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 140
Casualties for Japanese: 13 destroyers and 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
Battle in Solomon IslandsNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from 33 Sea Zone to Paulau Island
3 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from Yunnan to Szechwan
3 armour moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau IslandPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 artilleries placed in Japan
3 armour placed in French Indo China
3 armour placed in MalayaTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 4 fighters and 5 tactical_bombers
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 4 armour, 1 artillery and 3 infantry
Suiyuyan : 1 flag, 2 artilleries and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 2 artilleries and 3 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 3 armour and 1 factory_minor
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
49 Sea Zone : 1 transport
33 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers
37 Sea Zone : 1 flag
39 Sea Zone : 2 submarines
6 Sea Zone : 1 carrier, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 49 / 64
Russians : 33 / 36
Japanese : 60 / 61
Americans : 54 / 74
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 13 / 13
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
We both rolled about the same in z33; came up a couple hits short round 1, then hit it out of the park in round 2. I got 14, enough to finish off your fleet, and you went a staggering 10 for 10 with your fighters and battleships.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rollsPurchase Units - Americans
Americans buy 2 destroyers and 8 submarines; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
4 bombers moved from Morocco to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,5 and gets 0 hitsPurchase Units - Americans
Americans buy 2 destroyers and 8 submarines; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
4 bombers moved from Morocco to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in 49 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Americans attack with 1 armour, 4 bombers and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Tunisia, round 2 : 5/10 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits
1 mech_infantry owned by the Americans , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 armour owned by the Americans , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win with 4 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Normandy BordeauxNon Combat Move - Americans
4 bombers moved from Tunisia to Morocco
1 mech_infantry moved from Morocco to Algeria
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 49 Sea Zone to Queensland
1 transport moved from 44 Sea Zone to 56 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Americans
2 submarines placed in 101 Sea Zone
2 destroyers and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Queensland : 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers, 6 submarines and 1 transport
56 Sea Zone : 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 infantry
Morocco : 1 flag, 1 airfield, 2 artilleries, 5 bombers, 2 fighters and 2 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Algeria : 1 flag, 1 mech_infantry
93 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 submarines and 1 transport
91 Sea Zone : 1 carrier and 2 transports
110 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 47 / 64
Russians : 33 / 36
Japanese : 60 / 61
Americans : 57 / 77
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 12 / 13
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Sikang : 1 infantry
Production/PUs Summary :
Germans : 47 / 64
Russians : 33 / 36
Japanese : 60 / 61
Americans : 57 / 77
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 5 / 3
Italians : 12 / 13
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - British
British spend 2 on tech rolls
UK_Pacific spend 3 on tech rolls
British removing all Technology Tokens after successful research.
British discover AA RadarActivate Technology - British
British activating AA Radar
British giving technology to UK_Pacific: AA RadarPurchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 bomber moved from United Kingdom to 127 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to Germany
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from India to 42 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from West India to India
1 artillery and 1 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - British
British spend 2 on tech rolls
UK_Pacific spend 3 on tech rolls
British roll 6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover AA RadarActivate Technology - British
British activating AA Radar
British giving technology to UK_Pacific: AA RadarPurchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 bomber moved from United Kingdom to 127 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to Germany
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from India to 42 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from West India to India
1 artillery and 1 infantry moved from India to BurmaCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 3 fighters and 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the British , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 fighter
Battle in 127 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 42 Sea Zone
ANZAC loiter and taunt with ; British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4,4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 bomber moved from Germany to United Kingdom
1 bomber moved from 127 Sea Zone to Russia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 42 Sea Zone to India
1 tactical_bomber moved from Egypt to West IndiaPlace Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 81 Sea Zone
1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,4,4
UK_Pacific collect 6 PUs; end with 6 PUs totalTerritory Summary for British, UK_Pacific :
Burma : 1 artillery and 1 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 14 infantry
West India : 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber
Eire : 1 flag
Iraq : 1 armour and 2 mech_infantrys
Eastern Persia : 1 flag, 1 mech_infantry
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 64
Russians : 33 / 36
Japanese : 59 / 61
Americans : 57 / 77
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 13
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.583
Median : 4.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 36Null / Other
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 4 and gets 0 hitsPurchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Novgorod: 7 mech_infantrys
EDIT: Removing units owned by Italians from Belarus: 7 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalTerritory Summary for Italians :
Southern France : 1 aaGun, 1 artillery and 3 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Bessarabia : 1 flag, 1 artillery and 2 infantry
Novgorod : 7 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 64
Russians : 33 / 36
Japanese : 59 / 61
Americans : 57 / 77
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Western Australia
1 transport moved from 42 Sea Zone to 56 Sea Zone
1 carrier moved from 62 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 56 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
ANZAC roll 5 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Western Australia
1 transport moved from 42 Sea Zone to 56 Sea Zone
1 carrier moved from 62 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 56 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
South Australia : 1 aaGun, 1 artillery and 1 infantry
Western Australia : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
56 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
62 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 64
Russians : 33 / 36
Japanese : 59 / 61
Americans : 57 / 77
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 47 / 64
Russians : 33 / 36
Japanese : 59 / 61
Americans : 57 / 77
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs; 2 techTokens;
Germans buy 2 artilleries, 1 bomber and 11 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 artilleries moved from Romania to Eastern Poland
1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
5 bombers moved from Southern Italy to 91 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians -
Scramble z91?
-
Scramble both fighters.
OOL, free hit, kill the CV, kill the fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4,2 and gets 0 hitsPurchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs; 2 techTokens;
Germans buy 2 artilleries, 1 bomber and 11 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 artilleries moved from Romania to Eastern Poland
1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
5 bombers moved from Southern Italy to 91 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Americans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in Eastern Poland
Germans attack with 1 armour, 2 artilleries and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Eastern Poland, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 3 : 1/4 hits
Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 4 : 3/4 hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 1/2 hits
2 artilleries owned by the Americans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Americans: 2 artilleries and 4 infantry
Battle in 91 Sea Zone
Germans attack with 5 bombers
Americans defend with 1 carrier, 2 fighters and 2 transports
Germans roll dice for 5 bombers in 91 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 0/3 hits
2 fighters owned by the Americans , 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 5 bombers remaining. Battle score for attacker is 50
Casualties for Americans: 1 carrier, 2 fighters and 2 transportsNon Combat Move - Germans
5 bombers moved from 91 Sea Zone to Southern Italy
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Archangel to Novgorod
1 aaGun moved from Romania to Eastern Poland
1 artillery and 7 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
2 artilleries, 1 bomber and 5 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Germans collect 1 PU from War Bonds; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Germany : 1 artillery, 1 factory_major and 7 infantry
Southern Italy : 1 artillery, 5 bombers and 3 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
125 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 60
Russians : 31 / 36
Japanese : 59 / 61
Americans : 55 / 77
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 12 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Scramble both fighters.
OOL, free hit, kill the CV, kill the fighters.
Dice up and dice down again, with you on the down side.
-
Oh well, bad dice happen all the time.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Russia to Urals
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Sikang to Kweichow
Chinese take Shensi from Japanese
Chinese take Kweichow from Japanese
1 bomber moved from Russia to Suiyuyan
3 armour and 1 mech_infantry moved from Sikang to Suiyuyan
3 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Urals -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
Rocket attack in Novgorod does 2 damage to factory_minor owned by Germans
Rockets in Russia roll: 2
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Russia to Urals
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Sikang to Kweichow
Chinese take Shensi from Japanese
Chinese take Kweichow from Japanese
1 bomber moved from Russia to Suiyuyan
3 armour and 1 mech_infantry moved from Sikang to Suiyuyan
3 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to UralsAirborne Attack Move - Russians
2 infantry moved from Russia to Kansu





