That went perfectly!
13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech
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Ruhroh . . . I thought I posted the map and I didn’t. And I’ve played 2 games since then. :|
I had to reconstruct and went off the dicey emails to make sure the battle results are the same. Please double check and verify that I didn’t screw something up.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians repair 16 damage on 16 factory_majors; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
10 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians repair 16 damage on 16 factory_majors; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
10 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to SmolenskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Bryansk to Russia
2 mech_infantrys moved from Northwest Persia to Volgograd
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
2 infantry moved from Vologda to Russia
2 aaGuns and 2 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Bryansk : 1 artillery and 2 infantry
Rostov : 1 infantry
Archangel : 2 infantry
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 39 infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Caucasus : 1 infantry
Smolensk : 1 artillery
Samara : 6 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 64
Russians : 29 / 32
Japanese : 57 / 67
Americans : 50 / 70
Chinese : 3 / 5
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 14 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.850
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20Germans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.929
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 bomber moved from Kweichow to India
2 mech_infantrys moved from Shensi to Tsinghai
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
1 fighter moved from Philippines to 17 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in 17 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Chahar to Hopei
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
1 carrier and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 infantry moved from Manchuria to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from India to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 artillery moved from Szechwan to KweichowPlace Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 bombers moved from Western Australia to India
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 bombers moved from Western Australia to India
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 4 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 4 bombers and 1 destroyer in 16 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 bombers moved from 16 Sea Zone to Midway
3 fighters moved from Wake Island to Midway
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Hawaiian Islands to Midway
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 24 Sea Zone
1 bomber moved from Western United States to Midway
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to TobrukPlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
India : 4 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield, 5 bombers, 5 fighters and 2 infantry
24 Sea Zone : 1 cruiser
26 Sea Zone : 2 submarines
25 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
10 Sea Zone : 1 carrier and 1 destroyer
17 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 infantry
Morocco : 2 infantry and 2 mech_infantrys
Tobruk : 1 armour
Libya : 1 infantry
96 Sea Zone : 1 submarine
95 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 submarine
101 Sea Zone : 2 transports
91 Sea Zone : 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 64
Russians : 29 / 32
Japanese : 60 / 61
Americans : 50 / 70
Chinese : 0 / 5
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 14 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.167
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 54 / 64
Russians : 29 / 32
Japanese : 60 / 61
Americans : 50 / 70
Chinese : 0 / 2
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 14 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.167
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
3 bombers moved from Tunisia to 98 Sea Zone
3 fighters moved from Tobruk to 98 Sea Zone
1 armour moved from Tobruk to Egypt
British take Egypt from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Eire to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - British
UK_Pacific spend 5 on tech rolls
British roll 1 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;Combat Move - British
3 bombers moved from Tunisia to 98 Sea Zone
3 fighters moved from Tobruk to 98 Sea Zone
1 armour moved from Tobruk to Egypt
British take Egypt from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Eire to United KingdomCombat - British
Battle in 98 Sea Zone
British attack with 3 bombers, 4 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
British roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Italians , 1 fighter owned by the British and 2 cruisers owned by the Italians lost in 98 Sea Zone
British roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/7 hits
Italians roll dice for 1 battleship and 3 transports in 98 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Italians , 1 fighter owned by the British and 2 transports owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transportsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to Iraq
3 bombers moved from 98 Sea Zone to Anglo Egyptian SudanPlace Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs totalTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 armour, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 3 bombers
Ethiopia : 1 flag, 1 mech_infantry
Eire : 1 flag
109 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 fighter
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Brazil : 1 flag, 4 infantry
Persia : 1 flag
Suriname : 1 flagProduction/PUs Summary :
Germans : 54 / 64
Russians : 29 / 32
Japanese : 60 / 61
Americans : 50 / 70
Chinese : 0 / 2
British : 32 / 32
UK_Pacific : 6 / 7
Italians : 11 / 25
ANZAC : 14 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.677
Median : 4.000
Variance : 0.567
Standard Deviation : 0.753
Total rolls : 31Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.067
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 5 infantry moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 fighter moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in Iraq
Italians attack with 1 armour and 1 infantry
British defend with 1 fighter
Italians win, taking Iraq from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 5 infantry
British defend with 1 airfield, 3 armour, 1 harbour and 2 mech_infantrys
1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Trans-Jordan
British win with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -15
Casualties for Italians: 5 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
2 infantry moved from Greece to AlbaniaPlace Units - Italians
3 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
Wow, egypt. :cry:
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That’s worth an ouch.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 aaGun, 1 artillery and 1 infantry
Western Australia : 2 fighters and 3 infantry
Java : 1 flag, 1 artillery and 1 infantry
62 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 54 / 64
Russians : 27 / 32
Japanese : 60 / 61
Americans : 50 / 70
Chinese : 0 / 2
British : 32 / 32
UK_Pacific : 6 / 7
Italians : 14 / 22
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tunisia to Libya
1 fighter moved from Tunisia to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 2 infantry
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 64
Russians : 27 / 32
Japanese : 60 / 61
Americans : 50 / 70
Chinese : 0 / 2
British : 32 / 32
UK_Pacific : 6 / 7
Italians : 14 / 22
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well Germany now has Rockets as well. I’ll post my attack and then roll the rockets on here as triplea messes up rocket rolls at times.
That helps salve the hurt from Egypt.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans buy 1 armour, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 bombers moved from Novgorod to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Western Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Smolensk
5 armour moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 bomber and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Bryansk -
Before I roll the rockets and continue my turn. I need to know if you’re going to intercept. I’ve got 4 bomber/fighters against 2 possible interceptors.
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No intercept
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Rockets
Nov -> Moscow Major
Rolls: 1@6; Total Hits: 11@6: (1)Two rockets to London Major
Rolls: 2@6; Total Hits: 22@6: (2, 4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans buy 1 armour, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 bombers moved from Novgorod to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Western Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Smolensk
5 armour moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 bomber and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Rostov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 5 armour and 1 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 5 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Ukraine
2 tactical_bombers moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
7 infantry moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
3 artilleries and 7 infantry moved from Poland to Eastern Poland
2 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Greece to Bulgaria
2 infantry moved from Novgorod to BelarusPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in France
2 fighters and 1 mech_infantry placed in Western Germany
Germans undo move 3.
Germans undo move 3.
2 fighters placed in Western Germany
1 armour and 1 infantry placed in Southern France
Germans undo move 4.
Germans undo move 2.
2 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 11
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
EDIT: Turning off Edit Mode





