Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
@alexgreat:
Russian tank, pls
You went 3 for 3 and I"ll withdraw.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
3 bombers moved from Northwest Persia to Kazakhstan
2 artilleries and 3 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 2/5 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Kazakhstan
Germans attack with 2 armour, 3 bombers and 1 mech_infantry
British defend with 1 fighter; Russians defend with 1 armour and 1 mech_infantry; Americans defend with 1 bomber and 1 fighter
Germans roll dice for 2 armour, 3 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/6 hits
Russians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits
1 armour owned by the Germans , 1 mech_infantry owned by the Russians , 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 armour and 3 bombers in Kazakhstan, round 3 : 1/4 hits
Russians roll dice for 1 armour and 2 fighters in Kazakhstan, round 3 : 3/3 hits
1 armour owned by the Russians , 2 bombers owned by the Germans and 1 armour owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Russians win with 2 fighters remaining. Battle score for attacker is -18
Casualties for Germans: 2 armour, 2 bombers and 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Ukraine
3 infantry moved from Ukraine to Rostov
1 aaGun, 4 artilleries and 3 infantry moved from Western Ukraine to Ukraine
9 infantry moved from Germany to Poland
5 infantry moved from France to Southern France
1 infantry moved from Poland to Eastern Poland
6 infantry and 2 mech_infantrys moved from Poland to Baltic States
1 aaGun moved from Denmark to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Germany to Poland
Place Units - Germans
1 bomber placed in Western Germany
1 artillery and 9 infantry placed in Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Germans :
Tsinghai : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 5 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Poland : 1 aaGun and 9 infantry
Germany : 1 artillery, 1 factory_major and 9 infantry
Baltic States : 16 infantry and 2 mech_infantrys
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 3 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 5 artilleries, 1 bomber, 1 factory_minor and 5 infantry
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
Turkmenistan : 1 flag
113 Sea Zone : 1 destroyer
Greece : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 46 / 56
Russians : 15 / 27
Japanese : 67 / 73
Americans : 56 / 76
Chinese : 0 / 4
British : 31 / 38
UK_Pacific : 5 / 4
Italians : 20 / 28
ANZAC : 18 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
lucky again
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians repair 4 damage on 4 airfields; Remaining resources: 23 PUs;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Samara
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Russia to Vologda
1 aaGun moved from Vologda to Russia
1 infantry moved from Russia to Samara
Place Units - Russians
1 mech_infantry placed in Russia
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs
@alexgreat:
lucky again
It wasn’t a great fight for me, about 85% according to the internal calc, I was hoping for mutual destruction.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Novosibirsk to Timguska
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 41 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
ANZAC roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 mech_infantry in Java, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to 37 Sea Zone
3 armour moved from Malaya to Burma
3 armour moved from French Indo China to Burma
1 bomber moved from Marshall Islands to French Indo China
2 bombers moved from Japan to French Indo China
2 battleships, 8 carriers, 2 cruisers, 14 destroyers, 10 fighters and 6 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
10 fighters and 6 tactical_bombers moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 airfield, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 10 armour, 3 artilleries and 6 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag, 1 artillery and 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 10 fighters, 1 infantry and 6 tactical_bombers
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag, 1 destroyer and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
36 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 14 destroyers and 1 transport
39 Sea Zone : 3 submarines
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 4 destroyers
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Nenetsia : 1 flag, 1 mech_infantry
Urals : 1 flag
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 45 / 56
Russians : 16 / 25
Japanese : 75 / 80
Americans : 56 / 76
Chinese : 0 / 4
British : 31 / 38
UK_Pacific : 5 / 4
Italians : 20 / 28
ANZAC : 10 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western Australia to 41 Sea Zone
1 tactical_bomber moved from Western Australia to 41 Sea Zone
1 mech_infantry moved from Belarus to Nenetsia
1 bomber moved from Novgorod to Nenetsia
1 fighter moved from Novgorod to Nenetsia
1 fighter moved from Novgorod to Nenetsia
1 fighter moved from Novgorod to Nenetsia
1 fighter moved from Kazakhstan to Timguska
1 submarine moved from 26 Sea Zone to 16 Sea Zone
7 fighters moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
3 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Iwo Jima from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Battle in Nenetsia
Americans attack with 1 bomber, 3 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Nenetsia, round 2 : 4/5 hits
Japanese roll dice for 1 mech_infantry in Nenetsia, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Nenetsia
Americans win, taking Soviet Far East from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Timguska
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Timguska, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Timguska
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 tactical_bomber
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to West India
1 fighter moved from Timguska to Vologda
1 bomber moved from Nenetsia to Norway
3 fighters moved from Nenetsia to Novgorod
1 carrier, 1 destroyer, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Norway to 92 Sea Zone
1 fighter moved from Norway to 92 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 10 destroyers and 22 submarines moved from 26 Sea Zone to 17 Sea Zone
7 fighters moved from 16 Sea Zone to 17 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 bomber and 2 fighters placed in Norway
2 transports placed in 10 Sea Zone
2 armour, 1 bomber and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Persia
3 fighters and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Kazakhstan to Persia
Combat - British
Battle in Persia
British attack with 1 armour, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 1 armour, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 5/9 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/3 hits
1 infantry owned by the British , 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Germans to Russians
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from Persia to West India
3 aaGuns, 1 armour, 15 infantry and 3 mech_infantrys moved from India to West India
1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Persia to Eastern Persia
1 aaGun and 3 infantry moved from Karelia to Novgorod
4 infantry moved from Finland to Karelia
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 airfield, 1 armour, 1 bomber and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,3,2,4,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 mech_infantry
Edit was Turkmenistan via a UK mech from E-Persia.
@alexgreat:
Edit was Turkmenistan via a UK mech from E-Persia.
Not sure I follow. I don’t see a mech in Turk and they can’t blitz without a tank?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Baltic States
Combat - Italians
Non Combat Move - Italians
2 artilleries, 5 infantry and 1 mech_infantry moved from Germany to Poland
5 infantry moved from Western Germany to Germany
5 infantry moved from Denmark to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 5 infantry
Western Germany : 2 aaGuns, 1 artillery and 10 infantry
Poland : 2 artilleries, 5 infantry and 1 mech_infantry
Germany : 1 fighter and 5 infantry
Northern Italy : 1 aaGun, 1 factory_major, 10 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Belarus : 1 flag
Baltic States : 1 flag, 1 armour and 3 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
Production/PUs Summary :
Germans : 45 / 56
Russians : 16 / 25
Japanese : 73 / 80
Americans : 57 / 77
Chinese : 0 / 4
British : 33 / 39
UK_Pacific : 5 / 2
Italians : 19 / 21
ANZAC : 10 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@PGMatt:
@alexgreat:
Edit was Turkmenistan via a UK mech from E-Persia.
Not sure I follow. I don’t see a mech in Turk and they can’t blitz without a tank?
I moved into it in combat, out of it in non combat. TripleA allowed, no issue if not doable, I reedit then.
Clarification: As it was an edit, I could not have done as I said in the live game, of course. I tried it in local mode (and before that), it worked, so I made the edit accordingly. Not sure know myself about this kind of movement, will look into the rules and edit back to german control in case this is illegal.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from India to Java
1 fighter moved from Western Australia to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
ANZAC roll dice for 1 bomber in Java, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits
1 bomber owned by the ANZAC lost in Java
Japanese win with 1 armour remaining. Battle score for attacker is -18
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour, 1 bomber and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
1 infantry moved from India to West India
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Morocco to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
@alexgreat:
Clarification: As it was an edit, I could not have done as I said in the live game, of course. I tried it in local mode (and before that), it worked, so I made the edit accordingly. Not sure know myself about this kind of movement, will look into the rules and edit back to german control in case this is illegal.
I think you’ll find it covered in rules under combat moves and non-combat moves really. Only aircraft are allowed to move in both phases.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Germans
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 bomber and 2 infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from Rostov to Caucasus
1 bomber moved from Bryansk to Ukraine
2 artilleries and 6 infantry moved from Western Germany to Germany
1 artillery and 9 infantry moved from Germany to Poland
9 infantry moved from Poland to Baltic States
1 fighter moved from Western Germany to Northern Italy
3 infantry moved from France to Southern France
1 bomber moved from 91 Sea Zone to Southern France
5 artilleries and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Belarus
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in Germany
1 fighter placed in Western Germany
Germans undo move 3.
3 infantry placed in France
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Tsinghai : 1 flag
Kazakhstan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 bomber and 8 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
Poland : 1 aaGun, 1 artillery and 9 infantry
Germany : 3 artilleries, 1 factory_major and 11 infantry
Northern Italy : 1 fighter
Belarus : 1 infantry
Baltic States : 24 infantry and 2 mech_infantrys
Bryansk : 1 flag, 2 infantry
Rostov : 1 flag, 5 artilleries and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 5 infantry
Turkmenistan : 1 flag
Caucasus : 3 infantry
113 Sea Zone : 1 destroyer
Greece : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 47 / 57
Russians : 14 / 25
Japanese : 73 / 80
Americans : 57 / 77
Chinese : 0 / 4
British : 33 / 39
UK_Pacific : 5 / 2
Italians : 19 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 mech_infantry moved from Vologda to Novgorod
1 armour moved from Novgorod to Nenetsia
Russians take Nenetsia from Japanese
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Kazakhstan to Russia
3 aaGuns, 1 artillery, 25 infantry and 1 mech_infantry moved from Russia to Tambov
Place Units - Russians
1 mech_infantry placed in Russia
3 infantry placed in Novgorod
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 bombers moved from French Indo China to India
2 infantry moved from Burma to India
1 submarine moved from 39 Sea Zone to 79 Sea Zone
2 submarines moved from 39 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Japanese win, taking 42 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 4 bombers and 2 infantry
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 4 bombers and 2 infantry in India, round 2 : 5/6 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
4 bombers moved from India to French Indo China
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
10 fighters and 6 tactical_bombers moved from French Indo China to 6 Sea Zone
2 battleships, 8 carriers, 2 cruisers and 14 destroyers moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
2 destroyers and 2 transports placed in 6 Sea Zone
3 armour placed in Malaya
3 armour placed in French Indo China
Turn Complete - Japanese
Japanese collect 74 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 armour, 1 artillery and 2 infantry
Burma : 1 flag, 10 armour, 3 artilleries and 4 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 3 armour, 4 bombers and 1 factory_minor
Celebes : 1 flag, 1 artillery
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 submarines
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 2 fighters and 2 transports
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 20 destroyers, 10 fighters, 6 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
79 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 45 / 57
Russians : 18 / 27
Japanese : 74 / 86
Americans : 57 / 77
Chinese : 0 / 4
British : 33 / 39
UK_Pacific : 2 / 0
Italians : 19 / 21
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Scramble orders for sz 97, pls.