Agreed it could have definitely been worse!
13L G40 Stalingradski (Axis) vs Seththenewb (Allies+10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Samara
Italians take Samara from Russians
1 infantry moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Bryansk
1 bomber moved from Ukraine to PersiaCombat - Italians
Battle in Bryansk
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
2 fighters moved from Bryansk to UkrainePlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Caucasus: 3 artilleries and 6 infantry
EDIT: Removing units owned by Italians from Rostov: 3 artilleries and 6 infantry
EDIT: Removing units owned by Italians from Ukraine: 2 infantry
EDIT: Adding units owned by Italians to Rostov: 2 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,3,1,2,6,1,1
Italians collect 17 PUs (8 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from 54 Sea Zone to Dutch New Guinea
1 artillery moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Northwest Persia to Iraq
1 fighter moved from Egypt to IraqNon Combat Move - French
1 fighter moved from Iraq to Eastern PersiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 1 factory_major and 6 factory_minors; Remaining resources: 61 PUs;
Germans buy 1 fighter, 11 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 aaGun and 1 infantry
retreated to Northwest Persia
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGunNon Combat Move - Germans
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Caucasus to Ukraine
2 mech_infantrys moved from Belarus to Ukraine
1 infantry moved from Vologda to Urals
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
2 infantry moved from Novgorod to Archangel
1 infantry moved from Archangel to Belarus
2 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Belarus
1 fighter moved from Caucasus to Volgograd
3 bombers moved from Caucasus to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 infantry moved from Germany to Poland
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Caucasus to Novgorod
1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Ukraine
1 aaGun and 3 infantry moved from Rostov to Caucasus
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
3 infantry placed in Volgograd
6 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,3,4,3,1,1,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 48 PUs (6 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 15 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 armour moved from Alexandria to Libya
Russians take Tobruk from Italians
Russians take Libya from Italians
1 infantry moved from Italian Somaliland to 76 Sea ZoneCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to Russia
2 aaGuns moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to TimguskaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 13 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 25 PUs -
Thank God for that NO and for axis terr in Africa and the Middle East!
-
I honestly don’t know what to do about it from an Axis perspective… I can’t build my game plan around stopping it. I think it’s a minor break in the game, because they should have left Africa out of the equation. Russia’s historical interests were in the Balkans, in Turkey, and in Scandanavia, not in N Africa… :-)
But I salute you for making it happen - it’s a great generator of IPCs when Russia is in dire need. I think the key for me in putting an end to those IPCs is in taking Moscow :wink:
We’ll see if I can do that - the Red Army is still a mighty force.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 bombers moved from French Indo China to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 bombers moved from French Indo China to BurmaCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Shan State
3 infantry moved from Borneo to 43 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 43 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 battleships, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
2 bombers moved from Burma to French Indo China
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
3 aaGuns and 9 infantry moved from Dzavhan to Olgiy
3 infantry moved from Tsagaan Olom to Olgiy
2 infantry moved from Suiyuyan to Tsagaan Olom
3 infantry moved from Chahar to Suiyuyan
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
2 artilleries moved from Kazakhstan to Caucasus
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 infantry moved from Soviet Far East to Siberia
1 armour and 6 mech_infantrys moved from Szechwan to SikangPlace Units - Japanese
1 harbour placed in French Indo China
1 artillery and 2 infantry placed in French Indo China
3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
2 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
I honestly don’t know what to do about it from an Axis perspective… I can’t build my game plan around stopping it. I think it’s a minor break in the game, because they should have left Africa out of the equation. Russia’s historical interests were in the Balkans, in Turkey, and in Scandanavia, not in N Africa… :-)
But I salute you for making it happen - it’s a great generator of IPCs when Russia is in dire need. I think the key for me in putting an end to those IPCs is in taking Moscow :wink:
We’ll see if I can do that - the Red Army is still a mighty force.
Yeah and it helps that I’ve started to position allied air to fly in if needed to. Any time that Moscow can buy is well worth it and a huge help to the allies. I agree, it’s hard for Germany/Italy to do much about it once the allies have control of the med. I’ve sometimes stooped to sending a bomber or two to target a russian tank.
It might be a break in the game, but Russia’s just too weak if you take away N. Africa. It might not be very doable, but I’d like to see something like what really happened by moving production east away from the oncoming Germans. Maybe give Russia the ability to pull that production value back from the oncoming Germans or burn their factories down. This would have a two fold value, first it protects Russian economy at the same time that you’re depriving Germany’s economy. Think how much it’ll help to slow down the German advance if they have no factories they can capture and produce out of and every terr is worth 0-1 so they can’t build new ones.
But if I have it, I’m going to use it. :wink:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - British
British repair 4 damage on 4 factory_minors; Remaining resources: 35 PUs;
British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 5 infantry moved from Trans-Jordan to IraqNon Combat Move - British
1 mech_infantry moved from India to West India
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Morocco to Algeria
2 infantry moved from United Kingdom to 110 Sea Zone
3 destroyers, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 bomber moved from India to Eastern Persia
1 artillery and 8 infantry moved from Persia to Iraq
3 armour moved from Eastern Persia to Iraq
2 fighters moved from Eastern Persia to Iraq
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Caucasus to Persia
2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Ukraine to Northwest Persia
2 infantry moved from Rostov to Bryansk
1 fighter moved from Ukraine to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Caucasus to Persia
2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Ukraine to Northwest Persia
2 infantry moved from Rostov to Bryansk
1 fighter moved from Ukraine to BryanskCombat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Battle in Bryansk
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Persia to Caucasus
1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 aaGun and 6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,1,6,1,1,2,5,2
Italians collect 15 PUs (10 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to QueenslandCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Combat Move - French
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Caucasus to Persia
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
4 bombers moved from Southern Italy to Persia
1 infantry moved from Evenkiyskiy to Timguska
1 fighter and 1 tactical_bomber moved from Volgograd to Timguska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Caucasus to Persia
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
4 bombers moved from Southern Italy to Persia
1 infantry moved from Evenkiyskiy to Timguska
1 fighter and 1 tactical_bomber moved from Volgograd to TimguskaCombat - Germans
Battle in Timguska
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 2 armour, 4 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Germans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour
Casualties for British: 3 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Timguska to Olgiy
1 infantry moved from Volgograd to Samara
4 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Caucasus
4 armour moved from Caucasus to Rostov
4 armour moved from Caucasus to Rostov
2 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
3 mech_infantrys moved from Belarus to Rostov
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Caucasus to Volgograd
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern ItalyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Novgorod
3 infantry placed in Volgograd
6 infantry placed in Germany
3 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,3,1,2,1,1,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 47 PUs (6 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 15 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 armour moved from Libya to AlexandriaCombat - Russians
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 15 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter and 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter moved from Tambov to Russia
2 aaGuns moved from Novosibirsk to VologdaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 23 PUs