like you said, let’s change it up!
13LG40 NT RGP44 (allies+8) vs Seth (axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 tactical_bomber moved from Rostov to Samara
1 tactical_bomber moved from Novgorod to Samara
1 fighter moved from Novgorod to Russia
2 bombers and 3 fighters moved from Ukraine to Russia
1 bomber moved from Western Germany to Russia
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians -
7 fighters/bombers vs 8 ftrs in Moscow
Intercept?
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full intercept, take any losses from Brits first
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 tactical_bomber moved from Rostov to Samara
1 tactical_bomber moved from Novgorod to Samara
1 fighter moved from Novgorod to Russia
2 bombers and 3 fighters moved from Ukraine to Russia
1 bomber moved from Western Germany to Russia
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Russians launches 8 interceptors out of Russia
2 fighters owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Samara
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Samara to Tambov
1 bomber and 2 fighters moved from Russia to Tambov
17 artilleries and 5 infantry moved from Rostov to Tambov
13 armour and 6 mech_infantrys moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Ukraine to Tambov
2 artilleries moved from Ukraine to Rostov
7 armour and 6 mech_infantrys moved from Caucasus to Tambov
1 infantry moved from Caucasus to Rostov
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Western Germany to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Ukraine
2 infantry moved from France to Western Germany
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
sigh
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Smolensk to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 fighters moved from Russia to SamaraCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns, 2 armour, 4 artilleries, 15 infantry and 2 mech_infantrys moved from Smolensk to Russia
2 infantry moved from Timguska to UralsPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUsTerritory Summary for Russians :
Buryatia : 1 aaGun and 3 infantry
Egypt : 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 2 infantry
Urals : 1 aaGun, 2 infantry and 2 mech_infantrys
Russia : 4 aaGuns, 1 airfield, 5 armour, 12 artilleries, 1 factory_major, 4 fighters, 55 infantry, 7 mech_infantrys and 1 tactical_bomber
Vologda : 1 infantry
Samara : 1 infantry
Iraq : 1 flag
81 Sea Zone : 1 infantryProduction/PUs Summary :
Germans : 57 / 80
Russians : 21 / 30
Japanese : 50 / 54
Americans : 57 / 77
Chinese : 2 / 2
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 24 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from India to PersiaCombat - Japanese
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.Non Combat Move - Japanese
1 bomber moved from Persia to India
2 armour and 1 mech_infantry moved from India to West India
3 armour and 11 mech_infantrys moved from Shensi to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
2 artilleries and 1 infantry moved from Kweichow to Anhwe
6 infantry moved from Jehol to Anhwe
3 artilleries moved from Shensi to Kweichow
1 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Kweichow to Sikang
2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 fighters, 8 submarines and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Japan
2 fighters and 2 tactical_bombers moved from Shensi to India
1 mech_infantry moved from Kweichow to SikangPlace Units - Japanese
3 armour placed in India
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
4 fighters moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 91 Sea Zone to 97 Sea Zone
2 bombers moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
7 fighters moved from 33 Sea Zone to 6 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 92 Sea Zone to 96 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 96 Sea Zone to 97 Sea Zone -
Italy scramble and 1st round OOL?
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Scramble up 3 fighters.
OOL is carrier hit, subs, destroyers, carrier, cruiser, german fighter, and finally Italian fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
4 fighters moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 91 Sea Zone to 97 Sea Zone
2 bombers moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
7 fighters moved from 33 Sea Zone to 6 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 92 Sea Zone to 96 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 96 Sea Zone to 97 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Manchuria
Battle in Korea
Battle in Marshall Islands
Battle in 35 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Manchuria from Japanese, taking Korea from Japanese, taking Marshall Islands from Japanese, taking 35 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 submarines
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 5 destroyers, 3 fighters, 4 submarines and 2 transports
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 97 Sea Zone, round 2 : 7/9 hits
Italians roll dice for 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 5/12 hits
2 submarines owned by the Americans , 4 destroyers owned by the Italians , 1 fighter owned by the Americans , 4 submarines owned by the Italians and 1 carrier owned by the Americans lost in 97 Sea Zone
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 cruiser owned by the Americans retreated to 96 Sea Zone
Italians win with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 18
Casualties for Italians: 4 destroyers and 4 submarines
Casualties for Americans: 1 carrier, 1 fighter and 2 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
2 fighters owned by the Italians forced to land in Southern ItalyNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 submarine
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Turning off Edit Mode
1 carrier moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from 97 Sea Zone to Egypt
1 bomber moved from 97 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 33 Sea Zone to 19 Sea Zone
4 carriers moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 cruiser, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from 35 Sea Zone to Caroline IslandsPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 bombers, 2 fighters, 1 harbour and 1 infantry
Marshall Islands : 1 flag, 1 infantry
Korea : 1 flag, 2 artilleries and 2 infantry
Manchuria : 1 artillery and 1 infantry
Queensland : 1 bomber
Guam : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 artillery
33 Sea Zone : 2 submarines
32 Sea Zone : 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports
20 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 2 destroyers, 2 submarines and 2 transports
19 Sea Zone : 3 submarines and 1 transport
6 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 9 fighters, 4 submarines, 1 tactical_bomber and 2 transports
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 aaGun, 3 infantry and 1 mech_infantry
Egypt : 2 bombers
Morocco : 1 aaGun, 1 artillery and 3 infantry
Tunisia : 1 flag
Tobruk : 1 armour, 1 artillery and 4 infantry
96 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
93 Sea Zone : 1 flag
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 57 / 80
Russians : 21 / 30
Japanese : 44 / 57
Americans : 60 / 80
Chinese : 5 / 2
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 24 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
23 infantry moved from Suiyuyan to HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Hopei : 24 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 57 / 80
Russians : 21 / 30
Japanese : 41 / 57
Americans : 60 / 80
Chinese : 8 / 10
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 24 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British repair 4 damage on 4 factory_minors; Remaining resources: 33 PUs;
British buy 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
4 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from Russia to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone -
scramble in 97?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British repair 4 damage on 4 factory_minors; Remaining resources: 33 PUs;
British buy 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
4 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from Russia to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 4 fighters and 4 submarines
Italians defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 bomber, 1 destroyer and 4 fighters in 97 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 97 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the Italians , 1 destroyer owned by the Italians , 2 transports owned by the Italians , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 bomber, 4 fighters and 4 submarines remaining. Battle score for attacker is 42
Casualties for British: 1 destroyer
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer and 2 transportsNon Combat Move - British
4 fighters moved from 97 Sea Zone to Tobruk
1 bomber moved from 97 Sea Zone to Tobruk
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Libya to TobrukPlace Units - British
3 infantry placed in Persia
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Suiyuyan : 2 aaGuns, 2 artilleries and 6 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 armour
Tobruk : 1 flag, 1 artillery, 1 bomber, 4 fighters and 4 infantry
Libya : 1 flag
Russia : 3 fighters
Caucasus : 1 infantry
96 Sea Zone : 2 transports
97 Sea Zone : 1 flag, 1 destroyer and 4 submarines
Iraq : 2 infantry
71 Sea Zone : 1 transport
81 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 20 infantry and 1 mech_infantry
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 55 / 80
Russians : 23 / 30
Japanese : 41 / 57
Americans : 60 / 80
Chinese : 8 / 10
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 24 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m attacking sz97 and will roll it here because triplea will roll your subs first even though I have a destroyer present. Knowing if you get a hit with your subs will impact your decision, so I’ll just roll here so you pick your casualties without knowing whether my destroyer is dead in the water.
Sz 97 (dd, 3ftr, bmb vs 4ss, dd)
A
Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (2)3@3: (4, 6, 6)1@4: (6) -
Good job Italy. :-P
Ok, so where would you like the hit?
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sub
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Alright, defender’s roll.
Rolls: 4@1 1@2; Total Hits: 14@1: (4, 4, 3, 3)1@2: (1)





