13L G40 Jenn vs Boldfresh (+48 Allies) + no tech

  • '18 '17 '16 '11 Moderator

    Hmm, wouldn’t have done that with the Japanese air force.  70 IPC in fighters is a lot…  Course, now there are no flying tigers.

  • '12

    jenn, you wouldn’t have done that i know.  that’s why i gave you a 48 bid.  :wink:

  • '12

    when cow does that to you, he only loses 1 ftr.  :lol:

  • '12

    just consider that an additional 20 or so added to your bid - after round 1 i
    determined you are going to need more help!

  • '18 '17 '16 '11 Moderator

    @Boldfresh:

    when cow does that to you, he only loses 1 ftr.   :lol:

    I have done it to India before, if they stack Burma.  It’s against the Chinese that threw me, lol.  I mean, don’t get me wrong, any Japanese plane that is smoldering on the ground and not flying around shooting Americans or British people/equipment is good for me!  It’s almost the same benefit as shooting down a German one (except Japan has like what, 50x the planes at the start of the game?  Or was it 75x more?  Sheesh, one day I should look to make sure they have more infantry than planes. lol.  Sure they do, but I’d like to make sure. hehe.)

  • '18 '17 '16 '11 Moderator

    If I move a Brit into FIC that doesn’t trigger war with Japan, right?  (Presumably he’d be safe there until Japan declared war on France.)

  • '12

    i don’t know if the brits are constrained like the russians on moving into neutral territory if they are not at war on the pacific map.

  • '12

    good question to post on the faq.

  • '18 '17 '16 '11 Moderator

    Yup, England can move into French territories regardless of French aggression in the Pacific.  Japan has to declare war on France to attack British/Anzac units on French territories - as if that was going to be a deterrent.

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 57 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 4 mech_infantrys moved from Central United States to Eastern United States

    Place Units - Americans
                1 artillery, 1 fighter and 1 infantry placed in Eastern United States
                1 carrier and 1 transport placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                Americans undo move 3.
                Americans undo move 2.
                Americans undo move 1.
                1 carrier and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                Americans undo move 2.
                1 fighter placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                Americans undo move 4.
                1 infantry placed in Central United States
                Americans undo move 4.
                1 artillery and 1 fighter placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Shensi
                1 infantry placed in Szechwan
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 infantry moved from Shan State to French Indo China
                1 battleship and 1 destroyer moved from 57 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
                1 armour and 1 mech_infantry moved from Ethiopia to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Burma to India
                1 infantry moved from Shan State to Burma
                1 fighter moved from Malta to Egypt
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone

    Place Units - British
                2 bombers and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Place Units - UK_Pacific
                2 armour and 1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 2 armour and 1 artillery

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 bomber moved from Southern Italy to Trans-Jordan
                1 infantry moved from Italian Somaliland to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Trans-Jordan to Greece
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 armour moved from Northern Italy to Romania
                2 infantry moved from Yugoslavia to Romania
                1 fighter moved from Southern Italy to Greece
                2 aaGuns and 1 infantry moved from Southern Italy to Northern Italy
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns, 1 artillery and 2 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • '12

    oops forgot to move italian boats… hang on.

  • '12

    here you go.  a few edits.

  • '18 '17 '16 '11 Moderator

    I have version 0.5 of TripleA on this computer, and the network connection in this hotel is HORRIBLE (I lose connection downloading 30 second clips of YouTube) so, if you don’t mind, I’ll post when I get home on Thursday (July 4th in the afternoon/evening) or absolute latest, July 5th.

    Let me know if it’s an issue, if it is, I’ll bring my 21" laptop with me to work tomorrow and take it to McDonalds and update tripleA to something “new” so I can do Anzac/France.  (pretty sure I know what I want to do with them even without looking at the map, but that’s a really bad habbit to get in, I better look at the map anyway. lol)

  • '12

    not a problem at all jenn - still trying to get caught up with all my games after the baby so no rush.  i will also be off on vacation from July 3rd to 7th and no posting.

  • '18 '17 '16 '11 Moderator

    @Boldfresh:

    not a problem at all jenn - still trying to get caught up with all my games after the baby so no rush.  i will also be off on vacation from July 3rd to 7th and no posting.

    Kay, I’ll get my post up as soon as I can, you get Germany when you can.  Honestly, germany/italy should go back to back why the heck Anzac/France are seperate I have no idea.  especially Anzac….

  • '18 '17 '16 '11 Moderator

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan

Suggested Topics

  • 4
  • 51
  • 51
  • 45
  • 213
  • 110
  • 101
  • 351
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.8k

Users

40.4k

Topics

1.8m

Posts