G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech

  • '20 '18 '17 '15

    scramble in 110?


  • Churchill says
                                “SEND EM UP!!!”

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                4 infantry moved from Northern Italy to Southern Italy
                2 armour moved from Western Germany to Southern Italy
                1 infantry moved from Volgograd to Kazakhstan
                3 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Sikang to Turkmenistan
                2 mech_infantrys moved from Volgograd to Turkmenistan
                1 armour moved from Bryansk to Caucasus
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Germans take Ethiopia from British
                2 artilleries and 6 infantry moved from Holland Belgium to Normandy Bordeaux
                1 battleship, 1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 armour moved from Western Germany to Normandy Bordeaux
                1 armour moved from Western Germany to Southern Italy
                1 armour moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Northern Italy to 99 Sea Zone
                1 fighter moved from 93 Sea Zone to 99 Sea Zone
                1 fighter moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from France to 95 Sea Zone
                1 fighter moved from France to 110 Sea Zone

    Combat - Germans
                British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 5 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
                    French defend with 2 infantry; British defend with 1 carrier, 2 destroyers, 4 fighters and 5 transports
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 83
                    Casualties for Germans: 3 destroyers and 1 submarine
                    Casualties for French: 2 infantry
                    Casualties for British: 1 carrier, 2 destroyers, 4 fighters and 5 transports
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 95 Sea Zone
                    Germans attack with 2 fighters
                    Americans defend with 1 destroyer and 3 transports
                    Germans win with 2 fighters remaining. Battle score for attacker is 29
                    Casualties for Americans: 1 destroyer and 3 transports
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour, 2 artilleries and 6 infantry
                    British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from British with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 armour, 1 artillery and 2 infantry
                Battle in Southern Italy
                    Germans attack with 3 armour and 4 infantry
                    Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                    Germans win, taking Southern Italy from Americans, taking Ethiopia from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 3 armour

    Non Combat Move - Germans
                2 fighters moved from 95 Sea Zone to 93 Sea Zone
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Greece
                1 artillery and 3 infantry moved from Norway to 112 Sea Zone
                1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
                1 artillery and 2 infantry moved from Finland to Norway

    Place Units - Germans
                2 destroyers and 1 transport placed in 93 Sea Zone
                3 fighters placed in Persia
                3 armour placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                1 fighter placed in Novgorod
                Germans undo move 5.
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs


  • Japan is up, Russia has no moves
    S.A.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 artilleries moved from Novosibirsk to Tsinghai
                1 mech_infantry moved from Urals to Tsinghai
                1 armour moved from Chahar to Manchuria
                1 fighter moved from Kiangsu to Manchuria
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 carrier and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Kwangtung to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Japan to 6 Sea Zone
                2 infantry moved from Chahar to Anhwe
                3 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kansu to Suiyuyan

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 carrier, 3 destroyers, 1 fighter and 1 transport
                    ANZAC defend with 1 cruiser and 2 destroyers; Americans defend with 1 submarine and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -43
                    Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 1 transport
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Korea
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -27
                    Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
                Battle in Anhwe
                    Japanese attack with 5 infantry
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Anhwe from Chinese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 armour and 1 fighter
                    Americans defend with 1 armour
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 armour
                Battle in Suiyuyan
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 3 artilleries and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to Kwangtung
                1 fighter moved from Manchuria to Kiangsu

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
                Japanese collect 34 PUs; end with 39 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Japanese
                1 artillery and 2 infantry moved from Amur to Manchuria
                1 artillery moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 cruiser and 1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 36 Sea Zone
                1 carrier moved from 34 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                3 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 7 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone


  • OOL for 110 if you would please,and any scramble in 6?
    Tanks
    S.A.

  • '20 '18 '17 '15

    no scramble in 6.

    sub hit goes to a dd, any plane hits will take out my planes, then bb, carrier hit, on down


  • Forgot to ask about Kami"s in S.Z. 6
    S.A.

  • '20 '18 '17 '15

    2 on the cruiser, 1 on each destroyer


  • Cool Thanks.
    Been out cruising till late so look for my move Thur.s
    Tanks
    S.A.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Japanese
                1 artillery and 2 infantry moved from Amur to Manchuria
                1 artillery moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 cruiser and 1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 36 Sea Zone
                1 carrier moved from 34 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                3 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 7 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2,6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 destroyer and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Germans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 :  3/6 hits
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 2 destroyers and 1 submarine

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Western United States to Iwo Jima

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                2 fighters placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 6

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 artillery moved from Shensi to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 artillery moved from Hopei to Kweichow
                1 artillery moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Shensi
                1 infantry moved from Kiangsi to Hunan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 artillery moved from Shensi to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 artillery moved from Hopei to Kweichow
                1 artillery moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Shensi
                1 infantry moved from Kiangsi to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Hopei
                1 artillery placed in Hunan
                1 infantry placed in Shensi
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 6

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from South West Africa to Union of South Africa
                1 armour, 1 artillery and 1 infantry moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Persia
                3 infantry moved from West India to Eastern Persia
                2 artilleries and 3 infantry moved from India to West India
                3 infantry moved from Kwangsi to Kiangsi
                1 artillery moved from Kwangsi to Kiangsi
                1 infantry moved from Burma to Yunnan
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in Persia
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 fighter; Germans defend with 1 factory_minor and 3 fighters
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 :  2/4 hits
                        Germans roll dice for 4 fighters in Persia, round 2 :  1/4 hits
                        1 infantry owned by the British , 1 fighter owned by the Japanese and 1 fighter owned by the Germans lost in Persia
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Persia, round 3 :  0/3 hits
                        Germans roll dice for 2 fighters in Persia, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Persia
                        British roll dice for 1 armour and 1 artillery in Persia, round 4 :  0/2 hits
                        Germans roll dice for 2 fighters in Persia, round 4 :  2/2 hits
                        1 armour owned by the British and 1 artillery owned by the British lost in Persia
                    Germans win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 fighter
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - British
                1 aaGun moved from India to West India

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Union of South Africa
                1 artillery and 1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1
                British collect 23 PUs (1 lost to blockades); end with 23 PUs total

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.853
            Median : 4.000
            Variance : 0.970
            Standard Deviation : 0.985
            Total rolls : 34

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.071
            Median : 4.000
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Italians
                2 destroyers moved from 96 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Belgian Congo to Kenya
                      Italians take Kenya from British
                1 destroyer and 1 transport moved from 70 Sea Zone to 72 Sea Zone

    Combat - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Kenya to Ethiopia

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung

    Combat - ANZAC
                Japanese scrambles 1 units out of Kiangsu to defend against the attack in 19 Sea Zone
                Japanese scrambles to create a battle in territory 19 Sea Zone
                Battle in 19 Sea Zone
                    ANZAC attack with 1 transport
                    Japanese defend with 1 fighter
                        Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 :  0/1 hits
                    1 transport owned by the ANZAC retreated to 6 Sea Zone
                Moving scrambled unit from 19 Sea Zone back to originating territory: Kiangsu

    Non Combat Move - ANZAC
                3 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 3 infantry, 2 tactical_bombers and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                3 infantry moved from Turkmenistan to Eastern Persia
                2 fighters moved from Persia to Eastern Persia
                1 armour and 2 mech_infantrys moved from Turkmenistan to Sikang
                1 armour moved from Caucasus to Sikang
                3 armour moved from Volgograd to Sikang
                1 artillery and 2 infantry moved from Ukraine to Rostov
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Greece to Persia
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Southern France to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 carrier moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern France to Western Germany
                2 fighters moved from Southern France to Normandy Bordeaux
                1 fighter moved from 93 Sea Zone to Western Germany
                2 destroyers moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer, 2 submarines and 3 transports
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 destroyer and 1 fighter
                    Casualties for Americans: 1 destroyer, 2 submarines and 3 transports
                Battle in Eastern Persia
                    Germans attack with 2 fighters and 3 infantry
                    British defend with 3 infantry
                    retreated to Eastern Persia
                    British win with 2 infantry remaining. Battle score for attacker is -16
                    Casualties for Germans: 1 fighter and 3 infantry
                    Casualties for British: 1 infantry
                Battle in Sikang
                    Germans attack with 5 armour and 2 mech_infantrys
                    Chinese defend with 1 artillery and 1 infantry
                    Germans win, taking Sikang from Chinese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Eastern Persia to Persia
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from 98 Sea Zone to Egypt
                2 aaGuns moved from Holland Belgium to Western Germany
                1 infantry moved from Kazakhstan to Sikang

    Place Units - Germans
                1 destroyer and 2 transports placed in 110 Sea Zone
                3 transports placed in 113 Sea Zone
                2 armour and 1 infantry placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 2 armour
                EDIT: Adding units owned by Germans to Western Germany: 2 armour
                EDIT: Turning off Edit Mode
                1 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Volgograd
                Germans undo move 4.
                1 infantry placed in Volgograd
                2 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs

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