The Ultimate Tech Chart (36 TECHS)…

  • Moderator

    @UKcommander:

    Infantry Techs

    Sniper-Infantry attack infantry at a three or less. Cost:6

    Machine Guns-Infantry attack infantry at a two or less. Cost:4

    Bazooka Men-Infantry attack armor at a two or less. Cost:5

    I know these have probably been mentioned before but are there any thoughts or suggestions?

    how about that is all one tech just different costing units???

    thoughts???….

  • 2007 AAR League

    Fascinating. Maybe limit to two of each unit per turn if your going to do that. Any other thoughts?


  • Weapon Specialist Infantry

    Sounds pretty cool. Perhaps limit them to just 2-4 period per turn. How are they going to be seperated from regular infantry (and each other)?

  • 2007 AAR League

    I don’t know. I suppose what I would do would just be to write down how many of them I have and what territories they’re located in.


  • You could lower the price and but then they only last one turn?

    great tech ideas UK!


  • You could lower the price and but then they only last one turn?

    great tech ideas UK!


  • It’s a good idea, maybe after one turn they revert back to conventional infantry. The problem with this is, I guess, that unless they were involved in combat on this turn the bonus for snipers, rocket-launchers or whatever would be useless.

    How about if it somehow upgraded frontline troops for a turn?

  • Moderator

    or they are Specialized and they last for 2-3 turns maybe? then you can choose what they do battle wise…

    Thoughts…?

  • 2007 AAR League

    Thanks for the compliments everyone :D :D :D . How about they are limited to this tech for 3 turns and all of them cost 4 I.P.C.'s. Thoughts?

  • Moderator

    for 3 turns and then no more? how about that and it can be rerolled… you don’t make it one time only (well sorta :wink: …)

  • 2007 AAR League

    O.k. sounds good :D :D :D .

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