Baron, really good point about lower value Ftr actually weakening the ability for Allies (US) to bring combat points into combat against Germany. We overlooked this. Your suggestion of countering this by increasing the carrier carrying capacity is good. I also think your idea of med. bomber with a 2A rather than 3A + Cruiser AAA capability should correct this imbalance?
What we are trying to achieve with multiple air unit types was largely to provide some flavour and variety to the game and a touch of what we experienced playing Hearts of Iron back in the day.
Fighters being more the air superiority air unit while tac bombers being the ground/naval attack. Note that while I didn’t mention specifically above, Tac bombers maintain their combined arms bonuses hence are the best ground attack when paired up.
As for two other bomber type, wanted to depict the multi-purpose med. bomber (think 2 engine German bombers) as well as a more dedicated 4 engined heavy strategic bomber for SBR but weak at ground/naval attack.
Argothair, thanks for the feedback. Re Island restriction for industry, yes, Japan in the early game and US in the mid game. I typically play the Axis and everytime I built a Japanese factory in the East Indies it felt like cheating. India never has a chance.
I’ve got a game coming up in a couple weeks, we’ll try some of these new ideas. Thanks guys.