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    Best posts made by userx

    • Some house rules for A&A 1942.2, would love feedback

      Hi All

      Wanted to share some house rules that we play A&A 1942 second edition with.  Would love any feedback. Here it goes.

      Special Seazone Restrictions

      Gibraltar; Surface naval units may only pass between seazones 13 and 14 if their side controls Gibraltar

      Baltic, Sea zone 5: Surface naval units may only pass between seazones 5 and 6 if their side controls Northwestern Europe

      Turkish Straits, Seazone 16: Surface naval units may only pass between seazones 15 and 16 if their side controls 4 or more territories bordering neutral Turkey

      Facilities

      Industrial Complex:  No new industrial complexes may be placed on a single seazone island territory.

      Naval Units

      Cruiser Class AA Capability.  Cruiser class naval units have built in defensive AA capability.  Cruiser class units have a preemptive roll up to 3 dice @1 to hit against attacking aircraft prior to the start of regular combat.

      Destroyer Transport Duty: Destroyers that have not moved during the Combat Phase may transport 1 infantry class unit during the non-combat phase.

      Air Units

      Probably the biggest changes we’ve made is changing cost and values of default air units and introducing Tac Bombers from Europe/Pacific/Global as well as introduce a new unit, Medium Bomber (got the pieces from Historical Board Gaming) that is a versatile bomber that can perform ground/naval attacks as well as SBR.  The changes in price and values was influenced in large part by Baron Munchhausen.

      Special abilities are all default so I don’t specifically state below however, Fighter units have a hit priority of other air units when attacking or defending, Med Bomber can SBR and Strategic Bombers get +2 damage against industrial complex during SBR.  We use option interception rules for SBR

      Fighter: A2 D3 M4 Cost:7   Hit priority Air Units
      Tac Bomber: A3 D2 M4 Cost:8
      Med. Bomber: A3 D2 M6 Cost:10  Can SBR
      Strategic Bomber: A2 D1 M8 Cost:12  +2 SBR damage

      The game still leans towards Axis victory.  Going to try balancing a little with starting Russia with a Med. Bomber (the Moscow bomber idea that I’ve read about here) as well as try Younggrasshopper’s house rule of ‘Round the Clock Bombing’

      Would love feedback, especially on our cost/values of air units.

      Thanks for reading.

      posted in House Rules
      userx
      userx
    • RE: AA50 on Steroids!

      As an AA50 player, love this. I would also like a down link if available.

      posted in House Rules
      userx
      userx
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