13L G40 Boldfresh (+9) vs. Hobo - game 3

  • '12

    ok if you are so sure of it, let’s start over from R4.

  • '12

    that was a RIDICULOUS dicing anyway.  i mean completely stupid dicing.

  • '12

    or i’m happy to just keep playing from where we are.  still not going to be easy for you.  just play and we’ll see.  :roll:

  • '12

    @hobo:

    It’s interesting you initiate so many battles when the odds aren’t in your favor. You also could have retreated earlier after recalculating odds per round.

    I also find it interesting your perception on games. Maybe it’s just trash talking but you were nowhere near the dominating position you viewed. Even in the first game you were getting killed and had I been caught up with the VC situation with Japan you never would have won that way.

    don’t know what you are referring to as to battles i initiate when odds are not in my favor.  but i will tell you this, if that battle goes to odds, you are DEAD IN THE WATER.  you can’t afford to even come close to trading germans for russians at this point, and that was slated to be roughly a trade.

  • '12

    the safer move for the russians would have been to take 10 inf, 3 art, and the air at your w ukr stack and go sit in russia where you would never have cracked moscow.

    more fun this way, that would have been a complete massacre.  i like a challenge.

  • '12

    if i was playing cow, i would not have made that attack either, i would have just suffocated him.  but i don’t really have anything against you, so i went for it  :-P

  • '12

    plus if the dice are gonna do something that nuts, they could just as easily have done it when you attacked moscow with a 10% shot in a few rounds when you realized it was then or never.  if the dice are gonna go that nuts, there’s nothing you can do.  yeah i coulda retreated after round 1 but i decided i wanted to see if the russians could still win if they traded 3 to 1 for your forward stack.  let’s see.

  • '12

    maybe i’m giving you too much credit, but i took it as a desperate move,
    that you were hoping i would go for the dicey battle and get dice f’d
    because you saw how hopeless it was to go for moscow.  yeah you could have made it an
    economic game if i retreated to moscow but if that battle goes remotely to odds, an
    economic game was not going to develop for you (as you need southern russia to make that happen.

  • '12

    will be a great game if you continue to refine your game and we ever meet in a tournament game.  that would be fun.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from Kwangsi to 20 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                2 infantry moved from Kwangsi to Kwangtung
                2 mech_infantrys moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Yunnan to Kiangsi
                1 tactical_bomber moved from Yunnan to Kwangtung
                1 fighter moved from Yunnan to Kiangsi
                1 fighter moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Yunnan to Malaya
                1 fighter moved from Yunnan to Malaya
                1 bomber moved from Kwangsi to Suiyuyan
                1 bomber moved from Kwangsi to Philippines
                1 tactical_bomber moved from Yunnan to Shensi
                1 fighter moved from Yunnan to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Yunnan to Kiangsi
                1 fighter moved from Yunnan to Kiangsi
                1 infantry moved from Hopei to Shensi
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Yunnan to Kwangtung
                1 fighter moved from Yunnan to Kiangsi

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Celebes
                Battle in Borneo
                Battle in Philippines
                    Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Celebes from ANZAC, taking Borneo from UK_Pacific, taking Philippines from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Malaya
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 1 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 harbour and 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from Kweichow to Sikang
                1 aaGun moved from Kweichow to Yunnan
                2 artilleries and 3 infantry moved from Hopei to Kweichow
                1 fighter moved from Shensi to Yunnan
                1 tactical_bomber moved from Shensi to Yunnan
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                3 fighters moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 20 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Kwangtung to 33 Sea Zone
                4 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone
                1 infantry moved from Siberia to Sakha
                1 bomber moved from Suiyuyan to Yunnan
                3 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
                1 bomber moved from Philippines to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 59 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 bomber moved from Southeast Mexico to 89 Sea Zone

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer and 1 submarine
                    Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in 89 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Germans defend with 1 cruiser
                    Americans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 destroyers moved from 64 Sea Zone to 26 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 64 Sea Zone
                1 fighter and 1 tactical_bomber moved from 106 Sea Zone to Eastern United States
                1 bomber moved from 89 Sea Zone to 64 Sea Zone
                1 bomber moved from 64 Sea Zone to 51 Sea Zone
                1 bomber moved from 51 Sea Zone to New Zealand

    Place Units - Americans
                1 carrier and 1 submarine placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 3 mech_infantrys
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 armour and 3 mech_infantrys
                    Casualties for Chinese: 1 fighter and 4 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total


  • @Boldfresh:

    that was a RIDICULOUS dicing anyway.� i mean completely stupid dicing.

    you haven’t seen ridiculous dicing until you lost a 99% battle like I just did against another player.

    you attacked when the odds weren’t in your favor, with inferior dice. in the first round you hit 3 under and I hit 2 over, well within the standard deviation for that many dice rolled. after this, the odds went worse in your favor so if you pressed again that’s just “rolling the dice” so when “averages” come up again in round 2, there’s nothing to complain about.  In round 2, you hit exactly that, average, when decimals were rounded up in your favor.

    if you really wanted to eliminate some of this “ridiculous” dicing, you would not have brushed off my observation the triplea random generator is flawed. I’ve already had too many 1 in a million dicing events in the very few sample size I’ve played in the past month. since you have more seniority among this forum, maybe if a group of players bringing this up to the triplea makers might help to resolve this in the future.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 bomber moved from Syria to Tanganyika Territory
                1 artillery and 1 infantry moved from India to Burma
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                1 cruiser moved from 39 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Belgian Congo to Tanganyika Territory

    Combat - British
                Battle in Burma
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 43 Sea Zone
                    British attack with 1 cruiser and 1 transport
                    Japanese defend with 1 transport
                    British win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                    British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Tanganyika Territory
                    British attack with 1 bomber and 2 mech_infantrys
                    Italians defend with 1 artillery
                    British win, taking Tanganyika Territory from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 bomber moved from Tanganyika Territory to Belgian Congo
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Syria to Trans-Jordan
                2 infantry moved from Iraq to Trans-Jordan
                1 battleship moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from British Guiana to Brazil
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Anglo Egyptian Sudan to Persia
                2 fighters and 2 tactical_bombers moved from Syria to Persia
                1 transport moved from 65 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to Quebec
                1 infantry moved from Eastern United States to Quebec
                1 armour moved from Eastern United States to Southeast Mexico

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 mech_infantrys placed in Union of South Africa
                3 artilleries placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                5 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 5 artilleries and 2 infantry

  • '12

    @hobo:

    @Boldfresh:

    that was a RIDICULOUS dicing anyway.� i mean completely stupid dicing.

    you haven’t seen ridiculous dicing until you lost a 99% battle like I just did against another player.

    you attacked when the odds weren’t in your favor, with inferior dice. in the first round you hit 3 under and I hit 2 over, well within the standard deviation for that many dice rolled. after this, the odds went worse in your favor so if you pressed again that’s just “rolling the dice” so when “averages” come up again in round 2, there’s nothing to complain about.  In round 2, you hit exactly that, average, when decimals were rounded up in your favor.

    if you really wanted to eliminate some of this “ridiculous” dicing, you would not have brushed off my observation the triplea random generator is flawed. I’ve already had too many 1 in a million dicing events in the very few sample size I’ve played in the past month. since you have more seniority among this forum, maybe if a group of players bringing this up to the triplea makers might help to resolve this in the future.

    i really don’t mind.  and no i don’t believe the dice generator is “flawed” i get these type of dice regularly in real life so…. i seem to be prone to incredible bad luck  :lol:

    this will now be a fun game.  trust me, you were DEAD in the water before that dicing.  so it’s all good.  :-)

  • '12

    99% battle… lol

    2 inf, arm against an inf?  lol  that’s nothing to even bat an eye at for me.  it don’t matter to me unless it’s a huge battle like the one in ukr - that’s when it leaves a mark.  :lol:

  • '12

    oops meant to put the british ftr on the acc in eus.  will post the edited map in a sec

  • '12

    here you got- edit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour moved from Western Ukraine to Rostov
                1 fighter moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 armour and 1 fighter
                    Russians defend with 1 armour
                    Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                2 fighters moved from Southern Italy to Gibraltar
                1 tactical_bomber moved from Gibraltar to Southern Italy
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                4 infantry moved from Southern France to 93 Sea Zone
                4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy
                1 artillery moved from Gold Coast to French West Africa
                1 armour moved from Libya to Tunisia

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 26 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone

    Turn Complete - French

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