13LG40 NT Hobo (Allies+9) vs Seththenewb (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                3 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Iraq to Persia

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                3 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Iraq to Persia

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from 78 Sea Zone: 1 destroyer
                EDIT: Adding units owned by French to 41 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode


  • What happened to no more edits?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Bryansk to Tambov
                2 infantry moved from Bryansk to Smolensk
                1 artillery and 1 infantry moved from Bryansk to Tambov
                1 armour and 2 mech_infantrys moved from Ukraine to Rostov
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from Novgorod to Norway
                1 fighter moved from Bryansk to Smolensk
                1 armour moved from Bryansk to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 armour
                    Germans win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Tambov
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Norway
                    Germans attack with 1 fighter
                    Russians defend with 1 aaGun
                    Germans win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Smolensk
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Smolensk to Bryansk
                1 bomber moved from Tambov to Bryansk
                3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                2 mech_infantrys moved from Bryansk to Rostov
                2 mech_infantrys moved from Bryansk to Rostov
                1 fighter moved from Norway to Western Germany
                3 aaGuns, 1 artillery and 1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                1 fighter and 2 infantry placed in France
                1 armour, 2 infantry and 1 mech_infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by French from 41 Sea Zone: 1 destroyer
                EDIT: Adding units owned by French to 78 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs


  • I already stated we weren’t playing with anymore edits and I let one edit slide afterwards involving your Aussies. But I mean no more edits.


  • No, that’s fine I’ll just go with it taken back.  It’s no big deal and I guess I’ll just have to spend more time reviewing the powerful french.  But you do see the difference from changing ncm vs taking back dice already rolled… right?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 fighter moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Vologda to Smolensk
                2 infantry moved from Volgograd to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Smolensk
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Tambov to Russia
                2 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Volgograd to Caucasus
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Urals
                1 aaGun, 1 armour and 1 infantry moved from Vologda to Russia

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs


  • I didn’t really have a reason to go on in that battle. I didn’t need to clear it so something could blitz through or to prevent something from happening. Germany was already low on air due to some aa hits and the channel scrambles.

  • 12

    @seththenewb:

    Sorry, accidently hit the space bar one too many times against W. Ukr. Remove the inf and a tac if you aren’t kosher with that edit.

    seth, i would agree with hobo regarding a noncom edit vs. changing what was lost in combat if more dice are rolled after the casualty choice was made.  if it were the last casualty choice on the last battle rolled, then a person would be nuts to object to a change in what was lost in the final round.

    play on boys!  :-)


  • I don’t know if you saw the battle or not. But I had infantry supported by tac/ftr combo against 2 inf. I lost both the inf and he lost one of his. I didn’t want to continue that battle but hit the space bar which rolled the battle. And my fix was to give him back the inf I hit in that last round and the air I lost. I let him know what happened and what I’d done. He wasn’t cool with it which is his prerogative.

    But in my mind at that point it ceased to be a friendly game and I let him know that no more edits of any kind would be accepted. I’ve let people reroll battles or give them back a unit or two depending on the circumstances. And I could probably dig through and find half a dozen examples of that in my games, that’s a friendly game. This is no longer a friendly game and the chips will lie where they fall.

  • 12

    @seththenewb:

    I don’t know if you saw the battle or not. But I had infantry supported by tac/ftr combo against 2 inf. I lost both the inf and he lost one of his. I didn’t want to continue that battle but hit the space bar which rolled the battle. And my fix was to give him back the inf I hit in that last round and the air I lost. I let him know what happened and what I’d done. He wasn’t cool with it which is his prerogative.

    But in my mind at that point it ceased to be a friendly game and I let him know that no more edits of any kind would be accepted. I’ve let people reroll battles or give them back a unit or two depending on the circumstances. And I could probably dig through and find half a dozen examples of that in my games, that’s a friendly game. This is no longer a friendly game and the chips will lie where they fall.

    oh i see, i thought the issue was that you wanted to lose something different in that battle, not that you wanted to cancel the last round of combat.  hmmmm.  well i don’t think league games esp between tier 1’s will often fall into the friendly game category….  and when they do, it can be bad.  when i play karl, i’m TOO friendly and it almost always results in me losing.  :lol:

  • 12

    i think going to the extent of saying no combat edits is going a little too far…  why not just no
    edits in noncom if the other player has rolled dice?

    i mean, i kinda side with hobo on this one - it could be that it’s not that he doesn’t believe you
    but rather that he made a choice that dice rolled are dice rolled and that way you don’t even
    have to consider whether you have to believe a person or not.  i do understand what you are saying as well.

    but the equalizer would be “well hobo, don’t even think of asking me for an edit on dice you have rolled” - right?

  • 12

    i mean, it could be an “unfriendly” game but still reasonable, ya know?  :wink:

    course, if you’re a guy who plays better with some firey motivation, then i understand that as well.  :wink:


  • Well, I try to be at least cordial and not be a dick about things. I just offered to let Wheatbeer reroll a battle in LL which he accepted and then he returned the graciously returned the favor by offering me a LL reroll. So the game wasn’t ruined by horribly one sided dice, it’s still a competitive game that neither of us wants to lose, and yeah we’re being gentlemanly about it. I’ve given players units back, including air; I’ve let them walkin to terr; I’ve let them kill undefended subs; or manually roll a battle that they forgot about (ie I forgot to kill that sub). Some things are a ‘no’ and others I’m ok with. It just depends on the player, the game, and the circumstance.

    But we’re playing this one strict, I given hobo fair warning about it so neither of us can complain in the future about something. There are no edits. It doesn’t matter if dice were rolled, if it’s combat, or if it’s noncombat. It’s just no edits period end of story. You can side with whoever you want, but that’s my decision and it’s final.

  • 12

    @seththenewb:

    Well, I try to be at least cordial and not be a dick about things. I just offered to let Wheatbeer reroll a battle in LL which he accepted and then he returned the graciously returned the favor by offering me a LL reroll. So the game wasn’t ruined by horribly one sided dice, it’s still a competitive game that neither of us wants to lose, and yeah we’re being gentlemanly about it. I’ve given players units back, including air; I’ve let them walkin to terr; I’ve let them kill undefended subs; or manually roll a battle that they forgot about (ie I forgot to kill that sub). Some things are a ‘no’ and others I’m ok with. It just depends on the player, the game, and the circumstance.

    But we’re playing this one strict, I given hobo fair warning about it so neither of us can complain in the future about something. There are no edits. It doesn’t matter if dice were rolled, if it’s combat, or if it’s noncombat. It’s just no edits period end of story. You can side with whoever you want, but that’s my decision and it’s final.

    no problem that’s totally cool seth - sorry if i was out of place - i just like to see reason prevail and i’ve only ever had one guy tell me there would be no edits of any kind and that’s cow in our GRUDGE MATCH, in which i DESTROYED him handily.  :-D

    looking forward to pasting you in our game…. i think i know what direction i’m going.  :-)


  • bump


  • I finally started working again. So moves will be a little slower now and I’m sorry for any delay. I should get in a move at least every other day now, although I’ll try for a faster move if possible.


  • no problem and no rush either


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from French Indo China to Kiangsu
                1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
                1 armour moved from Amur to Yakut S.S.R.
                      Japanese take Buryatia from Russians
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 fighter moved from Japan to Kiangsu
                1 tactical_bomber moved from Japan to Kiangsu
                2 infantry moved from French Indo China to Shan State
                1 bomber moved from Japan to Shan State
                1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Shan State
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 3 infantry
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 3 infantry
                Battle in Kiangsu
                    Japanese attack with 4 fighters and 4 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                1 fighter moved from Kiangsu to Shantung
                3 fighters and 4 tactical_bombers moved from Kiangsu to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 aaGun moved from Jehol to Shantung
                2 mech_infantrys moved from Amur to Manchuria
                1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 tactical_bomber moved from 35 Sea Zone to French Indo China

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 fighter placed in Japan
                1 factory_minor placed in Korea
                3 infantry placed in Shantung
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
                Japanese collect 35 PUs (3 lost to blockades); end with 35 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 5 infantry moved from Anhwe to Shantung
                1 fighter moved from Shensi to Shantung
                1 artillery moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 artillery, 1 fighter and 5 infantry
                    Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry
                    Casualties for Chinese: 1 artillery, 1 fighter and 5 infantry

    Non Combat Move - Chinese
                3 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

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