@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
13LG40 NT Hobo (Allies+9) vs Seththenewb (Axis)
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What happened to no more edits?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Bryansk to Tambov
2 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Novgorod to Norway
1 fighter moved from Bryansk to Smolensk
1 armour moved from Bryansk to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 1 fighter
Russians defend with 1 aaGun
Germans win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Bryansk
1 bomber moved from Tambov to Bryansk
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Rostov
1 fighter moved from Norway to Western Germany
3 aaGuns, 1 artillery and 1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 2 infantry placed in France
1 armour, 2 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by French from 41 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 78 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
I already stated we weren’t playing with anymore edits and I let one edit slide afterwards involving your Aussies. But I mean no more edits.
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No, that’s fine I’ll just go with it taken back. It’s no big deal and I guess I’ll just have to spend more time reviewing the powerful french. But you do see the difference from changing ncm vs taking back dice already rolled… right?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Vologda to Smolensk
2 infantry moved from Volgograd to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Urals
1 aaGun, 1 armour and 1 infantry moved from Vologda to RussiaPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs -
I didn’t really have a reason to go on in that battle. I didn’t need to clear it so something could blitz through or to prevent something from happening. Germany was already low on air due to some aa hits and the channel scrambles.
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@seththenewb:
Sorry, accidently hit the space bar one too many times against W. Ukr. Remove the inf and a tac if you aren’t kosher with that edit.
seth, i would agree with hobo regarding a noncom edit vs. changing what was lost in combat if more dice are rolled after the casualty choice was made. if it were the last casualty choice on the last battle rolled, then a person would be nuts to object to a change in what was lost in the final round.
play on boys! :-)
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I don’t know if you saw the battle or not. But I had infantry supported by tac/ftr combo against 2 inf. I lost both the inf and he lost one of his. I didn’t want to continue that battle but hit the space bar which rolled the battle. And my fix was to give him back the inf I hit in that last round and the air I lost. I let him know what happened and what I’d done. He wasn’t cool with it which is his prerogative.
But in my mind at that point it ceased to be a friendly game and I let him know that no more edits of any kind would be accepted. I’ve let people reroll battles or give them back a unit or two depending on the circumstances. And I could probably dig through and find half a dozen examples of that in my games, that’s a friendly game. This is no longer a friendly game and the chips will lie where they fall.
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@seththenewb:
I don’t know if you saw the battle or not. But I had infantry supported by tac/ftr combo against 2 inf. I lost both the inf and he lost one of his. I didn’t want to continue that battle but hit the space bar which rolled the battle. And my fix was to give him back the inf I hit in that last round and the air I lost. I let him know what happened and what I’d done. He wasn’t cool with it which is his prerogative.
But in my mind at that point it ceased to be a friendly game and I let him know that no more edits of any kind would be accepted. I’ve let people reroll battles or give them back a unit or two depending on the circumstances. And I could probably dig through and find half a dozen examples of that in my games, that’s a friendly game. This is no longer a friendly game and the chips will lie where they fall.
oh i see, i thought the issue was that you wanted to lose something different in that battle, not that you wanted to cancel the last round of combat. hmmmm. well i don’t think league games esp between tier 1’s will often fall into the friendly game category…. and when they do, it can be bad. when i play karl, i’m TOO friendly and it almost always results in me losing. :lol:
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i think going to the extent of saying no combat edits is going a little too far… why not just no
edits in noncom if the other player has rolled dice?i mean, i kinda side with hobo on this one - it could be that it’s not that he doesn’t believe you
but rather that he made a choice that dice rolled are dice rolled and that way you don’t even
have to consider whether you have to believe a person or not. i do understand what you are saying as well.but the equalizer would be “well hobo, don’t even think of asking me for an edit on dice you have rolled” - right?
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i mean, it could be an “unfriendly” game but still reasonable, ya know? :wink:
course, if you’re a guy who plays better with some firey motivation, then i understand that as well. :wink:
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Well, I try to be at least cordial and not be a dick about things. I just offered to let Wheatbeer reroll a battle in LL which he accepted and then he returned the graciously returned the favor by offering me a LL reroll. So the game wasn’t ruined by horribly one sided dice, it’s still a competitive game that neither of us wants to lose, and yeah we’re being gentlemanly about it. I’ve given players units back, including air; I’ve let them walkin to terr; I’ve let them kill undefended subs; or manually roll a battle that they forgot about (ie I forgot to kill that sub). Some things are a ‘no’ and others I’m ok with. It just depends on the player, the game, and the circumstance.
But we’re playing this one strict, I given hobo fair warning about it so neither of us can complain in the future about something. There are no edits. It doesn’t matter if dice were rolled, if it’s combat, or if it’s noncombat. It’s just no edits period end of story. You can side with whoever you want, but that’s my decision and it’s final.
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@seththenewb:
Well, I try to be at least cordial and not be a dick about things. I just offered to let Wheatbeer reroll a battle in LL which he accepted and then he returned the graciously returned the favor by offering me a LL reroll. So the game wasn’t ruined by horribly one sided dice, it’s still a competitive game that neither of us wants to lose, and yeah we’re being gentlemanly about it. I’ve given players units back, including air; I’ve let them walkin to terr; I’ve let them kill undefended subs; or manually roll a battle that they forgot about (ie I forgot to kill that sub). Some things are a ‘no’ and others I’m ok with. It just depends on the player, the game, and the circumstance.
But we’re playing this one strict, I given hobo fair warning about it so neither of us can complain in the future about something. There are no edits. It doesn’t matter if dice were rolled, if it’s combat, or if it’s noncombat. It’s just no edits period end of story. You can side with whoever you want, but that’s my decision and it’s final.
no problem that’s totally cool seth - sorry if i was out of place - i just like to see reason prevail and i’ve only ever had one guy tell me there would be no edits of any kind and that’s cow in our GRUDGE MATCH, in which i DESTROYED him handily. :-D
looking forward to pasting you in our game…. i think i know what direction i’m going. :-)
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bump
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I finally started working again. So moves will be a little slower now and I’m sorry for any delay. I should get in a move at least every other day now, although I’ll try for a faster move if possible.
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no problem and no rush either
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from French Indo China to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter moved from Japan to Kiangsu
1 tactical_bomber moved from Japan to Kiangsu
2 infantry moved from French Indo China to Shan State
1 bomber moved from Japan to Shan State
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Kiangsu
Japanese attack with 4 fighters and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Kiangsu to Shantung
3 fighters and 4 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 aaGun moved from Jehol to Shantung
2 mech_infantrys moved from Amur to Manchuria
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo ChinaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in Korea
3 infantry placed in Shantung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 35 PUs (3 lost to blockades); end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 5 infantry moved from Anhwe to Shantung
1 fighter moved from Shensi to Shantung
1 artillery moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 5 infantryNon Combat Move - Chinese
3 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Hopei to AnhwePlace Units - Chinese
2 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
2 fighters moved from Finland to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
UK_Pacific take 41 Sea Zone from Japanese
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China -
scramble orders for z112





