@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
I lose the infantry… it’s the only choice! :roll:
Korea… I should have known I was playing a madman. Of course, it didn’t hurt that I lost seven extra aircraft in the SZ6 battle… planes which would have landed in Korea. We’ll call it the ‘game changing ripple effect’ just for fun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
16 infantry moved from United Kingdom to Scotland
1 infantry moved from Kenya to Italian Somaliland
1 infantry moved from British Somaliland to Italian Somaliland
6 artilleries and 14 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to India
Combat - British
Battle in Scotland
British attack with 16 infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 15 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Italian Somaliland
British attack with 2 infantry
Italians defend with 1 bomber and 1 infantry
1 infantry owned by the British retreated to British Somaliland
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 6 artilleries, 14 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 4 mech_infantrys
British win, taking India from Japanese with 6 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 35
Casualties for Japanese: 7 artilleries, 8 infantry and 4 mech_infantrys
Casualties for British: 11 infantry
Non Combat Move - British
3 aaGuns moved from West India to India
1 infantry moved from Persia to Northwest Persia
3 artilleries and 6 infantry moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
2 infantry moved from Greece to 99 Sea Zone
1 carrier, 1 fighter, 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
4 fighters and 1 tactical_bomber moved from Greece to Bryansk
1 artillery moved from Egypt to Trans-Jordan
1 aaGun moved from United Kingdom to Scotland
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,1,1,3,6,1,1,6,6
British collect 25 PUs (8 lost to blockades); end with 25 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,6,2,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
really lucky in india - looks like this game is the opposite of last. :?
forgot about the trn in the pacific - want to move to NZ if you don’t mind.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
Italians take Greece from Americans
1 bomber moved from Italian Somaliland to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 bomber
Russians defend with 1 mech_infantry; British defend with 1 factory_minor and 1 harbour
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Italian Somaliland
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Romania
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Southern Italy to Greater Southern Germany
Place Units - Italians
2 infantry placed in Southern Italy
Italians undo move 1.
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,6,2,2,4,4
Italians collect 2 PUs (13 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Haha that was mean. Stupid me. The russians will still get there! :-P
Italian bomber wreaking gigantic wage reduction on the russians!
That bomber needs to go into the Italian air force Hall of Fame… would it be the only unit on display? :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 50 Sea Zone to 63 Sea Zone
2 transports moved from 50 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 bomber and 1 fighter moved from South Australia to Queensland
1 cruiser moved from 16 Sea Zone to 26 Sea Zone
1 aaGun moved from South Australia to Northern Territory
1 aaGun moved from South Australia to Queensland
2 infantry moved from South Australia to Northern Territory
2 infantry moved from South Australia to Northern Territory
1 artillery moved from South Australia to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 artillery and 1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to Northern Territory
2 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 30 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from Caroline Islands: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 fighter moved from 81 Sea Zone to Italian Somaliland
Combat - French
Battle in Italian Somaliland
French attack with 1 fighter
Italians defend with 1 bomber
French win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Italian Somaliland to 81 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
the BANE OF THE RUSSIAN war effort is eliminated! :evil:
i’m AMAZED the french got the job done.
i’m AMAZED the french got the job done.
French vs. Italian forces… I suppose somebody had to win… :-)
G8 is up… no rush just a reminder
Hey bold - had a vacation week, and I’m gearing up to play soon ~
post the map when you get a chance. or email it to me - the site has been terribly unreliable as of late.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Russia
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Vologda
2 fighters and 2 tactical_bombers moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Belarus to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry and 1 mech_infantry
Germans win, taking Vologda from Russians with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 aaGun moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
5 infantry moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 3 infantry moved from Eire to 109 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Ukraine to Eastern Poland
1 bomber moved from Russia to Novgorod
2 infantry moved from Novgorod to Archangel
1 aaGun moved from Eastern Poland to Belarus
2 fighters and 2 tactical_bombers moved from Vologda to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from Germany to Poland
1 fighter moved from Smolensk to Novgorod
1 fighter and 2 tactical_bombers moved from Smolensk to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Ukraine
2 infantry and 3 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
1 infantry placed in Ukraine
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,3,5,2,1,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Rostov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 2 infantry
EDIT: Changing ownership of Rostov from Russians to Germans
EDIT: Adding units owned by Germans to Rostov: 1 mech_infantry
EDIT: Turning off Edit Mode
2 aaGuns and 6 infantry moved from Amur to Korea
5 infantry moved from Soviet Far East to Siberia
5 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Samara to Russia
1 tactical_bomber moved from Smolensk to Bryansk
Place Units - Russians
1 fighter and 2 mech_infantrys placed in Volgograd
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,5,1,1
Russians collect 20 PUs (3 lost to blockades); end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
forgot i had actually rolled the dice earlier today… right after i did so, i got into a crazy workday and wasn’t able to complete the noncom. then tonight, thinking it was time to run the turn, i closed out the game to open the file - so long story short, i had to rerun the turn in local and edit the map to match.
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