@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
Forgot to move my uk inf from alexandria to tobruk it’s technically a combat move so let me know if you allow or not and either you or I can edit accordingly, thanks
Keeping file fresh
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Turkey to Northwest Persia
Italians take Northwest Persia from British
1 bomber moved from Spain to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Italians roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Italians and 1 destroyer owned by the British lost in 110 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomber
Non Combat Move - Italians
1 infantry moved from Southern France to Spain
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Greece to Turkey
1 aaGun and 3 infantry moved from Bulgaria to Greece
1 armour moved from Poland to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
forgot your edit. go ahaead and do it now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to New Zealand
2 transports moved from 62 Sea Zone to 61 Sea Zone
3 infantry moved from South Australia to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 63 Sea Zone
3 infantry moved from 63 Sea Zone to New Zealand
1 artillery moved from 63 Sea Zone to New Zealand
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Zealand
ANZAC attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking New Zealand from Japanese with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
3 fighters moved from New Zealand to 54 Sea Zone
1 aaGun moved from South Australia to New South Wales
1 infantry moved from Trans-Jordan to Saudi Arabia
ANZAC take Saudi Arabia from Neutral_True
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Peru: 1 infantry
EDIT: Adding units owned by ANZAC to Colombia: 1 infantry
EDIT: Changing ownership of Colombia from Neutral_True to ANZAC
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Forgot to move the ncm the anzac dude in south america so I edited at start of france turn
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 54 PUs;
Germans buy 1 artillery, 1 destroyer, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Turkey to 91 Sea Zone
1 artillery moved from Morocco to Algeria
Germans take Algeria from French
1 artillery and 2 infantry moved from Turkey to Caucasus
1 mech_infantry moved from Turkey to Persia
Germans take Persia from British
2 fighters moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 infantry moved from Bessarabia to Western Ukraine
2 fighters moved from Turkey to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour, 1 artillery and 2 infantry moved from Turkey to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 54 PUs;
Germans buy 1 artillery, 1 destroyer, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Turkey to 91 Sea Zone
1 artillery moved from Morocco to Algeria
Germans take Algeria from French
1 artillery and 2 infantry moved from Turkey to Caucasus
1 mech_infantry moved from Turkey to Persia
Germans take Persia from British
2 fighters moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 infantry moved from Bessarabia to Western Ukraine
2 fighters moved from Turkey to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour, 1 artillery and 2 infantry moved from Turkey to Caucasus
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 3 fighters
Americans defend with 1 battleship, 2 cruisers and 5 transports
Germans roll dice for 2 bombers, 1 destroyer and 3 fighters in 91 Sea Zone, round 1 : 4/6 hits
Americans roll dice for 1 battleship, 2 cruisers and 5 transports in 91 Sea Zone, round 1 : 2/3 hits
1 battleship owned by the Americans , 2 cruisers owned by the Americans , 1 transport owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 61
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship, 2 cruisers and 5 transports
Battle in Western Ukraine
Germans attack with 2 fighters and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 2 fighters and 4 infantry in Western Ukraine, round 1 : 3/6 hits
Russians roll dice for 3 infantry in Western Ukraine, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Caucasus, round 1 : 2/7 hits
Russians roll dice for 2 infantry in Caucasus, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Greece to Turkey
2 fighters moved from Western Ukraine to Bessarabia
1 infantry moved from Romania to Bulgaria
1 aaGun, 2 artilleries and 6 infantry moved from Poland to Baltic States
2 artilleries and 5 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Germany to Poland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 91 Sea Zone to Spain
2 bombers moved from 91 Sea Zone to Spain
4 armour moved from Bessarabia to Bulgaria
2 mech_infantrys moved from Romania to Greece
1 mech_infantry moved from Romania to Bessarabia
Place Units - Germans
1 destroyer placed in 112 Sea Zone
2 fighters and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Greece
2 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Sorry for delay in play, having a family issue, have to request a hold in play till July 1.
Thanks for the understanding
no problem
fresh
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Amur to Manchuria
1 infantry moved from Buyant-Uhaa to Manchuria
5 infantry moved from Kansu to Shensi
1 artillery, 1 bomber, 2 fighters and 5 infantry moved from Novgorod to Karelia
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Shensi
Russians attack with 5 infantry
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 9 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 6 infantry
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 aaGun and 6 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry
Germans defend with 2 artilleries and 6 infantry
Russians win, taking Karelia from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Russians: 4 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 3 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 infantry moved from Olgiy to Dzavhan
Russians take Dzavhan from Mongolians
2 infantry moved from Olgiy to Tsagaan Olom
Russians take Tsagaan Olom from Mongolians
2 infantry moved from Ulaanbaatar to Buyant-Uhaa
8 infantry moved from Russia to Tambov
1 tactical_bomber moved from Ukraine to Russia
1 bomber moved from Karelia to Russia
2 fighters moved from Karelia to Russia
14 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Russians
1 infantry and 8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Thanks for the break, should be back to pretty regular play now :-D
Hey I’m back now.
Can I get some kind of acknowledgment of how insane lucky you’ve been this freakin’ game.
Happy to hear it, and I may have had one or two go my way recently :wink:
to confirm;
we are playing tech?
I think so lol can’t remember what we decided, feel free to roll some 6’s :wink:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover AA Radar
Activate Technology - Japanese
Japanese activating AA Radar
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
3 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Manchuria
1 infantry moved from Sikang to Shensi
1 armour moved from Szechwan to Shensi
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Japan to Manchuria
1 bomber moved from Japan to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover AA Radar
Activate Technology - Japanese
Japanese activating AA Radar
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
3 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Manchuria
1 infantry moved from Sikang to Shensi
1 armour moved from Szechwan to Shensi
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Japan to Manchuria
1 bomber moved from Japan to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Battle in Manchuria
Japanese attack with 1 bomber, 3 fighters, 6 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 7 infantry
AA guns fire in Manchuria : 0/6 hits
Japanese roll dice for 1 bomber, 3 fighters, 6 infantry and 2 tactical_bombers in Manchuria, round 1 : 4/12 hits
Chinese roll dice for 2 aaGuns and 7 infantry in Manchuria, round 1 : 5/7 hits
2 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 4/7 hits
Chinese roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits
4 infantry owned by the Russians and 2 fighters owned by the Japanese lost in Manchuria
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Manchuria, round 3 : 2/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Hawaiian Islands from Americans, taking Manchuria from Chinese with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 2 fighters and 5 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Battle in Shensi
Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 1 : 2/7 hits
Chinese roll dice for 4 infantry in Shensi, round 1 : 0/4 hits
2 infantry owned by the Russians lost in Shensi
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 5/7 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in 44 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
1 aaGun moved from Szechwan to Kweichow
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Manchuria to Jehol
1 fighter moved from Yunnan to Jehol
1 tactical_bomber moved from Yunnan to Jehol
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in Kiangsu
2 fighters and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs