Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
13L G40 Boldfresh vs. Dizz game 1
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i posted a map. but yeah, it was 1 hit so i will scuttle the inf.
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ok you missed round 1 defense.
round 2 i got 1 more hit. lose art or bom?
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Of course I missed… lmao. :P
take the bomber this time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
2 fighters moved from Yunnan to SikangCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery, 1 bomber and 1 infantry
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Battle in Sikang
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from Sikang to Yunnan
1 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Iraq to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from New South Wales to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 armour and 1 infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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sorry bro, those were pretty tough dice.
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i’m happy to keep playin with ya dizz, but i think you will probably agree, that’s a darn tough board for you to contend with from here.
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Well, I realize that it’s pretty Goofy (Mickey Mouse?) for me to keep playing, but I figure I am at least allowed a few more turns. In fact, I’m allowed lots more – I’m never happy when someone infers that I should resign in any game. Never. Just sayin.
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not at all… not implying you should resign. it’s just that some players feel like their opponent might think poorly of them or feel they are being a poor sport if they don’t play it out when the other player is way ahead so that winning player can “enjoy his advantage” or whatever. i don’t need that enjoyment at your expense is all i’m saying.
cheers
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LOL no worries. And, apparently when I clicked to purchase a destroyer, it didn’t take. My purchase for Southern France was to be 2 carriers and a destroyer…. will you allow me the edit? If not, I’ll have to eat it, but it’s a shame considering it’s my tiny light in this world… (there are apparently, going into the history, 2 artillery that I didn’t plan on buying…
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oops what the hell was i doing in z92? problem often is, when i get this far ahead, and especially with lots of time between turns, i forget what the heck was happening. i’m guessing i must have thought i had an AB in gibraltar. lol
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LOL no worries. And, apparently when I clicked to purchase a destroyer, it didn’t take. My purchase for Southern France was to be 2 carriers and a destroyer…. will you allow me the edit? If not, I’ll have to eat it, but it’s a shame considering it’s my tiny light in this world… (there are apparently, going into the history, 2 artillery that I didn’t plan on buying…
sure go ahhead. there’s virtually no way i could lose this one.
cheers
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Thanks! And I do realize that. Honestly, you are a training mission for me in learning how to refine my play. I appreciate all of you top players that allow us lower ones to learn from you. thumbs up
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did i make a mistake and not drop those guys off that were on the transports in z92?
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oops i see, they were on the US trannies. yeah, meant to have them there. just didn’t realize i didn’t have the AB in gib, usually have one at this point in the game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
1 artillery and 4 infantry moved from Germany to Poland
1 artillery moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 2 artilleries and 4 infantry
Russians defend with 3 infantry
Germans win, taking Poland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in 92 Sea Zone
Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 4 aaGuns, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Americans defend with 1 carrier, 1 destroyer, 3 submarines and 4 transports
3 submarines owned by the Americans Submerged
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 102
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 4 aaGuns, 1 destroyer, 2 fighters, 3 infantry and 2 transports
Casualties for Americans: 1 carrier, 1 destroyer and 4 transportsNon Combat Move - Germans
1 infantry moved from Slovakia Hungary to Romania
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from 92 Sea Zone to Southern France
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 artillery moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
2 carriers placed in 93 Sea Zone
3 artilleries and 4 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 artilleries
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Alexandria : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Slovakia Hungary : 3 aaGuns, 3 armour, 14 artilleries, 39 infantry and 3 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Romania : 1 infantry
Poland : 2 artilleries and 2 infantry
Germany : 1 aaGun, 2 artilleries, 1 factory_major and 6 infantry
Norway : 1 infantry
Karelia : 1 flag, 1 infantry
93 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 47 / 49
Russians : 29 / 41
Japanese : 49 / 62
Americans : 56 / 82
Chinese : 5 / 3
British : 31 / 29
UK_Pacific : 13 / 13
Italians : 11 / 12
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I hear ya! Of course, I thought that my move was actually pretty good considering…. but now I just feel like it’s because you forgot 3 things…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
3 mech_infantrys moved from Novgorod to Finland
1 artillery and 2 infantry moved from Eastern Poland to Poland
12 armour, 17 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Poland to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Romania
1 bomber moved from Russia to Yenisey
3 infantry moved from Timguska to Yenisey
1 bomber moved from Russia to Finland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Finland
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Russians
Battle in Yenisey
Russians attack with 1 bomber and 3 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 1 bomber and 3 infantry in Yenisey, round 1 : 1/4 hits
Japanese roll dice for 1 armour and 1 infantry in Yenisey, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yenisey
Russians roll dice for 1 bomber and 2 infantry in Yenisey, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Russians roll dice for 1 bomber and 1 infantry in Yenisey, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Yenisey, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Battle in Finland
Russians attack with 1 bomber, 1 fighter and 3 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Finland, round 1 : 0/5 hits
Germans roll dice for 3 infantry in Finland, round 1 : 1/3 hits
1 mech_infantry owned by the Russians lost in Finland
Russians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Finland, round 2 : 0/4 hits
Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits
Russians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Finland, round 3 : 1/4 hits
Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Russians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Finland, round 4 : 1/3 hits
Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Finland, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Poland
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 : 3/5 hits
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 1 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 13 armour, 17 artilleries, 18 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 13 armour, 17 artilleries, 18 infantry and 6 mech_infantrys in Romania, round 1 : 19/54 hits
Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 13 armour, 17 artilleries, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Poland to Vyborg
1 fighter moved from Finland to Vyborg
1 bomber moved from Finland to Novgorod
3 infantry moved from Novosibirsk to Timguska
1 bomber moved from Yenisey to Samara
4 infantry moved from Novosibirsk to SamaraPlace Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUsTerritory Summary for Russians :
Kiangsi : 1 mech_infantry
Yunnan : 3 armour and 2 mech_infantrys
Kwangtung : 1 mech_infantry
Timguska : 3 infantry
Olgiy : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 4 aaGuns, 13 armour, 17 artilleries, 18 infantry and 6 mech_infantrys
Poland : 1 flag, 1 artillery
Vyborg : 2 fighters and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 1 mech_infantry
Ukraine : 1 factory_minor and 3 mech_infantrys
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
Samara : 1 bomber and 4 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 40 / 49
Russians : 36 / 51
Japanese : 45 / 62
Americans : 56 / 82
Chinese : 6 / 3
British : 31 / 29
UK_Pacific : 16 / 13
Italians : 11 / 12
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I hear ya! Of course, I thought that my move was actually pretty good considering…. but now I just feel like it’s because you forgot 3 things…
if a guy forgets things it doesn’t make your move any worse. you made the right attack and it went well! :-)
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in fact, taking out that fleet probably means germany lives at least a few
more rounds!