13L G40 Boldfresh vs. Dizz game 1

  • '12

    i posted a map.  but yeah, it was 1 hit so i will scuttle the inf.

  • '12

    ok you missed round 1 defense.

    round 2 i got 1 more hit.  lose art or bom?

  • '20 '16 '15 '14

    Of course I missed… lmao.  :P

    take the bomber this time.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 33 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 16 Sea Zone
                2 fighters moved from Yunnan to Sikang

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery, 1 bomber and 1 infantry
                    ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
                Battle in Sikang
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 mech_infantry
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from Sikang to Yunnan
                1 infantry moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Iraq to Egypt
                3 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from New South Wales to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 armour and 1 infantry placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • '12

    sorry bro, those were pretty tough dice.

  • '12

    i’m happy to keep playin with ya dizz, but i think you will probably agree, that’s a darn tough board for you to contend with from here.

  • '20 '16 '15 '14

    Well, I realize that it’s pretty Goofy (Mickey Mouse?) for me to keep playing, but I figure I am at least allowed a few more turns.  In fact, I’m allowed lots more – I’m never happy when someone infers that I should resign in any game.  Never.  Just sayin.

  • '12

    not at all… not implying you should resign.  it’s just that some players feel like their opponent might think poorly of them or feel they are being a poor sport if they don’t play it out when the other player is way ahead so that winning player can “enjoy his advantage” or whatever.  i don’t need that enjoyment at your expense is all i’m saying.

    cheers

  • '20 '16 '15 '14

    LOL no worries.  And, apparently when I clicked to purchase a destroyer, it didn’t take.  My purchase for Southern France was to be 2 carriers and a destroyer…. will you allow me the edit?  If not, I’ll have to eat it, but it’s a shame considering it’s my tiny light in this world… (there are apparently, going into the history, 2 artillery that I didn’t plan on buying…

  • '12

    oops what the hell was i doing in z92?  problem often is, when i get this far ahead, and especially with lots of time between turns, i forget what the heck was happening.  i’m guessing i must have thought i had an AB in gibraltar.  lol

  • '12

    @DizzKneeLand33:

    LOL no worries.  And, apparently when I clicked to purchase a destroyer, it didn’t take.  My purchase for Southern France was to be 2 carriers and a destroyer…. will you allow me the edit?  If not, I’ll have to eat it, but it’s a shame considering it’s my tiny light in this world… (there are apparently, going into the history, 2 artillery that I didn’t plan on buying…

    sure go ahhead.  there’s virtually no way i could lose this one.

    cheers

  • '20 '16 '15 '14

    Thanks!  And I do realize that.  Honestly, you are a training mission for me in learning how to refine my play.  I appreciate all of you top players that allow us lower ones to learn from you.  thumbs up

  • '12

    did i make a mistake and not drop those guys off that were on the transports in z92?

  • '12

    oops i see, they were on the US trannies.  yeah, meant to have them there.  just didn’t realize i didn’t have the AB in gib, usually have one at this point in the game.

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 carriers and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
                1 artillery and 4 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Poland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in 92 Sea Zone
                    Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
                    British defend with 4 aaGuns, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Americans defend with 1 carrier, 1 destroyer, 3 submarines and 4 transports
                    3 submarines owned by the Americans Submerged
                    Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 102
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 4 aaGuns, 1 destroyer, 2 fighters, 3 infantry and 2 transports
                    Casualties for Americans: 1 carrier, 1 destroyer and 4 transports

    Non Combat Move - Germans
                1 infantry moved from Slovakia Hungary to Romania
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from 92 Sea Zone to Southern France
                2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 3 infantry moved from Germany to Slovakia Hungary
                1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from Western Germany to Germany
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from France to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France

    Place Units - Germans
                2 carriers placed in 93 Sea Zone
                3 artilleries and 4 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 2 artilleries
                EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Alexandria : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
        Slovakia Hungary : 3 aaGuns, 3 armour, 14 artilleries, 39 infantry and 3 mech_infantrys
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Romania : 1 infantry
        Poland : 2 artilleries and 2 infantry
        Germany : 1 aaGun, 2 artilleries, 1 factory_major and 6 infantry
        Norway : 1 infantry
        Karelia : 1 flag, 1 infantry
        93 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 47 / 49
        Russians : 29 / 41
        Japanese : 49 / 62
        Americans : 56 / 82
        Chinese : 5 / 3
        British : 31 / 29
        UK_Pacific : 13 / 13
        Italians : 11 / 12
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '16 '15 '14

    I hear ya!  Of course, I thought that my move was actually pretty good considering…. but now I just feel like it’s because you forgot 3 things…

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 mech_infantrys moved from Novgorod to Finland
                1 artillery and 2 infantry moved from Eastern Poland to Poland
                12 armour, 17 artilleries, 18 infantry and 4 mech_infantrys moved from Eastern Poland to Romania
                1 armour and 2 mech_infantrys moved from Ukraine to Romania
                1 bomber moved from Russia to Yenisey
                3 infantry moved from Timguska to Yenisey
                1 bomber moved from Russia to Finland
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
                1 fighter moved from Eastern Poland to Finland
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Russians
                Battle in Yenisey
                    Russians attack with 1 bomber and 3 infantry
                    Japanese defend with 1 armour and 1 infantry
                        Russians roll dice for 1 bomber and 3 infantry in Yenisey, round 1 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 infantry in Yenisey, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yenisey
                        Russians roll dice for 1 bomber and 2 infantry in Yenisey, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Yenisey, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                        Russians roll dice for 1 bomber and 1 infantry in Yenisey, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in Yenisey, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
                    Russians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Finland
                    Russians attack with 1 bomber, 1 fighter and 3 mech_infantrys
                    Germans defend with 3 infantry
                        Russians roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Finland, round 1 :  0/5 hits
                        Germans roll dice for 3 infantry in Finland, round 1 :  1/3 hits
                        1 mech_infantry owned by the Russians lost in Finland
                        Russians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Finland, round 2 :  0/4 hits
                        Germans roll dice for 3 infantry in Finland, round 2 :  0/3 hits
                        Russians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Finland, round 3 :  1/4 hits
                        Germans roll dice for 3 infantry in Finland, round 3 :  1/3 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
                        Russians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Finland, round 4 :  1/3 hits
                        Germans roll dice for 2 infantry in Finland, round 4 :  0/2 hits
                        1 infantry owned by the Germans lost in Finland
                        Russians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Finland, round 5 :  1/3 hits
                        Germans roll dice for 1 infantry in Finland, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Poland
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 :  3/5 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Poland, round 1 :  2/4 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery in Poland, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Romania
                    Russians attack with 13 armour, 17 artilleries, 18 infantry and 6 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 13 armour, 17 artilleries, 18 infantry and 6 mech_infantrys in Romania, round 1 :  19/54 hits
                        Germans roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 13 armour, 17 artilleries, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Eastern Poland to Romania
                1 fighter and 1 tactical_bomber moved from Poland to Vyborg
                1 fighter moved from Finland to Vyborg
                1 bomber moved from Finland to Novgorod
                3 infantry moved from Novosibirsk to Timguska
                1 bomber moved from Yenisey to Samara
                4 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs

    Territory Summary for Russians :

    Kiangsi : 1 mech_infantry
        Yunnan : 3 armour and 2 mech_infantrys
        Kwangtung : 1 mech_infantry
        Timguska : 3 infantry
        Olgiy : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Romania : 1 flag, 4 aaGuns, 13 armour, 17 artilleries, 18 infantry and 6 mech_infantrys
        Poland : 1 flag, 1 artillery
        Vyborg : 2 fighters and 1 tactical_bomber
        Russia : 1 airfield, 1 factory_major and 1 mech_infantry
        Ukraine : 1 factory_minor and 3 mech_infantrys
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Samara : 1 bomber and 4 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 40 / 49
        Russians : 36 / 51
        Japanese : 45 / 62
        Americans : 56 / 82
        Chinese : 6 / 3
        British : 31 / 29
        UK_Pacific : 16 / 13
        Italians : 11 / 12
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    @DizzKneeLand33:

    I hear ya!  Of course, I thought that my move was actually pretty good considering…. but now I just feel like it’s because you forgot 3 things…

    if a guy forgets things it doesn’t make your move any worse.  you made the right attack and it went well!  :-)

  • '12

    in fact, taking out that fleet probably means germany lives at least a few
    more rounds!

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