@dawgoneit
when i select the game it goes rite to it. it don’t give me any choices. I have an idea for my next go. we’ll see if it works
13L G40 atease (Allies +12) vs DizzKneeLand33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
7 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from West India to Iraq
2 artilleries and 3 infantry moved from West India to Eastern Persia
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from India to Iraq
1 cruiser, 1 destroyer and 3 submarines moved from 71 Sea Zone to 83 Sea Zone
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from Tanganyika Territory to Kenya
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 infantry moved from Persia to Iraq
1 artillery and 7 infantry moved from Burma to India
2 transports moved from 101 Sea Zone to 106 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 1 : 1/9 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 3/9 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Iraq to Persia
3 aaGuns moved from Burma to India
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraPlace Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
1 fighter placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 artillery and 7 infantryDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.962
Median : 3.500
Variance : 2.160
Standard Deviation : 1.470
Total rolls : 26Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.111
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Chinese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 harbour
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Egypt, round 1 : 4/6 hits
British roll dice for 3 infantry in Egypt, round 1 : 2/3 hits
1 infantry owned by the French , 2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Algeria, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 1 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 4 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Trans-Jordan from British, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber and 1 fighter moved from Egypt to AlexandriaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 aaGun and 3 infantry
Alexandria : 1 flag, 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Egypt : 1 flag, 1 artillery, 1 harbour and 1 infantry
Algeria : 1 flag, 1 artillery
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
95 Sea Zone : 1 destroyer, 1 submarine and 1 transport
94 Sea Zone : 1 cruiser and 1 transport
Greece : 1 armour and 2 infantry
98 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 38
Japanese : 38 / 48
Americans : 52 / 78
Chinese : 3 / 3
British : 30 / 33
UK_Pacific : 24 / 29
Italians : 14 / 25
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 3 times
Average roll : 3.091
Median : 3.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 22French Combat
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4British Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15 -
Hi, i won’t be able to play as much for the next 2-4 days. Just letting you know.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Western Australia to Malaya
1 artillery and 2 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South Australia
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 39 Sea Zone to India
1 fighter moved from Malaya to India
1 fighter moved from Malaya to IndiaPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 armour, 3 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 93 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour placed in Western Germany
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Egypt : 1 armour, 3 artilleries and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Slovakia Hungary : 3 aaGuns, 1 armour, 7 artilleries, 26 infantry and 1 mech_infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Romania : 1 infantry
Poland : 1 infantry
Germany : 1 aaGun, 4 artilleries, 1 factory_major and 6 infantry
Norway : 4 infantry
Southern Italy : 2 bombers, 1 fighter and 2 tactical_bombers
Bulgaria : 1 flag
Greece : 1 flag, 6 armour, 2 artilleries and 8 infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 34 / 38
Japanese : 38 / 48
Americans : 52 / 78
Chinese : 3 / 3
British : 30 / 33
UK_Pacific : 24 / 29
Italians : 14 / 25
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I shall be away from now until Tuesday, 5/28/13. Have a great holiday weekend!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 artilleries and 5 infantry moved from Karelia to Finland
2 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry and 1 mech_infantry moved from Kansu to Novosibirsk
3 infantry moved from Yenisey to Timguska
3 infantry moved from Yakut S.S.R. to Buryatia
11 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Sikang to Kazakhstan
3 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Russia to Samara
3 mech_infantrys moved from Volgograd to SamaraCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 5 infantry in Finland, round 1 : 5/8 hits
Germans roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Eastern PolandPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 39 / 61
Russians : 41 / 57
Japanese : 38 / 48
Americans : 52 / 78
Chinese : 3 / 3
British : 30 / 33
UK_Pacific : 24 / 29
Italians : 14 / 25
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.842
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
I am back from the Chicago (chess) Open! I will be posting my turn shortly. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
2 battleships and 2 cruisers moved from 19 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Sakha to Amur
1 artillery and 2 infantry moved from Manchuria to AmurCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 carriers, 2 destroyers and 2 submarines moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun and 2 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Jehol
2 infantry moved from Chahar to Suiyuyan
2 artilleries, 2 bombers, 2 fighters, 8 infantry and 2 tactical_bombers moved from Suiyuyan to Shensi
1 aaGun moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
4 fighters and 2 tactical_bombers moved from Kwangtung to 35 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 infantry
Siam : 1 infantry
Manchuria : 1 armour, 1 factory_minor and 2 mech_infantrys
Shensi : 1 flag, 2 artilleries, 2 bombers, 2 fighters, 9 infantry and 2 tactical_bombers
Yunnan : 1 flag, 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 1 aaGun, 2 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 3 artilleries, 2 infantry and 1 mech_infantry
Burma : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 aaGun, 1 armour, 1 artillery and 3 infantry
Siberia : 1 flag
French Indo China : 1 flag, 1 infantry
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 3 transports
19 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 39 / 61
Russians : 40 / 57
Japanese : 50 / 50
Americans : 50 / 78
Chinese : 1 / 3
British : 30 / 33
UK_Pacific : 19 / 29
Italians : 14 / 25
ANZAC : 14 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 1 battleship, 3 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 armour moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 1 : 1/3 hits
Germans roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 1/3 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 1 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
3 mech_infantrys moved from Eastern United States to Central United StatesPlace Units - Americans
1 battleship and 3 submarines placed in 10 Sea Zone
2 submarines and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Americans undo move 3.
1 artillery and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
Americans undo move 4.
1 infantry placed in Central United States
Americans undo move 3.
1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 39 / 61
Russians : 40 / 57
Japanese : 50 / 50
Americans : 52 / 73
Chinese : 1 / 3
British : 30 / 33
UK_Pacific : 19 / 29
Italians : 14 / 25
ANZAC : 14 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.188
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.917
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalProduction/PUs Summary :
Germans : 39 / 61
Russians : 40 / 57
Japanese : 50 / 50
Americans : 52 / 73
Chinese : 1 / 1
British : 30 / 33
UK_Pacific : 19 / 29
Italians : 14 / 25
ANZAC : 14 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.917
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 cruiser, 1 destroyer and 3 submarines moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 artilleries, 1 fighter and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 2 tactical_bombers moved from Persia to Egypt
1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Scotland to United KingdomCombat - British
Battle in Egypt
British attack with 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 1 armour, 3 artilleries and 4 infantry; Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in Egypt, round 1 : 5/12 hits
Italians roll dice for 1 armour, 4 artilleries and 5 infantry in Egypt, round 1 : 2/10 hits
2 infantry owned by the British , 4 infantry owned by the Germans and 1 infantry owned by the Italians lost in Egypt
British roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 3/10 hits
Italians roll dice for 1 armour and 4 artilleries in Egypt, round 2 : 1/5 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 2 artilleries owned by the Germans lost in Egypt
British roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 3 : 4/9 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 armour, 3 artilleries and 4 infantry
Casualties for British: 4 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 aaGun and 3 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 1/4 hits
Italians roll dice for 1 aaGun and 3 infantry in Trans-Jordan, round 1 : 2/3 hits
2 infantry owned by the British and 1 aaGun owned by the Italians lost in Trans-Jordan
1 armour owned by the British and 1 mech_infantry owned by the British retreated to Iraq
Italians win with 3 infantry remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Italians: 1 aaGunNon Combat Move - British
3 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 3 infantry moved from Eastern Persia to Persia
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
2 infantry placed in Quebec
1 transport placed in 106 Sea Zone
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,3,5,3,2,5,3
British collect 30 PUs (2 lost to blockades); end with 38 PUs totalPlace Units - UK_Pacific
3 armour, 2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 3 armour, 2 artilleries and 1 infantryProduction/PUs Summary :
Germans : 39 / 61
Russians : 40 / 57
Japanese : 50 / 50
Americans : 52 / 73
Chinese : 1 / 1
British : 32 / 38
UK_Pacific : 19 / 19
Italians : 12 / 25
ANZAC : 14 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 11 times
3 was rolled 27 times
4 was rolled 23 times
5 was rolled 16 times
6 was rolled 14 times
Average roll : 3.393
Median : 3.000
Variance : 1.658
Standard Deviation : 1.288
Total rolls : 112Null / Other
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.345
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.600
Median : 4.000
Variance : 0.676
Standard Deviation : 0.822
Total rolls : 35Italians Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.345
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.917
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Algeria to Morocco
Italians take Morocco from French
1 armour and 1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber and 1 fighter moved from Alexandria to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 2 artilleries, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 2 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Egypt to Southern Italy
1 aaGun and 1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 cruiser and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 2 armour, 1 harbour, 3 infantry and 1 mech_infantry
Morocco : 1 flag, 1 artillery
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Greece : 1 infantry
92 Sea Zone : 1 destroyer
98 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 39 / 61
Russians : 40 / 57
Japanese : 50 / 50
Americans : 52 / 73
Chinese : 1 / 1
British : 30 / 38
UK_Pacific : 19 / 19
Italians : 15 / 31
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from India to Burma
1 fighter moved from India to Burma
2 fighters moved from India to Burma
1 fighter moved from Malaya to Burma
1 artillery and 2 infantry moved from Northern Territory to South Australia
1 cruiser and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Burma
ANZAC attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 4 fighters and 1 infantry in Burma, round 1 : 3/5 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Burma
ANZAC win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Burma to Tsinghai
2 fighters moved from Burma to IndiaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 39 / 61
Russians : 40 / 57
Japanese : 50 / 50
Americans : 52 / 73
Chinese : 1 / 1
British : 30 / 38
UK_Pacific : 19 / 19
Italians : 15 / 31
ANZAC : 14 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from Scotland to GibraltarNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 39 / 61
Russians : 40 / 57
Japanese : 50 / 50
Americans : 52 / 73
Chinese : 1 / 1
British : 30 / 38
UK_Pacific : 19 / 19
Italians : 15 / 31
ANZAC : 14 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Poland
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 battleship, 1 cruiser and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
4 transports moved from 98 Sea Zone to 99 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Greece to 99 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 99 Sea Zone to 81 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
2 bombers moved from Southern Italy to Anglo Egyptian Sudan
1 bomber moved from Western Germany to Anglo Egyptian SudanCombat - Germans
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 81 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 submarine and 4 transports
French defend with 1 destroyer; British defend with 1 transport
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 submarine and 4 transports remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Anglo Egyptian Sudan
Germans attack with 3 armour, 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 3 fighters, 1 infantry and 2 tactical_bombers
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 3 armour, 1 artillery and 4 infantry
Casualties for French: 1 infantry
Casualties for British: 3 fighters, 1 infantry and 2 tactical_bombersNon Combat Move - Germans
3 bombers moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter moved from Poland to Western Germany
1 fighter moved from Poland to Germany
3 artilleries and 5 infantry moved from Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in France
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Egypt : 3 bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Slovakia Hungary : 3 aaGuns, 2 armour, 9 artilleries, 28 infantry and 2 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Romania : 1 artillery and 3 infantry
Poland : 1 artillery
Germany : 1 aaGun, 4 artilleries, 1 factory_major, 1 fighter and 7 infantry
Norway : 4 infantry
Northern Italy : 1 armour and 1 mech_infantry
Southern Italy : 1 fighter and 2 tactical_bombers
Bulgaria : 1 flag
Greece : 1 flag, 3 armour, 1 artillery and 4 infantry
81 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 4 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 44 / 49
Russians : 35 / 57
Japanese : 50 / 50
Americans : 52 / 73
Chinese : 1 / 1
British : 30 / 38
UK_Pacific : 19 / 19
Italians : 15 / 31
ANZAC : 14 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 3 armour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Baltic States to Belarus
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Novgorod to Belarus
3 artilleries and 4 infantry moved from Finland to Norway
11 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Kansu
1 infantry moved from Timguska to Kansu
2 infantry moved from Timguska to Novosibirsk
2 infantry and 1 mech_infantry moved from Novosibirsk to Kazakhstan
4 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Jehol
3 infantry moved from Volgograd to Caucasus
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 artillery moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Bessarabia to Ukraine
2 armour, 6 artilleries, 18 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Samara to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to TsinghaiCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 : 1/4 hits
Germans roll dice for 1 artillery in Poland, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Jehol
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Jehol, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Jehol, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Romania, round 1 : 3/6 hits
Germans roll dice for 1 artillery and 3 infantry in Romania, round 1 : 0/4 hits
3 infantry owned by the Germans lost in Romania
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Romania, round 2 : 2/6 hits
Germans roll dice for 1 artillery in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Russians attack with 3 artilleries and 4 infantry
Germans defend with 4 infantry
Russians roll dice for 3 artilleries and 4 infantry in Norway, round 1 : 1/7 hits
Germans roll dice for 4 infantry in Norway, round 1 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 3 artilleries and 2 infantry in Norway, round 2 : 4/5 hits
Germans roll dice for 3 infantry in Norway, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Belarus
4 aaGuns moved from Eastern Poland to Belarus
2 aaGuns moved from Yakut S.S.R. to Yenisey
1 tactical_bomber moved from Romania to Caucasus
1 fighter moved from Romania to CaucasusPlace Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
3 armour placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 36 / 49
Russians : 43 / 60
Japanese : 49 / 50
Americans : 52 / 73
Chinese : 2 / 1
British : 30 / 38
UK_Pacific : 19 / 19
Italians : 15 / 31
ANZAC : 14 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 18 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.411
Median : 3.000
Variance : 0.653
Standard Deviation : 0.808
Total rolls : 73Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.455
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.692
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Russians Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.327
Median : 3.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 49 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
1 armour and 1 mech_infantry moved from Yunnan to Malaya
3 artilleries, 2 infantry and 1 mech_infantry moved from Shan State to Malaya
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
2 artilleries, 2 bombers, 2 fighters, 9 infantry and 2 tactical_bombers moved from Shensi to Tsinghai
2 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers moved from Kweichow to Tsinghai
2 fighters and 2 tactical_bombers moved from Yunnan to TsinghaiCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour, 2 artilleries, 2 bombers, 6 fighters, 9 infantry, 4 mech_infantrys and 6 tactical_bombers
ANZAC defend with 2 fighters; Russians defend with 5 infantry; Chinese defend with 1 fighter and 9 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour, 2 artilleries, 2 bombers, 6 fighters, 4 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 9 infantry
Casualties for ANZAC: 2 fighters
Casualties for Russians: 5 infantry
Casualties for Chinese: 1 fighter and 9 infantry
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Battle in Malaya
Japanese attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Java from ANZAC, taking Malaya from UK_Pacific with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Tsinghai to Kweichow
2 fighters and 2 tactical_bombers moved from Tsinghai to ShensiPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs totalTerritory Summary for Japanese :
Shantung : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Kwangsi : 1 artillery and 2 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Manchuria : 1 armour, 1 factory_minor and 2 mech_infantrys
Shensi : 1 flag, 2 fighters, 2 infantry and 2 tactical_bombers
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 2 armour, 2 bombers, 4 fighters, 2 infantry, 4 mech_infantrys and 4 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 2 armour, 2 artilleries and 4 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 armour, 3 artilleries, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
French Indo China : 1 flag
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 2 artilleries and 2 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomberProduction/PUs Summary :
Germans : 36 / 49
Russians : 42 / 60
Japanese : 62 / 62
Americans : 52 / 73
Chinese : 1 / 1
British : 30 / 38
UK_Pacific : 12 / 19
Italians : 15 / 31
ANZAC : 10 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





