13L G40 Andul vs. Entec (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 11 armour and 3 fighters; Remaining resources: 1 PUs;

    Combat Move - Germans
                22 armour moved from Iraq to Egypt
                7 armour moved from France to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux

    Combat - Germans
                Battle in Egypt
                    Germans attack with 22 armour
                    ANZAC defend with 1 bomber; British defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 22 armour in Egypt, round 1 :  13/22 hits
                        British roll dice for 4 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 1 :  5/9 hits
                        3 infantry owned by the British , 4 armour owned by the British , 1 bomber owned by the ANZAC , 5 armour owned by the Germans and 1 artillery owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 17 armour remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 bomber
                    Casualties for Germans: 5 armour
                    Casualties for British: 4 armour, 1 artillery and 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 7 armour and 1 artillery
                    British defend with 2 aaGuns and 1 fighter; Americans defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
                        Germans roll dice for 7 armour and 1 artillery in Normandy Bordeaux, round 1 :  5/8 hits
                        Americans roll dice for 2 aaGuns, 2 armour, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 1 :  3/5 hits
                        2 armour owned by the Germans , 2 armour owned by the Americans , 1 tactical_bomber owned by the Americans , 1 artillery owned by the Germans and 2 aaGuns owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 5 armour in Normandy Bordeaux, round 2 :  2/5 hits
                        Americans roll dice for 2 fighters in Normandy Bordeaux, round 2 :  1/2 hits
                        1 fighter owned by the Americans , 1 armour owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 4 armour remaining. Battle score for attacker is 31
                    Casualties for Germans: 3 armour and 1 artillery
                    Casualties for British: 2 aaGuns and 1 fighter
                    Casualties for Americans: 2 armour, 1 fighter and 1 tactical_bomber

    Non Combat Move - Germans
                4 armour moved from Germany to Denmark
                2 infantry moved from Finland to Norway
                1 artillery and 2 infantry moved from Greece to Albania
                2 armour, 2 fighters and 3 tactical_bombers moved from Kazakhstan to Volgograd
                1 armour moved from Caucasus to Iraq
                1 armour moved from Vologda to Kazakhstan
                1 armour moved from Vologda to Novosibirsk
                1 armour moved from Vologda to Samara
                2 fighters moved from Western Ukraine to Western Germany

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Western Germany
                3 armour placed in France
                2 fighters placed in Ukraine
                2 armour and 1 fighter placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 75 PUs; end with 76 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs

    Territory Summary for Germans :

    Korea : 1 fighter and 1 tactical_bomber
        Kazakhstan : 1 flag, 1 armour
        Egypt : 1 flag, 1 airfield, 17 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 4 armour, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Western Germany : 1 airfield, 3 armour, 1 factory_minor, 2 fighters and 1 harbour
        Germany : 2 armour, 1 factory_minor and 1 fighter
        Norway : 6 infantry
        Denmark : 7 armour
        Albania : 1 artillery and 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 2 fighters
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 armour
        Vologda : 1 flag
        Volgograd : 1 flag, 5 armour, 1 factory_minor, 2 fighters and 3 tactical_bombers
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 2 armour
        Smolensk : 1 flag
        Samara : 1 flag, 1 armour
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 75 / 110
        Russians : 0 / 0
        Japanese : 21 / 22
        Americans : 54 / 86
        Chinese : 23 / 29
        British : 28 / 62
        UK_Pacific : 25 / 30
        Italians : 12 / 17
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 75 / 110
        Russians : 0 / 0
        Japanese : 21 / 22
        Americans : 54 / 86
        Chinese : 23 / 29
        British : 28 / 62
        UK_Pacific : 25 / 30
        Italians : 12 / 17
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 cruiser and 1 destroyer; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 battleship, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        Japanese roll dice for 1 battleship, 1 cruiser, 4 fighters and 2 tactical_bombers in 17 Sea Zone, round 1 :  8/8 hits
                        ANZAC roll dice for 2 fighters in 17 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        ANZAC roll dice for 1 carrier, 1 cruiser and 2 transports in 17 Sea Zone, round 1 :  1/2 hits
                        2 transports owned by the ANZAC , 1 cruiser owned by the ANZAC , 1 carrier owned by the ANZAC , 1 fighter owned by the Japanese , 1 submarine owned by the Japanese and 2 fighters owned by the ANZAC lost in 17 Sea Zone
                    Japanese win, taking 17 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Japanese: 1 fighter and 1 submarine
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 2 transports

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Novosibirsk to Kazakhstan

    Place Units - Japanese
                1 cruiser and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 21 PUs; end with 23 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Korea : 1 aaGun, 1 armour, 4 artilleries and 7 infantry
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 infantry
        Buryatia : 1 flag
        Central Mongolia : 1 flag
        17 Sea Zone : 1 battleship and 1 cruiser
        6 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 2 tactical_bombers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 75 / 110
        Russians : 0 / 0
        Japanese : 21 / 23
        Americans : 54 / 86
        Chinese : 23 / 29
        British : 28 / 62
        UK_Pacific : 25 / 30
        Italians : 12 / 17
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Shantung to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                5 infantry moved from Midway to 25 Sea Zone
                5 artilleries moved from Midway to 25 Sea Zone
                5 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 5 infantry and 5 transports moved from 25 Sea Zone to 6 Sea Zone
                5 infantry moved from 6 Sea Zone to Japan
                5 artilleries moved from 6 Sea Zone to Japan
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                3 infantry moved from 95 Sea Zone to Southern Italy
                1 bomber moved from Eastern United States to 92 Sea Zone

  • '20 '19 '18 '17 '16

    Need OOL for Sz 6


  • dmg to cv,bb. Sink ss,dd,ca,cv,bb,tacs,figs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Shantung to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                5 infantry moved from Midway to 25 Sea Zone
                5 artilleries moved from Midway to 25 Sea Zone
                5 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 5 infantry and 5 transports moved from 25 Sea Zone to 6 Sea Zone
                5 infantry moved from 6 Sea Zone to Japan
                5 artilleries moved from 6 Sea Zone to Japan
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                3 infantry moved from 95 Sea Zone to Southern Italy
                1 bomber moved from Eastern United States to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Southern Italy
                    Americans attack with 3 infantry
                    Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 3 infantry in Southern Italy, round 1 :  0/3 hits
                        Italians roll dice for 1 aaGun and 3 infantry in Southern Italy, round 1 :  1/3 hits
                        1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 2 infantry in Southern Italy, round 2 :  0/2 hits
                        Italians roll dice for 1 aaGun and 3 infantry in Southern Italy, round 2 :  0/3 hits
                        Americans roll dice for 2 infantry in Southern Italy, round 3 :  0/2 hits
                        Italians roll dice for 1 aaGun and 3 infantry in Southern Italy, round 3 :  1/3 hits
                        1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 infantry in Southern Italy, round 4 :  0/1 hits
                        Italians roll dice for 1 aaGun and 3 infantry in Southern Italy, round 4 :  3/3 hits
                        1 infantry owned by the Americans lost in Southern Italy
                    Italians win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Americans: 3 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 3 bombers, 2 cruisers, 3 destroyers and 5 transports
                    Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 2 tactical_bombers and 2 transports
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 3 bombers, 2 cruisers, 3 destroyers and 5 transports in 6 Sea Zone, round 1 :  4/9 hits
                    Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 1 :  6/12 hits
                        2 destroyers owned by the Americans , 2 cruisers owned by the Americans and 2 bombers owned by the Americans lost in 6 Sea Zone
                    1 battleship owned by the Americans , 1 destroyer owned by the Americans and 5 transports owned by the Americans retreated to 16 Sea Zone
                    Japanese win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -64
                    Casualties for Americans: 2 bombers, 2 cruisers and 2 destroyers
                    2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 cruiser moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from 92 Sea Zone to Gibraltar
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from 6 Sea Zone to Iwo Jima

    Place Units - Americans
                2 artilleries and 2 infantry placed in Western United States
                1 carrier, 3 destroyers and 2 transports placed in 10 Sea Zone
                1 fighter placed in Central United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 bomber
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 1 harbour
        25 Sea Zone : 1 cruiser
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 3 destroyers and 2 transports
        16 Sea Zone : 5 artilleries, 1 battleship, 1 destroyer, 5 infantry and 5 transports
        Central United States : 1 factory_major, 1 fighter and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 2 artilleries, 1 bomber and 2 infantry
        95 Sea Zone : 2 transports
        101 Sea Zone : 1 destroyer
        Brazil : 1 flag
        91 Sea Zone : 1 carrier and 2 transports
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 75 / 110
        Russians : 0 / 0
        Japanese : 21 / 23
        Americans : 54 / 79
        Chinese : 23 / 29
        British : 28 / 62
        UK_Pacific : 25 / 30
        Italians : 12 / 17
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries and 3 infantry moved from Jehol to Manchuria

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 2 infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 2 artilleries and 10 infantry
        Kansu : 2 artilleries and 7 infantry
        Tsinghai : 3 artilleries, 1 fighter and 8 infantry
        Sikang : 4 artilleries and 11 infantry

    Production/PUs Summary :

    Germans : 75 / 110
        Russians : 0 / 0
        Japanese : 21 / 23
        Americans : 54 / 79
        Chinese : 23 / 29
        British : 28 / 62
        UK_Pacific : 25 / 30
        Italians : 12 / 17
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    Need Scramble for 112


  • No Scramble

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British buy 3 armour, 4 artilleries, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                4 artilleries moved from United Kingdom to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 artilleries, 1 battleship, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                4 artilleries moved from 112 Sea Zone to Denmark
                4 infantry moved from 112 Sea Zone to Denmark
                1 fighter moved from United Kingdom to 112 Sea Zone
                2 bombers moved from United Kingdom to Denmark
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 fighter moved from Sikang to Kazakhstan
                1 infantry moved from Jehol to Buyant-Uhaa
                      UK_Pacific take Buyant-Uhaa from Japanese

    Combat - British
                Battle in Kazakhstan
                    British attack with 2 armour, 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 infantry; Germans defend with 1 armour
                        British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 1 :  2/5 hits
                        Germans roll dice for 1 armour and 1 infantry in Kazakhstan, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Germans: 1 armour
                Battle in Denmark
                    British attack with 4 artilleries, 2 bombers and 4 infantry
                    Germans defend with 7 armour
                        British roll dice for 1 battleship in Denmark, round 1 :  1/1 hits
                        British roll dice for 4 artilleries, 2 bombers and 4 infantry in Denmark, round 1 :  3/10 hits
                        Germans roll dice for 7 armour in Denmark, round 1 :  5/7 hits
                        4 infantry owned by the British , 4 armour owned by the Germans and 1 artillery owned by the British lost in Denmark
                        British roll dice for 3 artilleries and 2 bombers in Denmark, round 2 :  2/5 hits
                        Germans roll dice for 3 armour in Denmark, round 2 :  0/3 hits
                        2 armour owned by the Germans lost in Denmark
                        British roll dice for 3 artilleries and 2 bombers in Denmark, round 3 :  4/5 hits
                        Germans roll dice for 1 armour in Denmark, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Denmark
                    British win, taking Denmark from Germans with 3 artilleries and 2 bombers remaining. Battle score for attacker is 26
                    Casualties for Germans: 7 armour
                    Casualties for British: 1 artillery and 4 infantry

    Non Combat Move - British
                2 bombers moved from Denmark to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 fighter moved from Kazakhstan to West India
                1 aaGun moved from Tsinghai to Kazakhstan
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                3 armour and 3 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Shantung to Jehol
                1 aaGun moved from Shantung to Jehol

    Place Units - British
                4 artilleries and 4 infantry placed in United Kingdom
                2 destroyers placed in 110 Sea Zone
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                3 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 3 armour and 3 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Jehol : 1 aaGun and 1 infantry
        India : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Kazakhstan : 1 flag, 1 aaGun, 2 armour and 2 mech_infantrys
        Java : 1 flag
        Sumatra : 1 flag
        20 Sea Zone : 1 flag
        Buyant-Uhaa : 1 flag, 1 infantry
        West India : 1 fighter
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun
        United Kingdom : 2 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Anglo Egyptian Sudan : 1 infantry
        Denmark : 1 flag, 3 artilleries
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 flag
        112 Sea Zone : 1 battleship and 4 transports
        113 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        109 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 3 armour and 3 mech_infantrys
        81 Sea Zone : 1 destroyer and 1 transport
        Persia : 1 flag
        110 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 72 / 110
        Russians : 0 / 0
        Japanese : 21 / 23
        Americans : 54 / 79
        Chinese : 23 / 29
        British : 31 / 31
        UK_Pacific : 25 / 30
        Italians : 12 / 17
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 armour and 2 artilleries moved from Western Germany to Denmark
                1 bomber moved from Greece to Denmark

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 95 Sea Zone
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 1 :  0/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Denmark
                    Italians attack with 1 armour, 2 artilleries and 1 bomber
                    British defend with 3 artilleries
                        Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Denmark, round 1 :  2/4 hits
                        British roll dice for 3 artilleries in Denmark, round 1 :  0/3 hits
                        2 artilleries owned by the British lost in Denmark
                        Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Denmark, round 2 :  3/4 hits
                        British roll dice for 1 artillery in Denmark, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Denmark
                    Italians win, taking Denmark from British with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 12
                    Casualties for British: 3 artilleries

    Non Combat Move - Italians
                1 bomber moved from Denmark to Germany

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery
        Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Germany : 1 bomber
        Denmark : 1 armour and 2 artilleries
        Northern Italy : 1 aaGun, 1 factory_minor and 6 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 74 / 110
        Russians : 0 / 0
        Japanese : 21 / 23
        Americans : 54 / 79
        Chinese : 23 / 29
        British : 29 / 31
        UK_Pacific : 25 / 30
        Italians : 12 / 24
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 17 Sea Zone
                Battle in 17 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 battleship and 1 cruiser
                        ANZAC roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in 17 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in 17 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 17 Sea Zone
                    Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 bomber moved from New South Wales to Caroline Islands
                1 bomber moved from Malaya to Philippines

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 bomber placed in New South Wales
                ANZAC undo move 2.
                ANZAC undo move 2.
                1 artillery and 1 infantry placed in Queensland
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 bomber
        Iwo Jima : 1 flag, 1 artillery and 3 infantry
        Formosa : 1 flag
        Siam : 1 flag
        Manchuria : 2 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
        Philippines : 1 bomber
        Celebes : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 transport
        35 Sea Zone : 1 flag
        54 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 74 / 110
        Russians : 0 / 0
        Japanese : 21 / 23
        Americans : 54 / 79
        Chinese : 23 / 29
        British : 29 / 31
        UK_Pacific : 25 / 30
        Italians : 12 / 24
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Libya : 1 flag
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 74 / 110
        Russians : 0 / 0
        Japanese : 21 / 23
        Americans : 54 / 79
        Chinese : 23 / 29
        British : 29 / 31
        UK_Pacific : 25 / 30
        Italians : 12 / 24
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Good game Entek.  I won with the VC’s

  • '20 '19 '18 '17 '16

    Yeah, good game.  I messed up when I didn’t block Egypt and let you get a clear path with Italy for those 22 tanks!  I was really surprised that I was able to hold out so long after Russia fell!

    Want to go again?  I am going to be off Friday-Monday, but we could start up on Tuesday.


  • Sure I will take a fighter in Egypt.

  • '20 '19 '18 '17 '16

    Will do.  Starting a new thread!

  • '20 '19 '18 '17 '16

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