I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Territory Summary for Chinese :
Shensi : 3 infantry
Kansu : 4 infantry
Tsinghai : 1 fighter and 4 infantry
Production/PUs Summary :
Germans : 45 / 58
Russians : 32 / 41
Japanese : 35 / 43
Americans : 54 / 79
Chinese : 3 / 4
British : 32 / 38
UK_Pacific : 21 / 23
Italians : 19 / 31
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Combat Move - British
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 20 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 20 infantry moved from India to Burma
Combat - British
Battle in Iraq
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 1 : 2/2 hits
Japanese roll dice for 1 artillery in Iraq, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
4 aaGuns moved from India to Burma
Place Units - British
1 fighter and 2 transports placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,4,6,5,6,1,3,1,3,2,1,2,3,5,5,1,1,6,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 27 PUs (5 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
2 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Yunnan : 1 mech_infantry
Burma : 4 aaGuns, 1 artillery and 20 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flag
Belgian Congo : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 armour, 4 fighters, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
106 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Eastern Persia : 1 flag, 2 armour and 2 mech_infantrys
71 Sea Zone : 1 battleship, 1 carrier and 2 destroyers
83 Sea Zone : 1 infantry and 1 transport
Brazil : 1 flag, 2 infantry
Persia : 1 flag
Production/PUs Summary :
Germans : 45 / 58
Russians : 32 / 41
Japanese : 32 / 43
Americans : 54 / 79
Chinese : 6 / 4
British : 32 / 27
UK_Pacific : 21 / 26
Italians : 19 / 31
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.119
Median : 3.000
Variance : 0.683
Standard Deviation : 0.826
Total rolls : 42
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.120
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25
British Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Greece to Egypt
1 artillery, 1 fighter and 1 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Greece to Egypt
1 artillery, 1 fighter and 1 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
French defend with 1 infantry; Russians defend with 1 infantry; British defend with 2 armour, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 2/2 hits
Italians roll dice for 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 1 : 3/10 hits
British roll dice for 2 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 1 : 5/10 hits
2 infantry owned by the British , 1 infantry owned by the Russians , 1 infantry owned by the French , 1 artillery owned by the Italians , 1 mech_infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
1 artillery retreated to Alexandria
British win with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 4 infantry
Non Combat Move - Italians
2 bombers moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
2 armour and 2 infantry moved from Bulgaria to Greece
2 infantry moved from Bulgaria to Greece
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.455
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22
British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
Place Units - ANZAC
2 bombers and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Burma : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns and 4 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery, 1 fighter and 3 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 45 / 58
Russians : 32 / 41
Japanese : 32 / 43
Americans : 54 / 79
Chinese : 6 / 4
British : 32 / 27
UK_Pacific : 21 / 26
Italians : 19 / 25
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
French Guiana : 1 infantry
Production/PUs Summary :
Germans : 45 / 58
Russians : 32 / 41
Japanese : 32 / 43
Americans : 54 / 79
Chinese : 6 / 4
British : 32 / 27
UK_Pacific : 21 / 26
Italians : 19 / 25
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to Alexandria
1 tactical_bomber moved from Western Germany to Alexandria
1 armour and 1 mech_infantry moved from Romania to Ukraine
Germans take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 armour and 3 infantry moved from Baltic States to Belarus
4 artilleries and 5 infantry moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Belarus
2 infantry moved from Romania to Bessarabia
3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 armour moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to Alexandria
1 armour moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
5 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to Alexandria
1 tactical_bomber moved from Western Germany to Alexandria
1 armour and 1 mech_infantry moved from Romania to Ukraine
Germans take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 armour and 3 infantry moved from Baltic States to Belarus
4 artilleries and 5 infantry moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Belarus
2 infantry moved from Romania to Bessarabia
3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 armour moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to Alexandria
1 armour moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
5 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 8 armour, 4 artilleries, 3 bombers, 2 fighters, 9 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery and 9 infantry
AA guns fire in Belarus : 1/3 hits
1 fighter owned by the Germans lost in Belarus
Germans roll dice for 8 armour, 4 artilleries, 3 bombers, 1 fighter, 9 infantry and 1 tactical_bomber in Belarus, round 1 : 7/26 hits
Russians roll dice for 1 aaGun, 1 artillery and 9 infantry in Belarus, round 1 : 3/10 hits
6 infantry owned by the Russians , 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 8 armour, 4 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 13/23 hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 4 artilleries, 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter and 4 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 9 infantry
Battle in Bryansk
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 1 : 1/5 hits
Russians roll dice for 1 artillery in Bryansk, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 7 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 7 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 1 : 3/10 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 7 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
3 bombers, 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
3 aaGuns moved from Eastern Poland to Belarus
3 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
2 infantry placed in France
4 infantry placed in Germany
2 bombers placed in Western Germany
Germans undo move 4.
2 bombers placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Production/PUs Summary :
Germans : 49 / 59
Russians : 28 / 41
Japanese : 32 / 43
Americans : 54 / 79
Chinese : 6 / 4
British : 32 / 27
UK_Pacific : 21 / 26
Italians : 19 / 25
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.855
Median : 4.000
Variance : 1.378
Standard Deviation : 1.174
Total rolls : 83
Germans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.859
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 64
Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.842
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Russians
Russians buy 4 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour and 3 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 artillery and 4 infantry moved from Tsinghai to Sikang
3 infantry moved from Siberia to Soviet Far East
3 infantry moved from Buryatia to Amur
2 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Russians
Russians buy 4 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour and 3 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 artillery and 4 infantry moved from Tsinghai to Sikang
3 infantry moved from Siberia to Soviet Far East
3 infantry moved from Buryatia to Amur
2 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
Combat - Russians
Battle in Sikang
Russians attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Sikang, round 1 : 3/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 1 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 1 : 3/7 hits
Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Novgorod, round 1 : 3/6 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 1/3 hits
1 armour owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
retreated to Novgorod
Germans win with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 3 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Soviet Far East, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Vologda
2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Smolensk to Archangel
2 aaGuns, 2 artilleries and 3 infantry moved from Smolensk to Russia
2 infantry moved from Russia to Vologda
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Sikang : 1 artillery and 2 infantry
Soviet Far East : 3 infantry
Amur : 3 infantry
Olgiy : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Bryansk : 1 artillery and 1 infantry
Rostov : 1 mech_infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 15 infantry and 3 mech_infantrys
Novosibirsk : 1 armour and 2 mech_infantrys
Vologda : 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Volgograd : 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
Smolensk : 1 infantry
127 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 48 / 59
Russians : 30 / 36
Japanese : 30 / 43
Americans : 54 / 79
Chinese : 7 / 4
British : 32 / 27
UK_Pacific : 21 / 26
Italians : 19 / 25
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 10 times
Average roll : 3.200
Median : 3.000
Variance : 1.897
Standard Deviation : 1.377
Total rolls : 40
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
Russians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.080
Median : 2.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 artilleries and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Buyant-Uhaa to Amur
1 armour moved from Manchuria to Korea
1 bomber moved from Japan to Amur
2 mech_infantrys moved from Shantung to 19 Sea Zone
2 mech_infantrys and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from 36 Sea Zone to Kwangsi
1 armour moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 bomber moved from Kweichow to Kwangsi
1 artillery and 7 infantry moved from Szechwan to Sikang
1 bomber moved from Kweichow to Sikang
3 armour, 1 artillery and 9 infantry moved from Suiyuyan to Kansu
2 fighters and 5 tactical_bombers moved from Chahar to Shensi
1 mech_infantry moved from Hopei to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Sikang
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 2 tactical_bombers and 3 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Alexandria
1 fighter moved from 81 Sea Zone to Alexandria
Combat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in Sikang, round 1 : 2/13 hits
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber in Sikang, round 2 : 5/12 hits
Chinese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry and 5 tactical_bombers in Shensi, round 1 : 5/8 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kansu
Japanese attack with 3 armour, 1 artillery and 9 infantry
Chinese defend with 4 infantry
Japanese roll dice for 3 armour, 1 artillery and 9 infantry in Kansu, round 1 : 2/13 hits
Chinese roll dice for 4 infantry in Kansu, round 1 : 3/4 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 3 armour, 1 artillery and 6 infantry in Kansu, round 2 : 4/10 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Korea
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Korea, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kwangsi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Amur, round 1 : 1/4 hits
Russians roll dice for 3 infantry in Amur, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery and 1 bomber in Amur, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Amur to Kweichow
1 bomber moved from Sikang to Szechwan
3 fighters and 1 tactical_bomber moved from Sikang to Szechwan
1 bomber moved from Kwangsi to Szechwan
2 fighters and 5 tactical_bombers moved from Shensi to Szechwan
2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Shantung
7 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 2.
Japanese undo move 1.
10 infantry placed in Japan
3 artilleries placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,6,5,3,6,6,5,5
Japanese collect 31 PUs (8 lost to blockades); end with 32 PUs total
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 26 times
6 was rolled 15 times
Average roll : 3.558
Median : 4.000
Variance : 0.866
Standard Deviation : 0.931
Total rolls : 113
Null / Other
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.600
Median : 5.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10
Japanese Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 21 times
6 was rolled 9 times
Average roll : 3.570
Median : 4.000
Variance : 1.321
Standard Deviation : 1.149
Total rolls : 79
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.059
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 3 bombers, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 infantry moved from Iwo Jima to 17 Sea Zone
4 fighters moved from 6 Sea Zone to Kiangsu
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Kiangsu
1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 18 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 3 bombers, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 infantry moved from Iwo Jima to 17 Sea Zone
4 fighters moved from 6 Sea Zone to Kiangsu
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Kiangsu
1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 18 Sea Zone
Combat - Americans
Battle in Korea
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 1 : 1/4 hits
Japanese roll dice for 1 armour in Korea, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 carrier, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans roll dice for 1 bomber in 97 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier and 1 transport in 97 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 carrier and 1 transport in 97 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 23
Casualties for Italians: 1 carrier and 1 transport
Battle in Kiangsu
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 1 factory_minor
Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 1 : 7/8 hits
Japanese roll dice for 3 artilleries in Kiangsu, round 1 : 0/3 hits
3 artilleries owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 battleship, 2 carriers and 1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 bomber and 1 fighter moved from Hawaiian Islands to Iwo Jima
2 bombers moved from Western United States to Iwo Jima
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 97 Sea Zone to Malta
Place Units - Americans
4 submarines and 2 transports placed in 101 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 3 bombers and 1 fighter
Korea : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Kiangsu : 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 4 infantry
Midway : 1 airfield
19 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
7 Sea Zone : 2 destroyers and 1 submarine
6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Central United States : 1 factory_major, 3 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malta : 1 bomber
Morocco : 1 flag
Algeria : 1 flag, 1 artillery and 1 infantry
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 4 submarines and 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 59
Russians : 25 / 36
Japanese : 33 / 32
Americans : 58 / 83
Chinese : 6 / 4
British : 32 / 27
UK_Pacific : 21 / 26
Italians : 18 / 25
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kiangsu
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Territory Summary for Chinese :
Kiangsu : 1 flag, 1 fighter and 1 infantry
Shensi : 2 infantry
Tsinghai : 2 infantry
Production/PUs Summary :
Germans : 48 / 59
Russians : 25 / 36
Japanese : 33 / 32
Americans : 58 / 83
Chinese : 6 / 7
British : 32 / 27
UK_Pacific : 21 / 26
Italians : 18 / 25
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
British take Iraq from Japanese
10 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
4 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 carrier and 2 destroyers moved from 71 Sea Zone to 58 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - British
British buy 1 armour, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
British take Iraq from Japanese
10 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
4 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 carrier and 2 destroyers moved from 71 Sea Zone to 58 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
Combat - British
Non Combat Move - British
2 fighters moved from Gibraltar to United Kingdom
2 fighters moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
6 infantry moved from Burma to India
4 aaGuns moved from Burma to Yunnan
2 armour and 2 mech_infantrys moved from India to Eastern Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 submarine and 1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,2
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 armour and 2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 2 fighters
Territory Summary for British, UK_Pacific :
Yunnan : 4 aaGuns, 1 artillery and 10 infantry
Shan State : 4 infantry
India : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flag
58 Sea Zone : 1 battleship, 1 carrier and 2 destroyers
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
86 Sea Zone : 2 infantry and 1 transport
109 Sea Zone : 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports
Iraq : 1 flag, 2 armour and 2 mech_infantrys
Eastern Persia : 1 flag, 2 armour and 2 mech_infantrys
Brazil : 1 flag, 1 infantry
Persia : 1 flag
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 48 / 59
Russians : 25 / 36
Japanese : 31 / 32
Americans : 58 / 83
Chinese : 6 / 7
British : 34 / 31
UK_Pacific : 21 / 26
Italians : 18 / 25
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.567
Median : 3.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30
Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14