13L G40 Andul vs. Entec (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 cruisers and 3 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                6 infantry moved from France to Southern France

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 2 cruisers and 3 submarines
                    French defend with 1 destroyer; British defend with 1 battleship, 1 destroyer and 1 transport
                        Italians roll dice for 3 submarines in 98 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the British
                        Italians roll dice for 1 bomber and 2 cruisers in 98 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 battleship, 2 destroyers and 1 transport in 98 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 bomber and 2 cruisers in 98 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 battleship, 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  1/2 hits
                        1 transport owned by the British , 1 submarine owned by the Italians , 1 battleship owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win with 1 bomber, 2 cruisers and 1 submarine remaining. Battle score for attacker is 31
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 battleship, 1 destroyer and 1 transport
                    Casualties for Italians: 2 submarines
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery and 7 infantry
                    British defend with 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery and 7 infantry in Southern France, round 1 :  2/9 hits
                        British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Southern France, round 1 :  2/6 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 armour, 1 artillery and 5 infantry in Southern France, round 2 :  0/7 hits
                        British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Southern France, round 2 :  0/4 hits
                        Italians roll dice for 1 armour, 1 artillery and 5 infantry in Southern France, round 3 :  2/7 hits
                        British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Southern France, round 3 :  4/4 hits
                        2 infantry owned by the British and 4 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 4 :  3/3 hits
                        British roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 :  0/2 hits
                        1 armour owned by the British and 1 mech_infantry owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 armour, 4 infantry and 1 mech_infantry
                    Casualties for Italians: 6 infantry
                Battle in Gibraltar

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                2 artilleries moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Northern Italy : 2 aaGuns, 3 artilleries and 1 factory_minor
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 transport
        92 Sea Zone : 1 transport
        98 Sea Zone : 1 flag, 2 cruisers and 1 submarine

    Production/PUs Summary :

    Germans : 62 / 0
        Russians : 2 / 0
        Japanese : 22 / 25
        Americans : 58 / 83
        Chinese : 23 / 29
        British : 36 / 142
        UK_Pacific : 25 / 30
        Italians : 11 / 21
        ANZAC : 15 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 bombers moved from India to 98 Sea Zone

    Combat - ANZAC
                Battle in 98 Sea Zone
                    ANZAC attack with 2 bombers
                    Italians defend with 2 cruisers and 1 submarine
                    1 submarine owned by the Italians Submerged
                        ANZAC roll dice for 2 bombers in 98 Sea Zone, round 1 :  2/2 hits
                        Italians roll dice for 2 cruisers in 98 Sea Zone, round 1 :  1/2 hits
                        1 bomber owned by the ANZAC and 2 cruisers owned by the Italians lost in 98 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 bomber
                    Casualties for Italians: 2 cruisers

    Non Combat Move - ANZAC
                1 bomber moved from 98 Sea Zone to Egypt
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Queensland to 54 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from New South Wales to New Guinea
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                2 infantry moved from Jehol to Manchuria

    Place Units - ANZAC
                1 artillery and 1 bomber placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Siam : 1 flag
        Manchuria : 2 infantry
        Queensland : 1 aaGun, 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
        New Guinea : 2 fighters
        Philippines : 1 artillery and 1 infantry
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 submarine
        35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 infantry and 2 transports
        62 Sea Zone : 1 transport
        Egypt : 1 bomber
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 0
        Russians : 2 / 0
        Japanese : 22 / 25
        Americans : 58 / 83
        Chinese : 23 / 29
        British : 36 / 142
        UK_Pacific : 25 / 30
        Italians : 11 / 21
        ANZAC : 15 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French
                3 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Scotland to United Kingdom

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Libya : 1 flag
        Iraq : 3 infantry

    Production/PUs Summary :

    Germans : 62 / 0
        Russians : 2 / 0
        Japanese : 22 / 25
        Americans : 58 / 83
        Chinese : 23 / 29
        British : 36 / 142
        UK_Pacific : 25 / 30
        Italians : 11 / 21
        ANZAC : 15 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Combat Move - Germans
                2 fighters moved from France to Germany
                3 armour moved from Western Germany to Denmark
                6 armour moved from Western Germany to Germany
                12 armour moved from Northwest Persia to Iraq
                15 armour moved from Caucasus to Northwest Persia
                15 armour moved from Northwest Persia to Iraq
                2 bombers moved from Kazakhstan to Iraq

    Combat - Germans
                Battle in Denmark
                    Germans attack with 3 armour
                    Americans defend with 1 infantry
                        Germans roll dice for 3 armour in Denmark, round 1 :  2/3 hits
                        Americans roll dice for 1 infantry in Denmark, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Germany
                    Germans attack with 6 armour and 2 fighters
                    British defend with 2 artilleries, 1 factory_minor and 1 infantry
                        Germans roll dice for 6 armour and 2 fighters in Germany, round 1 :  2/8 hits
                        British roll dice for 2 artilleries and 1 infantry in Germany, round 1 :  2/3 hits
                        1 infantry owned by the British , 2 armour owned by the Germans and 1 artillery owned by the British lost in Germany
                        Germans roll dice for 4 armour and 2 fighters in Germany, round 2 :  3/6 hits
                        British roll dice for 1 artillery in Germany, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Germany
                    Germans win, taking Germany from British with 4 armour and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 armour
                    Casualties for British: 2 artilleries and 1 infantry
                Battle in Iraq
                    Germans attack with 27 armour and 2 bombers
                    ANZAC defend with 1 infantry; French defend with 3 infantry; British defend with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                        Germans roll dice for 27 armour and 2 bombers in Iraq, round 1 :  17/29 hits
                        Russians roll dice for 1 armour, 1 fighter, 6 infantry and 1 mech_infantry in Iraq, round 1 :  5/9 hits
                        2 infantry owned by the British , 3 infantry owned by the French , 1 armour owned by the British , 1 infantry owned by the ANZAC , 5 armour owned by the Germans , 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Iraq
                    Germans win, taking Iraq from Russians with 22 armour and 2 bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 5 armour
                    Casualties for French: 3 infantry
                    Casualties for British: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry

    Non Combat Move - Germans
                2 bombers moved from Iraq to Kazakhstan
                1 aaGun moved from Caucasus to Kazakhstan
                3 armour moved from Russia to Kazakhstan
                3 armour moved from Ukraine to Caucasus
                3 armour moved from Volgograd to Kazakhstan
                3 armour moved from Novgorod to Vologda
                2 fighters moved from Germany to Western Ukraine
                2 infantry moved from Karelia to Finland

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs

    Territory Summary for Germans :

    Korea : 1 fighter and 1 tactical_bomber
        Kazakhstan : 1 flag, 1 aaGun, 8 armour, 2 bombers, 2 fighters and 3 tactical_bombers
        France : 1 flag, 1 airfield, 10 armour, 2 artilleries and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_minor and 1 harbour
        Germany : 4 armour and 1 factory_minor
        Norway : 4 infantry
        Denmark : 3 armour
        Holland Belgium : 1 artillery
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 2 fighters
        Novosibirsk : 1 flag
        Vologda : 1 flag, 3 armour
        Volgograd : 1 flag, 1 factory_minor
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 3 armour
        Smolensk : 1 flag
        Samara : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 artillery and 2 infantry
        Iraq : 1 flag, 22 armour
        Northwest Persia : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 infantry
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 0 / 0
        Japanese : 22 / 25
        Americans : 56 / 83
        Chinese : 23 / 29
        British : 31 / 142
        UK_Pacific : 25 / 30
        Italians : 11 / 21
        ANZAC : 15 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 0 / 0
        Japanese : 22 / 25
        Americans : 56 / 83
        Chinese : 23 / 29
        British : 31 / 142
        UK_Pacific : 25 / 30
        Italians : 11 / 21
        ANZAC : 15 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese
                2 battleships, 3 carriers, 2 cruisers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from Timguska to Novosibirsk

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 22 PUs; end with 22 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Korea : 1 aaGun, 1 armour, 4 artilleries and 7 infantry
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Central Mongolia : 1 flag
        6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 3 submarines, 2 tactical_bombers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Novosibirsk : 1 infantry

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 0 / 0
        Japanese : 22 / 22
        Americans : 56 / 83
        Chinese : 23 / 29
        British : 31 / 142
        UK_Pacific : 25 / 30
        Italians : 11 / 21
        ANZAC : 15 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 bomber, 1 cruiser, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from Brazil to 86 Sea Zone
                3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to France
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                3 armour, 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber moved from Normandy Bordeaux to France

    Combat - Americans
                Battle in France
                    Americans attack with 3 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 10 armour, 2 artilleries and 1 factory_minor
                        Americans roll dice for 3 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in France, round 1 :  5/10 hits
                        Germans roll dice for 10 armour and 2 artilleries in France, round 1 :  9/12 hits
                        2 fighters owned by the Americans , 2 artilleries owned by the Americans , 3 armour owned by the Germans , 3 armour owned by the Americans , 2 infantry owned by the Americans and 2 artilleries owned by the Germans lost in France
                    retreated to France
                    Germans win with 7 armour remaining. Battle score for attacker is -26
                    Casualties for Germans: 3 armour and 2 artilleries
                    Casualties for Americans: 3 armour, 2 artilleries, 2 fighters and 2 infantry
                Battle in Western Germany
                Battle in Gibraltar
                    Americans attack with 3 infantry
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 3 infantry in Gibraltar, round 1 :  0/3 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 1 :  0/1 hits
                        Americans roll dice for 3 infantry in Gibraltar, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Western Germany from Germans, taking Gibraltar from Italians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 tactical_bomber moved from France to Normandy Bordeaux
                1 destroyer moved from 22 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to Midway
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 5 transports moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                2 armour and 1 fighter placed in Normandy Bordeaux
                2 transports placed in 101 Sea Zone
                2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
                1 cruiser placed in 10 Sea Zone
                1 armour and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Shantung : 2 bombers
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 5 artilleries, 1 bomber, 1 harbour and 5 infantry
        25 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 5 transports
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 cruiser
        16 Sea Zone : 1 destroyer
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 3 infantry
        Normandy Bordeaux : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        112 Sea Zone : 1 transport
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 2 transports
        110 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 66 / 97
        Russians : 0 / 0
        Japanese : 22 / 22
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 31 / 142
        UK_Pacific : 25 / 30
        Italians : 11 / 21
        ANZAC : 15 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                British buy 3 armour, 2 artilleries, 1 battleship, 2 bombers, 1 destroyer, 1 fighter and 4 transports; Remaining resources: 26 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                      British take Turkmenistan from Germans
                3 mech_infantrys moved from Sikang to Kazakhstan
                2 armour, 1 artillery and 5 infantry moved from Tsinghai to Kazakhstan
                1 fighter moved from India to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 4 armour, 1 artillery, 1 fighter, 5 infantry and 5 mech_infantrys
                    Germans defend with 1 aaGun, 8 armour, 2 bombers, 2 fighters and 3 tactical_bombers
                        AA guns fire in Kazakhstan :  0/1 hits
                        British roll dice for 4 armour, 1 artillery, 1 fighter, 5 infantry and 5 mech_infantrys in Kazakhstan, round 1 :  5/16 hits
                        Germans roll dice for 1 aaGun, 8 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Kazakhstan, round 1 :  6/15 hits
                        5 infantry owned by the British , 2 bombers owned by the Germans , 2 armour owned by the Germans , 1 mech_infantry owned by the British and 1 aaGun owned by the Germans lost in Kazakhstan
                        British roll dice for 4 armour, 1 artillery, 1 fighter and 4 mech_infantrys in Kazakhstan, round 2 :  4/10 hits
                        Germans roll dice for 6 armour, 2 fighters and 3 tactical_bombers in Kazakhstan, round 2 :  9/11 hits
                        4 armour owned by the British , 4 armour owned by the Germans , 1 artillery owned by the British and 4 mech_infantrys owned by the British lost in Kazakhstan
                    retreated to Kazakhstan
                    Germans win with 2 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 aaGun, 6 armour and 2 bombers
                    Casualties for British: 4 armour, 1 artillery, 5 infantry and 5 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Kazakhstan to Sikang
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from Shantung to Jehol
                1 aaGun and 1 infantry moved from Kiangsu to Shantung

    Place Units - British
                2 artilleries, 2 bombers and 1 fighter placed in United Kingdom
                1 battleship and 4 transports placed in 110 Sea Zone
                3 armour placed in Egypt
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                British collect 31 PUs; end with 57 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 62 PUs

    Place Units - UK_Pacific
                3 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 3 armour and 3 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Shantung : 1 aaGun and 1 infantry
        Jehol : 1 infantry
        Tsinghai : 1 aaGun
        Sikang : 1 fighter
        India : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Java : 1 flag
        Sumatra : 1 flag
        20 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun
        United Kingdom : 2 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Normandy Bordeaux : 2 aaGuns and 1 fighter
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 flag
        80 Sea Zone : 1 transport
        113 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        109 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 2 armour and 2 mech_infantrys
        71 Sea Zone : 1 destroyer
        Persia : 1 flag, 1 infantry
        110 Sea Zone : 1 battleship and 4 transports

    Production/PUs Summary :

    Germans : 66 / 97
        Russians : 0 / 0
        Japanese : 22 / 22
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 31 / 62
        UK_Pacific : 25 / 30
        Italians : 11 / 21
        ANZAC : 15 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 armour moved from Southern France to Western Germany
                1 artillery moved from Northern Italy to Western Germany
                1 bomber moved from Southern Italy to Trans-Jordan
                1 artillery moved from Northern Italy to Western Germany
                1 artillery and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Western Germany
                    Italians attack with 1 armour and 2 artilleries
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour and 2 artilleries in Western Germany, round 1 :  2/3 hits
                        Americans roll dice for 1 infantry in Western Germany, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Western Germany
                    Italians win, taking Western Germany from Americans with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 bomber
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 1 :  2/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Trans-Jordan to Greece
                1 infantry moved from Southern France to Northern Italy
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery
        Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Western Germany : 1 armour and 2 artilleries
        Northern Italy : 1 aaGun, 1 factory_minor and 4 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        93 Sea Zone : 1 flag
        Greece : 1 bomber
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 transport
        98 Sea Zone : 1 flag, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 0 / 0
        Japanese : 22 / 22
        Americans : 56 / 86
        Chinese : 23 / 29
        British : 30 / 62
        UK_Pacific : 25 / 30
        Italians : 12 / 17
        ANZAC : 15 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 35 Sea Zone to 17 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                3 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from New Guinea to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 bomber moved from Egypt to 98 Sea Zone

    Combat - ANZAC
                Battle in Iwo Jima
                Battle in 98 Sea Zone
                    ANZAC attack with 1 bomber
                    Italians defend with 1 submarine and 1 transport
                    1 submarine owned by the Italians Submerged
                        ANZAC roll dice for 1 bomber in 98 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the Italians lost in 98 Sea Zone
                    ANZAC win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 98 Sea Zone to Egypt
                1 bomber moved from New South Wales to Malaya
                1 artillery moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 artillery and 1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 flag, 1 artillery and 3 infantry
        Formosa : 1 flag
        Siam : 1 flag
        Manchuria : 2 infantry
        Malaya : 1 bomber
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        35 Sea Zone : 1 flag
        17 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
        54 Sea Zone : 1 transport
        Egypt : 1 bomber

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 0 / 0
        Japanese : 21 / 22
        Americans : 56 / 86
        Chinese : 23 / 29
        British : 30 / 62
        UK_Pacific : 25 / 30
        Italians : 12 / 17
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 0 / 0
        Japanese : 21 / 22
        Americans : 56 / 86
        Chinese : 23 / 29
        British : 30 / 62
        UK_Pacific : 25 / 30
        Italians : 12 / 17
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 11 armour and 3 fighters; Remaining resources: 1 PUs;

    Combat Move - Germans
                22 armour moved from Iraq to Egypt
                7 armour moved from France to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux

    Combat - Germans
                Battle in Egypt
                    Germans attack with 22 armour
                    ANZAC defend with 1 bomber; British defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 22 armour in Egypt, round 1 :  13/22 hits
                        British roll dice for 4 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 1 :  5/9 hits
                        3 infantry owned by the British , 4 armour owned by the British , 1 bomber owned by the ANZAC , 5 armour owned by the Germans and 1 artillery owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 17 armour remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 bomber
                    Casualties for Germans: 5 armour
                    Casualties for British: 4 armour, 1 artillery and 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 7 armour and 1 artillery
                    British defend with 2 aaGuns and 1 fighter; Americans defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
                        Germans roll dice for 7 armour and 1 artillery in Normandy Bordeaux, round 1 :  5/8 hits
                        Americans roll dice for 2 aaGuns, 2 armour, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 1 :  3/5 hits
                        2 armour owned by the Germans , 2 armour owned by the Americans , 1 tactical_bomber owned by the Americans , 1 artillery owned by the Germans and 2 aaGuns owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 5 armour in Normandy Bordeaux, round 2 :  2/5 hits
                        Americans roll dice for 2 fighters in Normandy Bordeaux, round 2 :  1/2 hits
                        1 fighter owned by the Americans , 1 armour owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 4 armour remaining. Battle score for attacker is 31
                    Casualties for Germans: 3 armour and 1 artillery
                    Casualties for British: 2 aaGuns and 1 fighter
                    Casualties for Americans: 2 armour, 1 fighter and 1 tactical_bomber

    Non Combat Move - Germans
                4 armour moved from Germany to Denmark
                2 infantry moved from Finland to Norway
                1 artillery and 2 infantry moved from Greece to Albania
                2 armour, 2 fighters and 3 tactical_bombers moved from Kazakhstan to Volgograd
                1 armour moved from Caucasus to Iraq
                1 armour moved from Vologda to Kazakhstan
                1 armour moved from Vologda to Novosibirsk
                1 armour moved from Vologda to Samara
                2 fighters moved from Western Ukraine to Western Germany

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Western Germany
                3 armour placed in France
                2 fighters placed in Ukraine
                2 armour and 1 fighter placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 75 PUs; end with 76 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs

    Territory Summary for Germans :

    Korea : 1 fighter and 1 tactical_bomber
        Kazakhstan : 1 flag, 1 armour
        Egypt : 1 flag, 1 airfield, 17 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 4 armour, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Western Germany : 1 airfield, 3 armour, 1 factory_minor, 2 fighters and 1 harbour
        Germany : 2 armour, 1 factory_minor and 1 fighter
        Norway : 6 infantry
        Denmark : 7 armour
        Albania : 1 artillery and 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 2 fighters
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 armour
        Vologda : 1 flag
        Volgograd : 1 flag, 5 armour, 1 factory_minor, 2 fighters and 3 tactical_bombers
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 2 armour
        Smolensk : 1 flag
        Samara : 1 flag, 1 armour
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 75 / 110
        Russians : 0 / 0
        Japanese : 21 / 22
        Americans : 54 / 86
        Chinese : 23 / 29
        British : 28 / 62
        UK_Pacific : 25 / 30
        Italians : 12 / 17
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 75 / 110
        Russians : 0 / 0
        Japanese : 21 / 22
        Americans : 54 / 86
        Chinese : 23 / 29
        British : 28 / 62
        UK_Pacific : 25 / 30
        Italians : 12 / 17
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 cruiser and 1 destroyer; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 battleship, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        Japanese roll dice for 1 battleship, 1 cruiser, 4 fighters and 2 tactical_bombers in 17 Sea Zone, round 1 :  8/8 hits
                        ANZAC roll dice for 2 fighters in 17 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        ANZAC roll dice for 1 carrier, 1 cruiser and 2 transports in 17 Sea Zone, round 1 :  1/2 hits
                        2 transports owned by the ANZAC , 1 cruiser owned by the ANZAC , 1 carrier owned by the ANZAC , 1 fighter owned by the Japanese , 1 submarine owned by the Japanese and 2 fighters owned by the ANZAC lost in 17 Sea Zone
                    Japanese win, taking 17 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Japanese: 1 fighter and 1 submarine
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 2 transports

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Novosibirsk to Kazakhstan

    Place Units - Japanese
                1 cruiser and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 21 PUs; end with 23 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Korea : 1 aaGun, 1 armour, 4 artilleries and 7 infantry
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 infantry
        Buryatia : 1 flag
        Central Mongolia : 1 flag
        17 Sea Zone : 1 battleship and 1 cruiser
        6 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 2 tactical_bombers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 75 / 110
        Russians : 0 / 0
        Japanese : 21 / 23
        Americans : 54 / 86
        Chinese : 23 / 29
        British : 28 / 62
        UK_Pacific : 25 / 30
        Italians : 12 / 17
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Shantung to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                5 infantry moved from Midway to 25 Sea Zone
                5 artilleries moved from Midway to 25 Sea Zone
                5 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 5 infantry and 5 transports moved from 25 Sea Zone to 6 Sea Zone
                5 infantry moved from 6 Sea Zone to Japan
                5 artilleries moved from 6 Sea Zone to Japan
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                3 infantry moved from 95 Sea Zone to Southern Italy
                1 bomber moved from Eastern United States to 92 Sea Zone

  • 20 19 18 17 16

    Need OOL for Sz 6


  • dmg to cv,bb. Sink ss,dd,ca,cv,bb,tacs,figs

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Shantung to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                5 infantry moved from Midway to 25 Sea Zone
                5 artilleries moved from Midway to 25 Sea Zone
                5 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 5 infantry and 5 transports moved from 25 Sea Zone to 6 Sea Zone
                5 infantry moved from 6 Sea Zone to Japan
                5 artilleries moved from 6 Sea Zone to Japan
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                3 infantry moved from 95 Sea Zone to Southern Italy
                1 bomber moved from Eastern United States to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Southern Italy
                    Americans attack with 3 infantry
                    Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 3 infantry in Southern Italy, round 1 :  0/3 hits
                        Italians roll dice for 1 aaGun and 3 infantry in Southern Italy, round 1 :  1/3 hits
                        1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 2 infantry in Southern Italy, round 2 :  0/2 hits
                        Italians roll dice for 1 aaGun and 3 infantry in Southern Italy, round 2 :  0/3 hits
                        Americans roll dice for 2 infantry in Southern Italy, round 3 :  0/2 hits
                        Italians roll dice for 1 aaGun and 3 infantry in Southern Italy, round 3 :  1/3 hits
                        1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 infantry in Southern Italy, round 4 :  0/1 hits
                        Italians roll dice for 1 aaGun and 3 infantry in Southern Italy, round 4 :  3/3 hits
                        1 infantry owned by the Americans lost in Southern Italy
                    Italians win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Americans: 3 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 3 bombers, 2 cruisers, 3 destroyers and 5 transports
                    Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 2 tactical_bombers and 2 transports
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 3 bombers, 2 cruisers, 3 destroyers and 5 transports in 6 Sea Zone, round 1 :  4/9 hits
                    Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 1 :  6/12 hits
                        2 destroyers owned by the Americans , 2 cruisers owned by the Americans and 2 bombers owned by the Americans lost in 6 Sea Zone
                    1 battleship owned by the Americans , 1 destroyer owned by the Americans and 5 transports owned by the Americans retreated to 16 Sea Zone
                    Japanese win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -64
                    Casualties for Americans: 2 bombers, 2 cruisers and 2 destroyers
                    2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 cruiser moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from 92 Sea Zone to Gibraltar
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from 6 Sea Zone to Iwo Jima

    Place Units - Americans
                2 artilleries and 2 infantry placed in Western United States
                1 carrier, 3 destroyers and 2 transports placed in 10 Sea Zone
                1 fighter placed in Central United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 bomber
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 1 harbour
        25 Sea Zone : 1 cruiser
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 3 destroyers and 2 transports
        16 Sea Zone : 5 artilleries, 1 battleship, 1 destroyer, 5 infantry and 5 transports
        Central United States : 1 factory_major, 1 fighter and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 2 artilleries, 1 bomber and 2 infantry
        95 Sea Zone : 2 transports
        101 Sea Zone : 1 destroyer
        Brazil : 1 flag
        91 Sea Zone : 1 carrier and 2 transports
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 75 / 110
        Russians : 0 / 0
        Japanese : 21 / 23
        Americans : 54 / 79
        Chinese : 23 / 29
        British : 28 / 62
        UK_Pacific : 25 / 30
        Italians : 12 / 17
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries and 3 infantry moved from Jehol to Manchuria

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 2 infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 2 artilleries and 10 infantry
        Kansu : 2 artilleries and 7 infantry
        Tsinghai : 3 artilleries, 1 fighter and 8 infantry
        Sikang : 4 artilleries and 11 infantry

    Production/PUs Summary :

    Germans : 75 / 110
        Russians : 0 / 0
        Japanese : 21 / 23
        Americans : 54 / 79
        Chinese : 23 / 29
        British : 28 / 62
        UK_Pacific : 25 / 30
        Italians : 12 / 17
        ANZAC : 16 / 26
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    Need Scramble for 112

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