@discalced ah, ok, no problem.
I often/always save the CM and roll the dices offline. So I can simulate the outcome (and not intended combats) 😉
13L G40 wheatbeer (Axis) vs Mallery29 (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 25 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Guam to 25 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters and 1 harbour
Midway : 1 airfield
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
56 Sea Zone : 1 submarine
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 32 / 32
Americans : 52 / 77
Chinese : 8 / 15
British : 27 / 34
UK_Pacific : 25 / 26
Italians : 12 / 12
ANZAC : 10 / 10
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 16 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 32 / 32
Americans : 52 / 77
Chinese : 8 / 8
British : 27 / 34
UK_Pacific : 25 / 26
Italians : 12 / 12
ANZAC : 10 / 10
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 armour and 2 mech_infantrys; Remaining resources: 20 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 carrier, 1 destroyer and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea ZoneCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 2/3 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 2/3 hits
1 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Italians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from India to BurmaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Brazil: 1 infantry
EDIT: Removing units owned by British from Suriname: 1 armour and 1 infantry
EDIT: Removing units owned by British from 88 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to Eastern United States: 1 armour
EDIT: Adding units owned by British to 101 Sea Zone: 1 transport
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Adding units owned by British to Brazil: 3 infantry
EDIT: Changing ownership of Brazil from Neutral_Allies to British
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 52 PUs totalPlace Units - UK_Pacific
1 aaGun, 1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,5,1,5,4,4,6
UK_Pacific collect 24 PUs (1 lost to blockades); end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 aaGun, 1 armour and 5 infantryTerritory Summary for British, UK_Pacific :
Kiangsi : 1 infantry
Burma : 1 mech_infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 2 infantry
39 Sea Zone : 1 battleship
Eastern United States : 1 armour, 1 artillery and 1 infantry
Belgian Congo : 2 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 artillery
Eastern Persia : 1 flag
101 Sea Zone : 2 transports
71 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 3 infantry
Suriname : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 9 / 8
British : 32 / 52
UK_Pacific : 25 / 29
Italians : 11 / 12
ANZAC : 10 / 10
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Syria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Poland
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 1 : 3/8 hits
British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Syria
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun and 2 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern Italy to SyriaPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 9 / 8
British : 29 / 52
UK_Pacific : 25 / 29
Italians : 17 / 29
ANZAC : 10 / 10
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 9 / 8
British : 29 / 52
UK_Pacific : 25 / 29
Italians : 17 / 29
ANZAC : 13 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 infantry
Libya : 1 flag, 1 infantry
72 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 9 / 8
British : 29 / 52
UK_Pacific : 25 / 29
Italians : 16 / 29
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ANZAC can’t unload in Celebes without bringing a ship into the SZ. The ship doesn’t even need to fight the sub, but it has to be present by the rules.
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I am going to proceed with Germany since it doesn’t affect the Pacific.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 3 artilleries and 17 infantry moved from Poland to Baltic States
5 armour and 9 mech_infantrys moved from Germany to Baltic States
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 114 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 7 armour, 3 artilleries, 17 infantry and 9 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 7 armour, 3 artilleries, 17 infantry and 9 mech_infantrys in Baltic States, round 1 : 7/36 hits
Russians roll dice for 2 infantry in Baltic States, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour, 3 artilleries, 16 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Baltic States
1 infantry moved from Romania to Eastern Poland
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 artilleries and 1 infantry moved from Germany to Poland
1 armour moved from Yugoslavia to Poland
1 carrier and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Syria to Iraq
2 fighters moved from 114 Sea Zone to Western Germany
2 tactical_bombers moved from 114 Sea Zone to Romania
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Alexandria to Iraq
1 fighter moved from Syria to Romania
1 fighter moved from Alexandria to Romania
1 tactical_bomber moved from Syria to Western Germany
1 fighter moved from Southern Italy to IraqPlace Units - Germans
1 destroyer placed in 113 Sea Zone
4 artilleries and 6 infantry placed in Germany
2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 48 / 56
Russians : 34 / 37
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 9 / 8
British : 29 / 52
UK_Pacific : 25 / 29
Italians : 16 / 29
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Before I posted Germany I made a note regarding ANZAC’s turn. Amphibious assaults conducted in a SZ containing an enemy sub require a friendly warship to unload. The enemy sub can be either ignored (no combat) or attacked (enemy sub must be killed in combat if attacked).
If you want to use an ANZAC ship, you can roll the battle with forum dice or just EDIT it’s position. Or you can undo the amphibious assault altogether if you don’t want to send any ships.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Western Ukraine to Eastern PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/5 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians winGermans win with no units remaining, taking Eastern Poland from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Novgorod to Archangel
2 aaGuns, 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry moved from Belarus to Bryansk
5 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
2 aaGuns, 4 artilleries and 9 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to BryanskPlace Units - Russians
2 infantry placed in Ukraine
1 armour and 8 infantry placed in Russia
Russians undo move 2.
1 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs totalTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Bryansk : 4 aaGuns, 2 armour, 9 artilleries, 2 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber
Archangel : 2 artilleries
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor and 4 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 56
Russians : 35 / 36
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 9 / 8
British : 29 / 52
UK_Pacific : 25 / 29
Italians : 15 / 29
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Before I posted Germany I made a note regarding ANZAC’s turn. Amphibious assaults conducted in a SZ containing an enemy sub require a friendly warship to unload. The enemy sub can be either ignored (no combat) or attacked (enemy sub must be killed in combat if attacked).
If you want to use an ANZAC ship, you can roll the battle with forum dice or just EDIT it’s position. Or you can undo the amphibious assault altogether if you don’t want to send any ships.
Sorry about that…without playing live games, I lose the sense of the rules. Thanks for the assist. I just wish I had people out here to play live games in Japan.
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No problem.
Let me know what you want to do with ANZAC when you have a chance.
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Oh, I thought you might have saw the edit…I just moved a DD there.
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Sorry about that, I hadn’t downloaded the map, I just skimmed the turn summary log.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
4 artilleries and 4 infantry moved from 39 Sea Zone to India
1 cruiser and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to India
2 fighters moved from 37 Sea Zone to India
2 bombers moved from Siam to India
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to India
2 infantry moved from Anhwe to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 tactical_bomber moved from Siam to Kwangtung
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Siam to Kwangtung
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 4 transports
British defend with 1 battleship
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 transports in 39 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 battleship in 39 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in India
Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 armour, 1 harbour, 5 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
AA guns fire in India : 0/3 hits
Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in India, round 1 : 7/16 hits
UK_Pacific roll dice for 1 aaGun, 1 armour, 5 infantry and 3 mech_infantrys in India, round 1 : 5/9 hits
5 infantry owned by the British , 4 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 aaGun owned by the British and 1 artillery owned by the Japanese lost in India
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in India, round 2 : 4/11 hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 0/3 hits
1 armour owned by the British and 2 mech_infantrys owned by the British lost in India
Japanese captures 29PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 1 aaGun, 1 armour, 5 infantry and 3 mech_infantrys
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 56 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 1 : 2/3 hits
UK_Pacific roll dice for 1 mech_infantry in Burma, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 1 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
3 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from India to French Indo China
2 tactical_bombers moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to YunnanPlace Units - Japanese
2 mech_infantrys placed in Manchuria
1 bomber placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 42 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 48 / 56
Russians : 35 / 36
Japanese : 42 / 76
Americans : 50 / 77
Chinese : 8 / 8
British : 29 / 52
UK_Pacific : 17 / 0
Italians : 15 / 29
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 2 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to Amur
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Eastern United States
6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 1 bomber and 1 tactical_bomber
26 Sea Zone : 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport
10 Sea Zone : 6 submarines
6 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 1 artillery and 1 infantry
101 Sea Zone : 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 48 / 56
Russians : 35 / 36
Japanese : 42 / 76
Americans : 50 / 70
Chinese : 8 / 8
British : 29 / 52
UK_Pacific : 17 / 0
Italians : 15 / 29
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 16 infantry moved from Shensi to HopeiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Hopei : 1 fighter and 18 infantry
Production/PUs Summary :
Germans : 48 / 56
Russians : 35 / 36
Japanese : 42 / 76
Americans : 50 / 70
Chinese : 8 / 10
British : 29 / 52
UK_Pacific : 17 / 0
Italians : 15 / 29
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
4 infantry moved from Brazil to French Guiana
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 carrier and 1 destroyer placed in 106 Sea Zone
1 fighter placed in 106 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Malaya : 1 harbour and 3 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 2 infantry
Belgian Congo : 1 armour, 1 infantry and 5 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 1 artillery
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French Guiana : 4 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
Eastern Persia : 1 flag
71 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Brazil : 1 flag
Persia : 1 flag, 3 infantry
91 Sea Zone : 2 transports
Suriname : 1 flagProduction/PUs Summary :
Germans : 48 / 56
Russians : 35 / 36
Japanese : 42 / 76
Americans : 50 / 70
Chinese : 8 / 10
British : 30 / 30
UK_Pacific : 17 / 0
Italians : 14 / 29
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m out of town for the weekend, be able to post turns again Mon or Tues





