like you said, let’s change it up!
13L G40 ShrimpBoatChef (allies +12) vs Last Jack (axis) game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Sumatra to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 submarines in 34 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to BurmaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
in sz 34, I had your sub submerge - I rolled 3 dice, 1 hit; you rolled 1 die for the destroyer, a miss. If you would have kept your sub in the battle, defending on a 1, you use a die roller, send me the results and we can edit. I just did it the way folks do @ my game - save your unit to fight another day.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Western Germany to Finland
3 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Western Ukraine to 99 Sea Zone
2 bombers moved from Eastern Poland to 99 Sea Zone
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 tactical_bomber moved from Eastern Poland to Finland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Eastern Poland to Rostov
1 fighter and 1 tactical_bomber moved from France to 99 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Finland
Germans attack with 3 fighters and 1 tactical_bomber
Russians defend with 2 armour
Germans roll dice for 3 fighters and 1 tactical_bomber in Finland, round 1 : 4/4 hits
Russians roll dice for 2 armour in Finland, round 1 : 0/2 hits
2 armour owned by the Russians lost in Finland
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 1 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/3 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Rostov, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 3 bombers, 4 fighters and 1 tactical_bomber
British defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport; Americans defend with 2 transports
Germans roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 1 : 2/8 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 99 Sea Zone, round 1 : 3/4 hits
3 fighters owned by the Germans and 1 destroyer owned by the British lost in 99 Sea Zone
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 carrier, 2 fighters and 3 transports in 99 Sea Zone, round 2 : 0/3 hits
2 fighters owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 99 Sea Zone
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
3 bombers moved from 99 Sea Zone to Southern Italy
3 fighters moved from Finland to Baltic States
1 tactical_bomber moved from Finland to Norway
1 submarine moved from 124 Sea Zone to 119 Sea Zone
5 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 aaGun moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
4 armour and 6 mech_infantrys moved from Baltic States to Western Ukraine
11 artilleries moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Greater Southern Germany to Western Germany
6 infantry moved from Greater Southern Germany to Slovakia Hungary
2 mech_infantrys moved from Greater Southern Germany to Western Germany
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Eastern PolandPlace Units - Germans
3 infantry placed in Ukraine
1 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
3 infantry placed in France
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,2
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 7 infantry
Slovakia Hungary : 1 aaGun, 1 armour, 1 artillery, 8 infantry and 4 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 6 mech_infantrys
Germany : 1 factory_major
Norway : 1 tactical_bomber
Southern Italy : 3 bombers, 1 fighter and 1 tactical_bomber
Belarus : 1 flag
Baltic States : 1 flag, 3 fighters
Rostov : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag
Ukraine : 1 flag, 20 armour, 11 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 22 mech_infantrys
Western Ukraine : 1 flag, 2 aaGuns, 4 armour and 6 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 52 / 57
Russians : 20 / 29
Japanese : 49 / 54
Americans : 64 / 89
Chinese : 2 / 5
British : 34 / 39
UK_Pacific : 18 / 18
Italians : 8 / 8
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Vologda to Timguska
1 tactical_bomber moved from Russia to Timguska
2 infantry moved from Vologda to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Timguska
Russians attack with 2 armour and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 2 armour and 1 tactical_bomber in Timguska, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Timguska, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 tactical_bomber moved from Timguska to Vologda
2 fighters moved from Archangel to Russia
1 infantry moved from Russia to Bryansk
2 artilleries and 4 infantry moved from Russia to Smolensk
2 armour moved from Vologda to Smolensk
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 armour, 1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery moved from Yenisey to Olgiy
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
ANZAC defend with 3 submarines
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 submarines in 34 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 destroyers in 34 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers in 34 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 3 submarines
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 1 : 2/4 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 armour, 2 artilleries and 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 1 : 4/8 hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Burma, round 1 : 2/5 hits
1 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits
1 fighter owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 armour, 2 artilleries and 1 infantryNon Combat Move - Japanese
2 fighters moved from Burma to 37 Sea Zone
2 tactical_bombers moved from Burma to Hunan
1 aaGun moved from Shan State to Yunnan
2 armour moved from Yunnan to Shensi
2 artilleries moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
1 fighter moved from Central Mongolia to Shensi
1 infantry moved from Dzavhan to Yenisey
1 aaGun moved from Yenisey to OlgiyPlace Units - Japanese
3 infantry placed in French Indo China
3 destroyers and 1 submarine placed in 6 Sea Zone
1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 fighter and 1 infantry
Yunnan : 1 flag, 1 aaGun and 3 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 tactical_bombers
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 2 artilleries
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 artilleries
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 infantry
43 Sea Zone : 1 flag
Olgiy : 1 flag, 1 aaGun, 1 artillery and 3 infantry
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
36 Sea Zone : 1 flag
34 Sea Zone : 1 destroyer and 1 submarine
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 14 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 51 / 57
Russians : 21 / 25
Japanese : 50 / 50
Americans : 64 / 89
Chinese : 2 / 5
British : 34 / 39
UK_Pacific : 17 / 18
Italians : 8 / 8
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Greece to France
1 bomber moved from Bulgaria to Germany
1 armour moved from Bulgaria to Romania
Americans take Romania from Germans
1 armour moved from Romania to Bulgaria
1 armour moved from Bulgaria to Yugoslavia
Americans take Yugoslavia from Germans
1 armour moved from Yugoslavia to Bulgaria
1 infantry moved from Bulgaria to Romania
1 submarine moved from 91 Sea Zone to 105 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.Non Combat Move - Americans
1 bomber moved from Germany to Bulgaria
1 bomber moved from France to United Kingdom
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
3 armour, 2 artilleries and 2 infantry moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Morocco to Tunisia
3 infantry moved from Libya to Tobruk
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 armour and 1 artillery placed in Greece
1 bomber placed in Eastern United States
3 transports placed in 101 Sea Zone
1 armour and 5 infantry placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
had to edit he 2 inf from Canada to Gibraltar. Game would not allow me to move off of Canada. I did move the transport legit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to Northern Italy
1 armour and 1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Sikang to Szechwan
2 armour and 1 mech_infantry moved from Tsinghai to Szechwan
2 artilleries and 3 infantry moved from India to Burma
3 armour moved from India to Burma
2 fighters moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern FranceCombat - British
British creates battle in territory 106 Sea Zone
Battle in Burma
British attack with 3 armour, 2 artilleries, 3 fighters and 3 infantry
Japanese defend with 2 artilleries
British roll dice for 3 armour, 2 artilleries, 3 fighters and 3 infantry in Burma, round 1 : 4/11 hits
Japanese roll dice for 2 artilleries in Burma, round 1 : 0/2 hits
2 artilleries owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 armour, 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Szechwan
British attack with 3 armour and 2 mech_infantrys
Japanese defend with 2 artilleries
British roll dice for 3 armour and 2 mech_infantrys in Szechwan, round 1 : 2/5 hits
Japanese roll dice for 2 artilleries in Szechwan, round 1 : 2/2 hits
2 mech_infantrys owned by the British and 2 artilleries owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 3 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 artilleries
Casualties for British: 2 mech_infantrys
Battle in Southern France
Battle in Rostov
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Rostov, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Southern France from Germans, taking Rostov from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Greece
1 transport moved from 106 Sea Zone to 91 Sea Zone
5 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Kazakhstan to Sikang
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
3 fighters moved from Burma to India
1 artillery and 1 infantry moved from India to Burma
1 artillery moved from India to Burma
2 artilleries and 2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 fighters moved from Burma to India
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
2 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in Egypt
1 destroyer placed in 109 Sea Zone
British undo move 3.
1 destroyer placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 2 infantry
EDIT: Adding units owned by British to Gibraltar: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 3 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 1 : 0/3 hits
British roll dice for 1 infantry in Southern France, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 1 fighter in 93 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Southern France to FrancePlace Units - Italians
1 armour placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6
Italians collect 4 PUs (7 lost to blockades); end with 6 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 fighter and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
Eastern Poland : 1 flag, 1 aaGunProduction/PUs Summary :
Germans : 41 / 57
Russians : 23 / 25
Japanese : 48 / 50
Americans : 69 / 94
Chinese : 3 / 4
British : 34 / 41
UK_Pacific : 18 / 18
Italians : 11 / 6
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from Queensland to Borneo
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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I surrender. Good Game.
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Okay. Will you post that to the game control folks? This was a good game. Am down for more games anytime.
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I posted the result. I think we both need to finish 13 games before we can play each other again in the league. I am already there so hurry up :lol:
Thanks for playing. All three games have been fun.





