@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
13L G40 ShrimpBoatChef (allies +12) vs Last Jack (axis) game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Sumatra to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 submarines in 34 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to BurmaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
in sz 34, I had your sub submerge - I rolled 3 dice, 1 hit; you rolled 1 die for the destroyer, a miss. If you would have kept your sub in the battle, defending on a 1, you use a die roller, send me the results and we can edit. I just did it the way folks do @ my game - save your unit to fight another day.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Western Germany to Finland
3 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Western Ukraine to 99 Sea Zone
2 bombers moved from Eastern Poland to 99 Sea Zone
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 tactical_bomber moved from Eastern Poland to Finland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Eastern Poland to Rostov
1 fighter and 1 tactical_bomber moved from France to 99 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Finland
Germans attack with 3 fighters and 1 tactical_bomber
Russians defend with 2 armour
Germans roll dice for 3 fighters and 1 tactical_bomber in Finland, round 1 : 4/4 hits
Russians roll dice for 2 armour in Finland, round 1 : 0/2 hits
2 armour owned by the Russians lost in Finland
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 1 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/3 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Rostov, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 3 bombers, 4 fighters and 1 tactical_bomber
British defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport; Americans defend with 2 transports
Germans roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 1 : 2/8 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 99 Sea Zone, round 1 : 3/4 hits
3 fighters owned by the Germans and 1 destroyer owned by the British lost in 99 Sea Zone
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 carrier, 2 fighters and 3 transports in 99 Sea Zone, round 2 : 0/3 hits
2 fighters owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 99 Sea Zone
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
3 bombers moved from 99 Sea Zone to Southern Italy
3 fighters moved from Finland to Baltic States
1 tactical_bomber moved from Finland to Norway
1 submarine moved from 124 Sea Zone to 119 Sea Zone
5 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 aaGun moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
4 armour and 6 mech_infantrys moved from Baltic States to Western Ukraine
11 artilleries moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Greater Southern Germany to Western Germany
6 infantry moved from Greater Southern Germany to Slovakia Hungary
2 mech_infantrys moved from Greater Southern Germany to Western Germany
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Eastern PolandPlace Units - Germans
3 infantry placed in Ukraine
1 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
3 infantry placed in France
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,2
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 7 infantry
Slovakia Hungary : 1 aaGun, 1 armour, 1 artillery, 8 infantry and 4 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 6 mech_infantrys
Germany : 1 factory_major
Norway : 1 tactical_bomber
Southern Italy : 3 bombers, 1 fighter and 1 tactical_bomber
Belarus : 1 flag
Baltic States : 1 flag, 3 fighters
Rostov : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag
Ukraine : 1 flag, 20 armour, 11 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 22 mech_infantrys
Western Ukraine : 1 flag, 2 aaGuns, 4 armour and 6 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 52 / 57
Russians : 20 / 29
Japanese : 49 / 54
Americans : 64 / 89
Chinese : 2 / 5
British : 34 / 39
UK_Pacific : 18 / 18
Italians : 8 / 8
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Vologda to Timguska
1 tactical_bomber moved from Russia to Timguska
2 infantry moved from Vologda to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Timguska
Russians attack with 2 armour and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 2 armour and 1 tactical_bomber in Timguska, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Timguska, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 tactical_bomber moved from Timguska to Vologda
2 fighters moved from Archangel to Russia
1 infantry moved from Russia to Bryansk
2 artilleries and 4 infantry moved from Russia to Smolensk
2 armour moved from Vologda to Smolensk
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 armour, 1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery moved from Yenisey to Olgiy
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
ANZAC defend with 3 submarines
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 submarines in 34 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 destroyers in 34 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers in 34 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 3 submarines
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 1 : 2/4 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 armour, 2 artilleries and 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 1 : 4/8 hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Burma, round 1 : 2/5 hits
1 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits
1 fighter owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 armour, 2 artilleries and 1 infantryNon Combat Move - Japanese
2 fighters moved from Burma to 37 Sea Zone
2 tactical_bombers moved from Burma to Hunan
1 aaGun moved from Shan State to Yunnan
2 armour moved from Yunnan to Shensi
2 artilleries moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
1 fighter moved from Central Mongolia to Shensi
1 infantry moved from Dzavhan to Yenisey
1 aaGun moved from Yenisey to OlgiyPlace Units - Japanese
3 infantry placed in French Indo China
3 destroyers and 1 submarine placed in 6 Sea Zone
1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 fighter and 1 infantry
Yunnan : 1 flag, 1 aaGun and 3 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 tactical_bombers
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 2 artilleries
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 artilleries
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 infantry
43 Sea Zone : 1 flag
Olgiy : 1 flag, 1 aaGun, 1 artillery and 3 infantry
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
36 Sea Zone : 1 flag
34 Sea Zone : 1 destroyer and 1 submarine
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 14 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 51 / 57
Russians : 21 / 25
Japanese : 50 / 50
Americans : 64 / 89
Chinese : 2 / 5
British : 34 / 39
UK_Pacific : 17 / 18
Italians : 8 / 8
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Greece to France
1 bomber moved from Bulgaria to Germany
1 armour moved from Bulgaria to Romania
Americans take Romania from Germans
1 armour moved from Romania to Bulgaria
1 armour moved from Bulgaria to Yugoslavia
Americans take Yugoslavia from Germans
1 armour moved from Yugoslavia to Bulgaria
1 infantry moved from Bulgaria to Romania
1 submarine moved from 91 Sea Zone to 105 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.Non Combat Move - Americans
1 bomber moved from Germany to Bulgaria
1 bomber moved from France to United Kingdom
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
3 armour, 2 artilleries and 2 infantry moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Morocco to Tunisia
3 infantry moved from Libya to Tobruk
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 armour and 1 artillery placed in Greece
1 bomber placed in Eastern United States
3 transports placed in 101 Sea Zone
1 armour and 5 infantry placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
had to edit he 2 inf from Canada to Gibraltar. Game would not allow me to move off of Canada. I did move the transport legit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to Northern Italy
1 armour and 1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Sikang to Szechwan
2 armour and 1 mech_infantry moved from Tsinghai to Szechwan
2 artilleries and 3 infantry moved from India to Burma
3 armour moved from India to Burma
2 fighters moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern FranceCombat - British
British creates battle in territory 106 Sea Zone
Battle in Burma
British attack with 3 armour, 2 artilleries, 3 fighters and 3 infantry
Japanese defend with 2 artilleries
British roll dice for 3 armour, 2 artilleries, 3 fighters and 3 infantry in Burma, round 1 : 4/11 hits
Japanese roll dice for 2 artilleries in Burma, round 1 : 0/2 hits
2 artilleries owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 armour, 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Szechwan
British attack with 3 armour and 2 mech_infantrys
Japanese defend with 2 artilleries
British roll dice for 3 armour and 2 mech_infantrys in Szechwan, round 1 : 2/5 hits
Japanese roll dice for 2 artilleries in Szechwan, round 1 : 2/2 hits
2 mech_infantrys owned by the British and 2 artilleries owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 3 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 artilleries
Casualties for British: 2 mech_infantrys
Battle in Southern France
Battle in Rostov
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Rostov, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Southern France from Germans, taking Rostov from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Greece
1 transport moved from 106 Sea Zone to 91 Sea Zone
5 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Kazakhstan to Sikang
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
3 fighters moved from Burma to India
1 artillery and 1 infantry moved from India to Burma
1 artillery moved from India to Burma
2 artilleries and 2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 fighters moved from Burma to India
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
2 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in Egypt
1 destroyer placed in 109 Sea Zone
British undo move 3.
1 destroyer placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 2 infantry
EDIT: Adding units owned by British to Gibraltar: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 3 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 1 : 0/3 hits
British roll dice for 1 infantry in Southern France, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 1 fighter in 93 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Southern France to FrancePlace Units - Italians
1 armour placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6
Italians collect 4 PUs (7 lost to blockades); end with 6 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 fighter and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
Eastern Poland : 1 flag, 1 aaGunProduction/PUs Summary :
Germans : 41 / 57
Russians : 23 / 25
Japanese : 48 / 50
Americans : 69 / 94
Chinese : 3 / 4
British : 34 / 41
UK_Pacific : 18 / 18
Italians : 11 / 6
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from Queensland to Borneo
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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I surrender. Good Game.
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Okay. Will you post that to the game control folks? This was a good game. Am down for more games anytime.
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I posted the result. I think we both need to finish 13 games before we can play each other again in the league. I am already there so hurry up :lol:
Thanks for playing. All three games have been fun.





