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13L G40 wheatbeer (Axis) vs allweneedislove (Allies +15)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                2 bombers moved from Persia to Shan State
                1 destroyer moved from 55 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from Queensland to 46 Sea Zone
                1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 submarine moved from 26 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 17 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers in Shan State, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
                    Americans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in 22 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter in 22 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter in 34 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter in 17 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                5 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 17 Sea Zone to 33 Sea Zone
                1 fighter moved from 22 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
                1 fighter moved from 34 Sea Zone to 33 Sea Zone
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States
                1 bomber moved from Shan State to Yunnan
                1 armour and 1 infantry moved from Trans-Jordan to Egypt

    Place Units - Americans
                2 fighters and 1 infantry placed in Western United States
                1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
        Yunnan : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 9 destroyers, 3 fighters, 3 submarines and 5 transports
        34 Sea Zone : 1 submarine
        26 Sea Zone : 1 carrier, 3 destroyers and 1 transport
        22 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 1 carrier, 3 submarines and 1 transport
        16 Sea Zone : 1 destroyer
        Central United States : 4 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Egypt : 1 armour and 1 infantry

    Production/PUs Summary :

    Germans : 52 / 58
        Russians : 38 / 46
        Japanese : 52 / 58
        Americans : 50 / 71
        Chinese : 15 / 20
        British : 21 / 0
        UK_Pacific : 6 / 6
        Italians : 10 / 11
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kiangsi to Kwangtung
                1 fighter moved from Hunan to Kwangtung
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 harbour, 3 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 1 :  1/4 hits
                        Japanese roll dice for 3 infantry and 1 mech_infantry in Kwangtung, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                        Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Kwangtung, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Kwangtung
                        Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 :  2/2 hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Kwangtung, round 3 :  0/3 hits
                        2 infantry owned by the Japanese lost in Kwangtung
                        Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kwangtung, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 5 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kwangtung, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 3 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                3 artilleries and 8 infantry moved from Hunan to Anhwe
                1 fighter moved from Kwangtung to Anhwe

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 artillery and 2 infantry placed in Kwangsi
                1 artillery and 1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 infantry
        Kwangsi : 1 flag, 2 artilleries and 3 infantry
        Kiangsu : 1 flag, 1 infantry
        Kiangsi : 1 flag
        Jehol : 1 flag, 1 infantry
        Yunnan : 1 infantry
        Anhwe : 5 artilleries, 1 fighter and 14 infantry
        Kwangtung : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 58
        Russians : 38 / 46
        Japanese : 44 / 58
        Americans : 50 / 71
        Chinese : 20 / 26
        British : 21 / 0
        UK_Pacific : 9 / 6
        Italians : 10 / 11
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from India to Malaya
                2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Malaya
                      UK_Pacific take Shan State from Japanese
                1 fighter moved from Yunnan to Malaya
                1 artillery and 4 infantry moved from Yunnan to French Indo China

    Combat - British
                Battle in Malaya
                    British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
                        British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 1 :  3/5 hits
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Malaya, round 1 :  0/3 hits
                        2 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Japanese: 2 infantry and 1 tactical_bomber
                Battle in French Indo China
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 4 infantry in French Indo China, round 1 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in French Indo China
                        British roll dice for 1 artillery and 4 infantry in French Indo China, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                3 mech_infantrys moved from Anhwe to Hunan
                1 aaGun moved from Hunan to Yunnan
                1 aaGun moved from Yunnan to Burma
                1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 artillery moved from India to Burma
                1 infantry moved from India to Burma
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,1,4,2,3,2,1,6,5,6,1,2,5
                UK_Pacific collect 11 PUs (4 lost to blockades); end with 11 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 2 aaGuns, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Hunan : 3 mech_infantrys
        Burma : 1 aaGun, 1 artillery and 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 11 infantry
        Malaya : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Kwangtung : 1 harbour
        French Indo China : 1 flag, 1 artillery and 4 infantry
        Eastern United States : 1 armour, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 fighter, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        97 Sea Zone : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 52 / 58
        Russians : 38 / 46
        Japanese : 38 / 58
        Americans : 50 / 71
        Chinese : 20 / 26
        British : 21 / 0
        UK_Pacific : 15 / 16
        Italians : 10 / 11
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17

    Since Japan won’t last very long, and the European Axis are nowhere near victory, I concede the game.

  • 17

    Are you interested in a second game? Maybe without tech.

  • TripleA

    Thanks for the game wheatbeer.
    Sure I am up for a non tech game. I’ll start the bidding at 15ipc

  • 17

    12 IPC

  • TripleA

    10

  • 17

    I’ll give you the Allies at +10 (and try to give you more of a challenge, if I can  :lol:)

  • TripleA

    i look forward to it.

    ill take a fighter in scotland

  • 17

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