TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 5 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber and 2 fighters moved from Eastern United States to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 101 Sea Zone to 90 Sea Zone
1 carrier and 1 cruiser moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 1 : 5/5 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans retreated to 88 Sea Zone
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 39
Casualties for Germans: 1 carrier, 1 cruiser and 1 tactical_bomber
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
AA guns fire in Caroline Islands : 1/2 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 1 : 2/5 hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 1 : 1/3 hits
3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
1 fighter owned by the Germans forced to land in Morocco
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer placed in 101 Sea Zone
4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 1 fighter
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 2 submarines and 1 transport
10 Sea Zone : 4 destroyers, 1 submarine and 1 transport
16 Sea Zone : 1 submarine
Central United States : 4 aaGuns, 1 factory_major and 3 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 fighters
United Kingdom : 1 bomber
101 Sea Zone : 1 destroyer
88 Sea Zone : 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 52 / 53
Americans : 52 / 77
Chinese : 3 / 7
British : 33 / 25
UK_Pacific : 13 / 24
Italians : 18 / 19
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0