13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech


  • your aa hit a ftr.  i got 9 hits. ool?


  • You were ready a lot sooner than I expected…
    Let’s see


  • AA, BMB, 5 FR INF and 1 FR ART, 1 UK INF

    After that, UK ART, USA INF, MECH, Fr ARM, USA ARM, UK FTR, USA FTRs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 4 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 unit repaired.
                Rocket attack in Spain does 4 damage to factory_minor owned by Americans
                    Rockets in Western Germany roll: 4
                Rocket attack in Novgorod does 1 damage to factory_minor owned by Russians
                    Rockets in Germany roll: 1
                5 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber moved from Western Germany to France
                1 mech_infantry moved from Germany to France
                2 fighters moved from Germany to France
                1 fighter and 1 tactical_bomber moved from Southern Italy to France

    Combat - Germans
                Battle in France
                    Germans attack with 5 artilleries, 5 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
                    French defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 5 infantry; British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 1 aaGun, 4 armour, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
                        AA guns fire in France :  1/3 hits
                        1 fighter owned by the Germans lost in France
                        Germans roll dice for 5 artilleries, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 1 :  9/26 hits
                        French roll dice for 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 4 fighters, 7 infantry and 1 mech_infantry in France, round 1 :  10/20 hits
                        1 infantry owned by the British , 5 infantry owned by the French , 10 infantry owned by the Germans , 1 aaGun owned by the Americans , 1 artillery owned by the French and 1 bomber owned by the Americans lost in France
                        Germans roll dice for 5 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 :  10/16 hits
                        French roll dice for 5 armour, 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in France, round 2 :  7/12 hits
                        2 fighters owned by the Americans , 1 armour owned by the French , 1 mech_infantry owned by the Americans , 4 infantry owned by the Germans , 1 artillery owned by the British , 4 armour owned by the Americans , 1 infantry owned by the Americans , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in France
                        Germans roll dice for 3 artilleries, 4 fighters and 2 tactical_bombers in France, round 3 :  3/9 hits
                        French roll dice for 2 fighters in France, round 3 :  2/2 hits
                        1 fighter owned by the Americans , 1 fighter owned by the British and 2 artilleries owned by the Germans lost in France
                    Germans captures 17PUs while taking French capital
                    Germans win, taking France from French with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 48
                    Casualties for Germans: 4 artilleries, 1 fighter, 14 infantry and 1 mech_infantry
                    Casualties for French: 1 armour, 1 artillery and 5 infantry
                    Casualties for British: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 1 aaGun, 4 armour, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from France to Western Germany
                1 fighter moved from France to Western Germany
                3 fighters moved from France to Germany
                6 infantry moved from Baltic States to Eastern Poland
                1 aaGun moved from Baltic States to Eastern Poland
                6 infantry moved from Romania to Yugoslavia
                6 infantry moved from Romania to Bulgaria
                2 infantry moved from Karelia to Finland
                4 infantry moved from Germany to 113 Sea Zone
                4 infantry moved from 113 Sea Zone to Sweden
                3 infantry moved from Germany to Poland

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 fighter placed in Western Germany
                1 artillery and 8 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,5,1,1,2
                Germans collect 37 PUs (5 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 armour moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Karelia
                1 infantry moved from Tsinghai to Kansu
                2 mech_infantrys moved from Sikang to Kansu
                1 fighter moved from Kazakhstan to Kansu
                1 tactical_bomber moved from Kazakhstan to Kansu
                1 bomber moved from Persia to Kansu
                1 infantry moved from Belarus to Baltic States
                1 fighter moved from Russia to Baltic States
                1 infantry moved from Novgorod to Baltic States
                2 infantry moved from Vologda to Novosibirsk
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                1 bomber moved from Russia to Finland
                1 mech_infantry moved from Urals to Novosibirsk
                1 infantry moved from Samara to Novosibirsk
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 fighter moved from Russia to Kansu

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Novosibirsk from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Russians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Germans defend with 2 infantry
                    Russians win, taking Finland from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Kansu
                    Russians attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 armour and 2 infantry
                    Russians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 armour and 2 infantry
                    Casualties for Russians: 1 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                2 infantry moved from Kazakhstan to Sikang
                1 mech_infantry moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                1 artillery and 8 infantry moved from Novgorod to Belarus
                1 fighter moved from Baltic States to Belarus
                1 armour moved from Trans-Jordan to Egypt
                2 infantry moved from Iraq to Saudi Arabia
                2 artilleries moved from Iraq to Persia
                1 aaGun moved from Kazakhstan to Turkmenistan
                3 mech_infantrys moved from Volgograd to Turkmenistan
                1 mech_infantry moved from Albania to Turkey
                1 bomber moved from Kansu to Sikang
                2 fighters and 1 tactical_bomber moved from Kansu to Sikang
                2 aaGuns moved from Western Ukraine to Ukraine
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Karelia
                1 bomber moved from Finland to Belarus

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                2 infantry and 1 mech_infantry placed in Turkey
                4 infantry placed in Russia
                Russians undo move 3.
                3 infantry placed in Ukraine
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs


  • 3 mech and AA to Kaz instead of Turkmen


  • Looks likely that you will need scramble decisions and casualty choices on this Japan turn
    I’ll be checking several times tomorrow, so you shouldn’t have to wait too long

    I guess I finished my turn a little too quickly

    1 arty to Saudi Arabia and 1 to Turkey instead of to Persia


  • over time isn’t luck supposed to balance out?

    scram in carolines?


  • @Infrastructure:

    over time isn’t luck supposed to balance out?

    Yes… Did you consider the huge boon of your Z113 defense that led to easily taking France?


  • Guessing you’re referring to the upcoming battle - invoking your right for good luck  :lol:
    I hear you used up a lot of your luck on Boldfresh, though  :wink:


  • Are you aware you took 2 transports in there?  Maybe from shift-clicking?  I would think you would want to hold them back, away from a risky battle.  Edit them back if you like.

    I can’t see how your 5 fighters and 5 tacs are moved legally.  You only have 4 carriers, and none of them can land on terra firma.  None can land on a newly built carrier.  What am I missing?  Or did Triple A incorrectly allow you to make an illegal move?


  • Hope this helps you know what I mean:

    4 fighters and 4 tacs in Z33 - appears to me they all have to land on carriers.
    1 fighter and 1 tac in Celebes - appears to me they would have to land on a carrier.
    You only have 4 carriers that can catch these 10 planes, which is illegal.

    Triple A is normally pretty good about this, but I doubt it’s perfect.  Either point out to me why this is legal and what I am over-looking, or fix the combat move to make it legal.


  • You didn’t use my latest map, either?!
    Well since you didn’t attack Persia it actually helps me.

    I did intend for an artillery to go to Turkey and one to go to Saudi Arabia.  Unless you were already studying your turn before I made that last edit (which was within 10 minutes of my end of turn), I would think I have a right to make that change without permission.  Perhaps you just didn’t download the most recent map…
    Either way is fine, I mean, it’s probably better for me if they’re in Persia since you didn’t attack them  :lol:
    So I would think you would want to edit them to Turkey and Saudi Arabia.


  • I did miss your edit, and it seems I messed up with carr.  i will redo japan from your last edit, ok?


  • lets try this again…


  • ok this one actually.


  • @Infrastructure:

    I did miss your edit, and it seems I messed up with carr.  i will redo japan from your last edit, ok?

    No problem, I’ll check it out now


  • Much better, yes

    So Triple A did let you attack with 10 planes when you only had landing places for 8?  I’ll have to keep watching for that in the future…

    Scramble 3 fighters

    If I were you, I’d roll it on the server (do you know how?).  It’s going to fire my 9 subs and force you to choose casualties before you should have to.  Unless that was one of the things fixed with the new version.  But aren’t we still playing with the old version because the game was started under it?  I don’t know.

    I expect the battle to be conducted according to the rule book, though.


  • SZ33;
    Rd1: (1st set of 2s are subs)
    AttackDiceRolls: 3@2, 5@2, 4@3, 4@4; Total Hits: 83@2,: (6, 2, 4)5@2,: (4, 1, 5, 3, 1)4@3,: (1, 4, 4, 2)4@4: (6, 3, 2, 3)


  • OOL?

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