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13L G40 AllWeNeedIsLove vs hobo (Allies +8)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                1 armour and 3 mech_infantrys moved from Yunnan to India
                4 artilleries, 8 infantry and 1 mech_infantry moved from Burma to India
                2 bombers, 3 fighters and 3 tactical_bombers moved from Shan State to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 5 artilleries, 2 bombers, 4 fighters, 11 infantry, 4 mech_infantrys and 4 tactical_bombers
                    ANZAC defend with 1 fighter; British defend with 3 aaGuns, 1 airfield, 1 harbour and 18 infantry; UK_Pacific defend with 1 factory_major
                        AA guns fire in India :  1/9 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 1 battleship and 1 cruiser in India, round 1 :  1/2 hits
                        Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 3 fighters, 11 infantry, 4 mech_infantrys and 4 tactical_bombers in India, round 1 :  6/30 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 fighter and 18 infantry in India, round 1 :  6/19 hits
                        4 infantry owned by the British , 6 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
                        Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 3 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers in India, round 2 :  7/24 hits
                        UK_Pacific roll dice for 1 fighter and 14 infantry in India, round 2 :  3/15 hits
                        7 infantry owned by the British and 3 infantry owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 4 tactical_bombers in India, round 3 :  6/21 hits
                        UK_Pacific roll dice for 1 fighter and 7 infantry in India, round 3 :  3/8 hits
                        6 infantry owned by the British and 3 artilleries owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 4 tactical_bombers in India, round 4 :  8/18 hits
                        UK_Pacific roll dice for 1 fighter and 1 infantry in India, round 4 :  1/2 hits
                        1 infantry owned by the British , 1 fighter owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Japanese: 3 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 3 aaGuns and 18 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 mech_infantrys moved from French Indo China to Yunnan
                1 aaGun moved from Burma to Yunnan
                2 bombers, 3 fighters and 3 tactical_bombers moved from India to Yunnan
                1 tactical_bomber moved from India to Burma
                5 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                3 fighters moved from 16 Sea Zone to Japan

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 4 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Yunnan : 1 flag, 1 aaGun, 2 bombers, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
        Hunan : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 tactical_bomber
        India : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        33 Sea Zone : 1 battleship, 2 carriers, 14 destroyers, 2 fighters, 5 submarines, 2 tactical_bombers and 2 transports
        36 Sea Zone : 1 flag
        39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 3 destroyers and 2 submarines

    Production/PUs Summary :

    Germans : 49 / 57
        Russians : 26 / 26
        Japanese : 59 / 75
        Americans : 54 / 77
        Chinese : 9 / 9
        British : 30 / 32
        UK_Pacific : 2 / 0
        Italians : 18 / 27
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 harbour, 3 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 112 Sea Zone to Holland Belgium
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                5 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 1 mech_infantry
                    Germans defend with 2 artilleries
                        Americans roll dice for 4 fighters and 1 mech_infantry in Holland Belgium, round 1 :  3/5 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 1 :  0/2 hits
                        2 artilleries owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 :  3/7 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
                2 fighters moved from Hawaiian Islands to Wake Island
                1 bomber moved from 16 Sea Zone to Wake Island
                5 fighters moved from 16 Sea Zone to 31 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 8 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery moved from 31 Sea Zone to Wake Island
                1 infantry moved from Western United States to British Columbia
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to 112 Sea Zone

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                1 harbour placed in Wake Island
                1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    British Columbia : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 1 infantry
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
        Midway : 1 airfield
        31 Sea Zone : 4 battleships, 3 carriers, 2 cruisers, 9 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport
        26 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 3 destroyers and 2 submarines
        16 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag, 1 mech_infantry
        112 Sea Zone : 1 carrier and 2 fighters
        Brazil : 1 flag
        110 Sea Zone : 1 carrier, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 26 / 26
        Japanese : 59 / 75
        Americans : 60 / 81
        Chinese : 9 / 9
        British : 30 / 32
        UK_Pacific : 2 / 0
        Italians : 15 / 27
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I will need OOL for China’s all out attack.  Everything that can reach yunan is attacking and you got bombers.

  • TripleA

    i know it is annoying, but i want to give ool round by round.

    for the first round if you score 5 or less hits the ool is aagun then infantry x 4.


  • Well I got 3 hits and you got six, then I got another 3 hits… so far you lost 2inf,1aa… whats the next 3.

  • TripleA

    2inf, 1 truck


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                3 artilleries and 12 infantry moved from Kweichow to Yunnan
                1 artillery moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 3 artilleries, 1 fighter and 13 infantry
                    Japanese defend with 1 aaGun, 2 bombers, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
                        AA guns fire in Yunnan :  0/1 hits
                        Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Yunnan, round 1 :  3/17 hits
                        Japanese roll dice for 1 aaGun, 2 bombers, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 1 :  6/15 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Yunnan, round 2 :  3/11 hits
                        Japanese roll dice for 2 bombers, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 :  7/13 hits
                        2 infantry owned by the Japanese , 7 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 3 artilleries and 1 fighter in Yunnan, round 3 :  0/4 hits
                        Japanese roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 :  6/10 hits
                        1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Yunnan
                    Japanese win with 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -40
                    Casualties for Japanese: 1 aaGun, 4 infantry and 1 mech_infantry
                    Casualties for Chinese: 3 artilleries, 1 fighter and 13 infantry

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Hopei

    Place Units - Chinese
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Jehol : 1 flag, 1 infantry
        Hopei : 5 infantry
        Anhwe : 1 artillery

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 26 / 26
        Japanese : 57 / 75
        Americans : 60 / 81
        Chinese : 11 / 11
        British : 30 / 32
        UK_Pacific : 2 / 0
        Italians : 15 / 27
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I need to quit playing this game  :roll:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - British
                British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to France
                1 armour moved from Normandy Bordeaux to France
                1 tactical_bomber moved from United Kingdom to France
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Denmark
                1 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to Denmark
                1 fighter moved from United Kingdom to France


  • Need scramble orders for z112 again… 1car, 2des, 1fig there to fight your 3 fighters bring it  :evil:

  • TripleA

    it will not be brought. no scramble


  • Why not?!  You’ve been killing me on the dicing so far except for that one battle  :lol:


  • Well you managed to hit 5 out of 7 infantry defense rolls.  I really needed some luck in China and didn’t get it so now that everything’s gone below average, think this game is lost… Shall we start game 2?  I’ll start with allies at +10.  You can post results for this one.

  • TripleA

    yeah you had some very bad dice there. it is very hard to win when the dice gods hate you .

    it is customary that the losing player posts the results. but i can do it for you if you want.

    i will bid allies+9

  • TripleA

    gamerman just informed me that it is not customary for the losing player to post the result, it is a league rule that the losing player posts the result.

    so it looks like it is up to you to post the result. i believe it is also a rule to post a link to the game aswell.

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