@AndrewAAGamer Ok, sounds good. I am turning in for the night as I work early hours. I should be able to view your turn in the AM should you post this evening.
13L G40 AllWeNeedIsLove vs hobo (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 armour and 3 mech_infantrys moved from Yunnan to India
4 artilleries, 8 infantry and 1 mech_infantry moved from Burma to India
2 bombers, 3 fighters and 3 tactical_bombers moved from Shan State to IndiaCombat - Japanese
Battle in India
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 4 fighters, 11 infantry, 4 mech_infantrys and 4 tactical_bombers
ANZAC defend with 1 fighter; British defend with 3 aaGuns, 1 airfield, 1 harbour and 18 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 1/9 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 3 fighters, 11 infantry, 4 mech_infantrys and 4 tactical_bombers in India, round 1 : 6/30 hits
UK_Pacific roll dice for 3 aaGuns, 1 fighter and 18 infantry in India, round 1 : 6/19 hits
4 infantry owned by the British , 6 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 3 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers in India, round 2 : 7/24 hits
UK_Pacific roll dice for 1 fighter and 14 infantry in India, round 2 : 3/15 hits
7 infantry owned by the British and 3 infantry owned by the Japanese lost in India
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 4 tactical_bombers in India, round 3 : 6/21 hits
UK_Pacific roll dice for 1 fighter and 7 infantry in India, round 3 : 3/8 hits
6 infantry owned by the British and 3 artilleries owned by the Japanese lost in India
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 4 tactical_bombers in India, round 4 : 8/18 hits
UK_Pacific roll dice for 1 fighter and 1 infantry in India, round 4 : 1/2 hits
1 infantry owned by the British , 1 fighter owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 3 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 3 aaGuns and 18 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Yunnan
1 aaGun moved from Burma to Yunnan
2 bombers, 3 fighters and 3 tactical_bombers moved from India to Yunnan
1 tactical_bomber moved from India to Burma
5 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from 16 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 4 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Yunnan : 1 flag, 1 aaGun, 2 bombers, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
Hunan : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 tactical_bomber
India : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 2 carriers, 14 destroyers, 2 fighters, 5 submarines, 2 tactical_bombers and 2 transports
36 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers and 2 submarinesProduction/PUs Summary :
Germans : 49 / 57
Russians : 26 / 26
Japanese : 59 / 75
Americans : 54 / 77
Chinese : 9 / 9
British : 30 / 32
UK_Pacific : 2 / 0
Italians : 18 / 27
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 harbour, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 1 mech_infantry
Germans defend with 2 artilleries
Americans roll dice for 4 fighters and 1 mech_infantry in Holland Belgium, round 1 : 3/5 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 1 : 0/2 hits
2 artilleries owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in 16 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 3/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to Wake Island
1 bomber moved from 16 Sea Zone to Wake Island
5 fighters moved from 16 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 8 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from Western United States to British Columbia
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 harbour placed in Wake Island
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
British Columbia : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 1 infantry
Western United States : 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
31 Sea Zone : 4 battleships, 3 carriers, 2 cruisers, 9 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 3 destroyers and 2 submarines
16 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 mech_infantry
112 Sea Zone : 1 carrier and 2 fighters
Brazil : 1 flag
110 Sea Zone : 1 carrier, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 46 / 57
Russians : 26 / 26
Japanese : 59 / 75
Americans : 60 / 81
Chinese : 9 / 9
British : 30 / 32
UK_Pacific : 2 / 0
Italians : 15 / 27
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I will need OOL for China’s all out attack. Everything that can reach yunan is attacking and you got bombers.
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i know it is annoying, but i want to give ool round by round.
for the first round if you score 5 or less hits the ool is aagun then infantry x 4.
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Well I got 3 hits and you got six, then I got another 3 hits… so far you lost 2inf,1aa… whats the next 3.
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2inf, 1 truck
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 artilleries and 12 infantry moved from Kweichow to Yunnan
1 artillery moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 13 infantry
Japanese defend with 1 aaGun, 2 bombers, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
AA guns fire in Yunnan : 0/1 hits
Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Yunnan, round 1 : 3/17 hits
Japanese roll dice for 1 aaGun, 2 bombers, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 1 : 6/15 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Yunnan, round 2 : 3/11 hits
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 7/13 hits
2 infantry owned by the Japanese , 7 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 3 artilleries and 1 fighter in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 6/10 hits
1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Yunnan
Japanese win with 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -40
Casualties for Japanese: 1 aaGun, 4 infantry and 1 mech_infantry
Casualties for Chinese: 3 artilleries, 1 fighter and 13 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag, 1 infantry
Hopei : 5 infantry
Anhwe : 1 artilleryProduction/PUs Summary :
Germans : 46 / 57
Russians : 26 / 26
Japanese : 57 / 75
Americans : 60 / 81
Chinese : 11 / 11
British : 30 / 32
UK_Pacific : 2 / 0
Italians : 15 / 27
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I need to quit playing this game :roll:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - British
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to France
1 tactical_bomber moved from United Kingdom to France
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Denmark
1 fighter moved from United Kingdom to France -
Need scramble orders for z112 again… 1car, 2des, 1fig there to fight your 3 fighters bring it :evil:
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it will not be brought. no scramble
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Why not?! You’ve been killing me on the dicing so far except for that one battle :lol:
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Well you managed to hit 5 out of 7 infantry defense rolls. I really needed some luck in China and didn’t get it so now that everything’s gone below average, think this game is lost… Shall we start game 2? I’ll start with allies at +10. You can post results for this one.
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yeah you had some very bad dice there. it is very hard to win when the dice gods hate you .
it is customary that the losing player posts the results. but i can do it for you if you want.
i will bid allies+9
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gamerman just informed me that it is not customary for the losing player to post the result, it is a league rule that the losing player posts the result.
so it looks like it is up to you to post the result. i believe it is also a rule to post a link to the game aswell.





