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13L G40 AllWeNeedIsLove vs hobo (Allies +8)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 harbour, 3 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 112 Sea Zone to Holland Belgium
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                5 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 1 mech_infantry
                    Germans defend with 2 artilleries
                        Americans roll dice for 4 fighters and 1 mech_infantry in Holland Belgium, round 1 :  3/5 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 1 :  0/2 hits
                        2 artilleries owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 :  3/7 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
                2 fighters moved from Hawaiian Islands to Wake Island
                1 bomber moved from 16 Sea Zone to Wake Island
                5 fighters moved from 16 Sea Zone to 31 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 8 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery moved from 31 Sea Zone to Wake Island
                1 infantry moved from Western United States to British Columbia
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to 112 Sea Zone

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                1 harbour placed in Wake Island
                1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    British Columbia : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 1 infantry
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
        Midway : 1 airfield
        31 Sea Zone : 4 battleships, 3 carriers, 2 cruisers, 9 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport
        26 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 3 destroyers and 2 submarines
        16 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag, 1 mech_infantry
        112 Sea Zone : 1 carrier and 2 fighters
        Brazil : 1 flag
        110 Sea Zone : 1 carrier, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 26 / 26
        Japanese : 59 / 75
        Americans : 60 / 81
        Chinese : 9 / 9
        British : 30 / 32
        UK_Pacific : 2 / 0
        Italians : 15 / 27
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I will need OOL for China’s all out attack.  Everything that can reach yunan is attacking and you got bombers.

  • TripleA

    i know it is annoying, but i want to give ool round by round.

    for the first round if you score 5 or less hits the ool is aagun then infantry x 4.


  • Well I got 3 hits and you got six, then I got another 3 hits… so far you lost 2inf,1aa… whats the next 3.

  • TripleA

    2inf, 1 truck


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                3 artilleries and 12 infantry moved from Kweichow to Yunnan
                1 artillery moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 3 artilleries, 1 fighter and 13 infantry
                    Japanese defend with 1 aaGun, 2 bombers, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
                        AA guns fire in Yunnan :  0/1 hits
                        Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Yunnan, round 1 :  3/17 hits
                        Japanese roll dice for 1 aaGun, 2 bombers, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 1 :  6/15 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Yunnan, round 2 :  3/11 hits
                        Japanese roll dice for 2 bombers, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 :  7/13 hits
                        2 infantry owned by the Japanese , 7 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 3 artilleries and 1 fighter in Yunnan, round 3 :  0/4 hits
                        Japanese roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 :  6/10 hits
                        1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Yunnan
                    Japanese win with 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -40
                    Casualties for Japanese: 1 aaGun, 4 infantry and 1 mech_infantry
                    Casualties for Chinese: 3 artilleries, 1 fighter and 13 infantry

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Hopei

    Place Units - Chinese
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Jehol : 1 flag, 1 infantry
        Hopei : 5 infantry
        Anhwe : 1 artillery

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 26 / 26
        Japanese : 57 / 75
        Americans : 60 / 81
        Chinese : 11 / 11
        British : 30 / 32
        UK_Pacific : 2 / 0
        Italians : 15 / 27
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I need to quit playing this game  :roll:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - British
                British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to France
                1 armour moved from Normandy Bordeaux to France
                1 tactical_bomber moved from United Kingdom to France
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Denmark
                1 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to Denmark
                1 fighter moved from United Kingdom to France


  • Need scramble orders for z112 again… 1car, 2des, 1fig there to fight your 3 fighters bring it  :evil:

  • TripleA

    it will not be brought. no scramble


  • Why not?!  You’ve been killing me on the dicing so far except for that one battle  :lol:


  • Well you managed to hit 5 out of 7 infantry defense rolls.  I really needed some luck in China and didn’t get it so now that everything’s gone below average, think this game is lost… Shall we start game 2?  I’ll start with allies at +10.  You can post results for this one.

  • TripleA

    yeah you had some very bad dice there. it is very hard to win when the dice gods hate you .

    it is customary that the losing player posts the results. but i can do it for you if you want.

    i will bid allies+9

  • TripleA

    gamerman just informed me that it is not customary for the losing player to post the result, it is a league rule that the losing player posts the result.

    so it looks like it is up to you to post the result. i believe it is also a rule to post a link to the game aswell.

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