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13L snake11eyes(axis) v wheatbeer(allies+14) game 2

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Eastern Poland
                1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Ukraine to Bessarabia
                2 artilleries and 5 infantry moved from Novgorod to Belarus
                2 aaGuns moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 artilleries moved from Ukraine to Western Ukraine
                1 infantry moved from Rostov to Caucasus
                1 armour moved from Volgograd to Ukraine
                5 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Sikang to Szechwan
                1 mech_infantry moved from Kazakhstan to Szechwan
                2 fighters moved from Russia to Szechwan
                6 infantry moved from Yakut S.S.R. to Buryatia
                1 tactical_bomber moved from Russia to Western Ukraine

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 21 / 22
        Italians : 15 / 14
        ANZAC : 14 / 14
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Hunan to Yunnan
                7 fighters moved from Kwangsi to Yunnan
                5 tactical_bombers moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
                2 artilleries and 5 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Chahar to Suiyuyan
                1 artillery moved from Chahar to Suiyuyan
                1 aaGun, 1 fighter and 4 infantry moved from Jehol to Chahar
                2 artilleries moved from Korea to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Jehol to 19 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
                5 infantry moved from 36 Sea Zone to Kwangsi
                3 artilleries moved from 36 Sea Zone to Kwangsi
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 transports placed in 6 Sea Zone
                2 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs


  • Question for you. Doesn’t russia moving into china void the mongolian thing?

  • 17

    The Soviets must attack a Japanese controlled territory that borders Mongolia (while Mongolia is still neutral) in order to remove the possibility that the Mongolians activate as Soviet units. I believe that attacking Korea also counts as of Rev 2, despite not bordering Mongolia. The Soviets can still declare war, attack any other Japanese controlled territories, etc. without nullifying Mongolia.

    Japan activates Mongolia for the Soviets if it attacks any Soviet held territory that borders Mongolia.

    If you didn’t intend to activate Mongolia, you can redo your turn and edit back the Yunnan battle to it’s original results.


  • Ya I didn’t mean to activate it, lol thanks again for the continued education  :-D I can edit it before Italy

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Midway
                1 fighter moved from Hawaiian Islands to Midway
                1 submarine moved from 26 Sea Zone to 8 Sea Zone
                1 carrier moved from 30 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                2 fighters moved from 30 Sea Zone to Midway

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 37
        Japanese : 34 / 44
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 28 / 34
        UK_Pacific : 21 / 22
        Italians : 15 / 14
        ANZAC : 14 / 14
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 :  1/5 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                2 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 37
        Japanese : 33 / 44
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 28 / 34
        UK_Pacific : 21 / 22
        Italians : 15 / 14
        ANZAC : 14 / 14
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 cruiser moved from 80 Sea Zone to 72 Sea Zone
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 bomber moved from Malta to Anglo Egyptian Sudan
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Malta to 97 Sea Zone

  • 17

    need scramble orders SZ97


  • Yes scramble both, thanks

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British repair 6 damage on 6 factory_majors; Remaining resources: 28 PUs;
                British buy 9 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 cruiser moved from 80 Sea Zone to 72 Sea Zone
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 bomber moved from Malta to Anglo Egyptian Sudan
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Malta to 97 Sea Zone

    Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Kenya
                    British attack with 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 cruiser in Kenya, round 1 :  0/1 hits
                        British roll dice for 2 infantry in Kenya, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Kenya
                        British roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Kenya
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in 97 Sea Zone
                    British attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser, 2 fighters and 1 transport
                        British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 :  3/4 hits
                        Italians roll dice for 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 1 :  2/3 hits
                        1 cruiser owned by the British , 2 fighters owned by the Italians , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 cruiser, 2 fighters and 1 transport
                Battle in Anglo Egyptian Sudan
                    British attack with 1 bomber and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 1 :  2/3 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Malta to Egypt
                1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 battleship, 1 cruiser and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 infantry and 4 mech_infantrys moved from India to Burma
                1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch

    Place Units - British
                9 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
                British collect 27 PUs (2 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                1 artillery and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 1 artillery and 6 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 37
        Japanese : 33 / 44
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 29 / 28
        UK_Pacific : 24 / 24
        Italians : 14 / 14
        ANZAC : 14 / 14
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to United Kingdom
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Tobruk to Tunisia
                      Italians take Tunisia from French


  • I’m assuming you’ll intercept but wanted to confirm

  • 17

    Yes, UK will send all 4 fighter to intercept.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to United Kingdom
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Tobruk to Tunisia
                      Italians take Tunisia from French

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 1 units heading to United Kingdom
                    British launches 4 interceptors out of United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 armour moved from Southern France to Greater Southern Germany
                1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
                2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
                1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from United Kingdom to Holland Belgium

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                Italians collect 16 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • Looks like I got lucky there

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 infantry moved from Shan State to Burma
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 28 / 28
        UK_Pacific : 24 / 24
        Italians : 16 / 25
        ANZAC : 14 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 28 / 28
        UK_Pacific : 24 / 24
        Italians : 16 / 25
        ANZAC : 14 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                1 battleship moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                2 submarines moved from 108 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to United Kingdom
                2 bombers, 5 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
                9 transports moved from 112 Sea Zone to 113 Sea Zone
                6 armour moved from Western Germany to 113 Sea Zone
                3 artilleries moved from Germany to 113 Sea Zone
                7 infantry moved from Germany to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                6 armour, 3 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                6 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 4 submarines and 9 transports
                    British defend with 1 battleship, 1 cruiser, 2 submarines and 1 transport
                        Germans roll dice for 4 submarines in 110 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 transport in 110 Sea Zone, round 1 :  2/2 hits
                    Units damaged: 1 carrier owned by the Germans
                        1 cruiser owned by the British , 2 submarines owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 2 :  1/3 hits
                        1 battleship owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 2 :  2/2 hits
                        1 transport owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 submarines and 9 transports remaining. Battle score for attacker is 45
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser, 2 submarines and 1 transport
                Battle in United Kingdom
                    Germans attack with 6 armour, 3 artilleries, 2 bombers, 7 fighters, 9 infantry and 5 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 17 infantry and 1 mech_infantry
                        AA guns fire in United Kingdom :  1/14 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers in United Kingdom, round 1 :  15/31 hits
                        British roll dice for 5 aaGuns, 2 artilleries, 4 fighters, 19 infantry and 1 mech_infantry in United Kingdom, round 1 :  14/26 hits
                        8 infantry owned by the British , 2 infantry owned by the French , 9 infantry owned by the Germans , 2 armour owned by the Germans , 3 artilleries owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 4 armour, 2 bombers, 6 fighters and 5 tactical_bombers in United Kingdom, round 2 :  10/17 hits
                        British roll dice for 2 artilleries, 4 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 2 :  7/16 hits
                        9 infantry owned by the British , 1 tactical_bomber owned by the Germans , 3 armour owned by the Germans , 1 mech_infantry owned by the British and 3 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 3 :  6/10 hits
                        British roll dice for 2 artilleries and 4 fighters in United Kingdom, round 3 :  4/6 hits
                        2 tactical_bombers owned by the Germans , 2 artilleries owned by the British , 3 fighters owned by the British , 1 fighter owned by the French and 2 fighters owned by the Germans lost in United Kingdom
                    Germans captures 28PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -28
                    Casualties for Germans: 5 armour, 3 artilleries, 6 fighters, 9 infantry and 3 tactical_bombers
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 2 artilleries, 3 fighters, 17 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                3 aaGuns moved from Western Germany to Germany
                2 mech_infantrys moved from Holland Belgium to Germany
                2 artilleries moved from Holland Belgium to Western Germany
                1 artillery moved from Normandy Bordeaux to France
                2 armour, 2 artilleries and 12 infantry moved from Romania to Slovakia Hungary
                3 aaGuns and 7 infantry moved from Poland to Slovakia Hungary
                1 armour moved from Greece to Yugoslavia
                2 infantry moved from Greece to Bulgaria
                2 bombers moved from United Kingdom to Western Germany
                2 tactical_bombers moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                2 armour and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 77 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Szechwan to Kweichow
                2 fighters moved from Szechwan to Kweichow
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 2 fighters and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 mech_infantrys in Kweichow, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                3 mech_infantrys moved from Novgorod to Baltic States
                2 aaGuns, 2 artilleries and 5 infantry moved from Belarus to Baltic States
                2 aaGuns, 2 artilleries and 19 infantry moved from Eastern Poland to Romania
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                3 artilleries and 1 infantry moved from Western Ukraine to Bessarabia
                5 infantry moved from Bryansk to Western Ukraine
                3 mech_infantrys moved from Ukraine to Romania
                1 armour moved from Ukraine to Caucasus
                1 artillery and 3 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Western Ukraine to Caucasus
                2 fighters moved from Kweichow to Szechwan

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Russia
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs

    Production/PUs Summary :

    Germans : 44 / 87
        Russians : 42 / 53
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 12
        British : 22 / 0
        UK_Pacific : 24 / 24
        Italians : 16 / 25
        ANZAC : 14 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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