Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
I’m assuming you’ll intercept but wanted to confirm
Yes, UK will send all 4 fighter to intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to United Kingdom
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Tobruk to Tunisia
Italians take Tunisia from French
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Italians
1 armour moved from Southern France to Greater Southern Germany
1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 16 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Looks like I got lucky there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Shan State to Burma
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 12
British : 28 / 28
UK_Pacific : 24 / 24
Italians : 16 / 25
ANZAC : 14 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 12
British : 28 / 28
UK_Pacific : 24 / 24
Italians : 16 / 25
ANZAC : 14 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
2 submarines moved from 108 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
2 bombers, 5 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
9 transports moved from 112 Sea Zone to 113 Sea Zone
6 armour moved from Western Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
7 infantry moved from Germany to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
6 armour, 3 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 4 submarines and 9 transports
British defend with 1 battleship, 1 cruiser, 2 submarines and 1 transport
Germans roll dice for 4 submarines in 110 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 110 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the British , 2 submarines owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits
1 battleship owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 2 : 2/2 hits
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 submarines and 9 transports remaining. Battle score for attacker is 45
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 2 submarines and 1 transport
Battle in United Kingdom
Germans attack with 6 armour, 3 artilleries, 2 bombers, 7 fighters, 9 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 17 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 1/14 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers in United Kingdom, round 1 : 15/31 hits
British roll dice for 5 aaGuns, 2 artilleries, 4 fighters, 19 infantry and 1 mech_infantry in United Kingdom, round 1 : 14/26 hits
8 infantry owned by the British , 2 infantry owned by the French , 9 infantry owned by the Germans , 2 armour owned by the Germans , 3 artilleries owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 2 bombers, 6 fighters and 5 tactical_bombers in United Kingdom, round 2 : 10/17 hits
British roll dice for 2 artilleries, 4 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/16 hits
9 infantry owned by the British , 1 tactical_bomber owned by the Germans , 3 armour owned by the Germans , 1 mech_infantry owned by the British and 3 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 3 : 6/10 hits
British roll dice for 2 artilleries and 4 fighters in United Kingdom, round 3 : 4/6 hits
2 tactical_bombers owned by the Germans , 2 artilleries owned by the British , 3 fighters owned by the British , 1 fighter owned by the French and 2 fighters owned by the Germans lost in United Kingdom
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -28
Casualties for Germans: 5 armour, 3 artilleries, 6 fighters, 9 infantry and 3 tactical_bombers
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 3 fighters, 17 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 aaGuns moved from Western Germany to Germany
2 mech_infantrys moved from Holland Belgium to Germany
2 artilleries moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 armour, 2 artilleries and 12 infantry moved from Romania to Slovakia Hungary
3 aaGuns and 7 infantry moved from Poland to Slovakia Hungary
1 armour moved from Greece to Yugoslavia
2 infantry moved from Greece to Bulgaria
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Place Units - Germans
1 artillery and 9 infantry placed in Germany
2 armour and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Szechwan to Kweichow
2 fighters moved from Szechwan to Kweichow
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
Combat - Russians
Battle in Kweichow
Russians attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
3 mech_infantrys moved from Novgorod to Baltic States
2 aaGuns, 2 artilleries and 5 infantry moved from Belarus to Baltic States
2 aaGuns, 2 artilleries and 19 infantry moved from Eastern Poland to Romania
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 artilleries and 1 infantry moved from Western Ukraine to Bessarabia
5 infantry moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Ukraine to Romania
1 armour moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Western Ukraine to Caucasus
2 fighters moved from Kweichow to Szechwan
Place Units - Russians
3 artilleries placed in Novgorod
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Russia
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Production/PUs Summary :
Germans : 44 / 87
Russians : 42 / 53
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 12
British : 22 / 0
UK_Pacific : 24 / 24
Italians : 16 / 25
ANZAC : 14 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Chahar to Kweichow
1 artillery and 4 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangtung
3 tactical_bombers moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 36 Sea Zone to Philippines
2 tactical_bombers moved from 36 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
4 destroyers moved from 36 Sea Zone to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
2 cruisers moved from 36 Sea Zone to 35 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
5 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kwangtung
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kweichow from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Yunnan to Kiangsi
3 fighters moved from Yunnan to Kiangsi
2 fighters moved from Kweichow to Kiangsi
2 fighters moved from Kwangtung to Kiangsi
2 bombers moved from 37 Sea Zone to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi
2 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Chahar to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
4 infantry moved from Korea to Manchuria
2 artilleries and 1 infantry moved from Hunan to Kwangsi
Place Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
Japanese undo move 1.
1 destroyer placed in 19 Sea Zone
4 submarines placed in 6 Sea Zone
1 artillery and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Eastern United States to Hawaiian Islands
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Eastern United States to Central United States
Place Units - Americans
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Production/PUs Summary :
Germans : 44 / 87
Russians : 42 / 53
Japanese : 43 / 43
Americans : 52 / 73
Chinese : 3 / 12
British : 22 / 0
UK_Pacific : 20 / 24
Italians : 16 / 25
ANZAC : 14 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 : 0/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 2/3 hits
2 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Production/PUs Summary :
Germans : 44 / 87
Russians : 42 / 53
Japanese : 43 / 43
Americans : 52 / 73
Chinese : 3 / 3
British : 22 / 0
UK_Pacific : 20 / 24
Italians : 16 / 25
ANZAC : 14 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Would you be offended if I concede this game?
My bid wasn’t as useful as I’d hoped, certainly didn’t help stop Sea Lion :lol: … granted the lucky Italian SBR on my airbase cut my odds, it was still fairly likely London would fall.
China’s failure here certainly didn’t help, and I was already doubting that I could stop Japan before it’s too late to save Europe.
Not at all your in a bad position, some rough dice for you. I’ll roll a dice to see who bids first for the tie breaker game
Let’s say even I bid first odds you go first
Rolling 1d6:
(1)
The bid is yours my friend
I’ll take the Allies at +14
I accept, I’ll get a new game started up shortly, if you can pm your bid when you have it, thanks,
Good luck and let’s hope for some even dice :-D