• @capnstak:

    okay so how would you teach me or how would we play? I am on the East coast of America if that helps with timing the game.

    Ask around online, if you see ghr2 on, slap him.


  • @ghr2:

    Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc.  It all really depends on what the axis did.

    ghr2 - if Germany purchased all fleet, your first two purchases pretty much guarantee a successful Sealion. If Germany bought no navy, I can see it.


  • It also depends on the bid.  If the UK bit 3 Inf in London they can get away with building a bit outside of London.  Normally though, the bid goes to Africa/China/Med and I build 6 Inf, 1 Ftr UK1 in London.


  • 6 infantry/fighter London is my favorite UK1 purchase. Gives a little more flexibility and maintains defense.


  • @Stalingradski:

    6 infantry/fighter London is my favorite UK1 purchase. Gives a little more flexibility and maintains defense.

    Also allows some air to go south to fight Italy.


  • Absolutely - every round UK can build a fighter is a good turn. They are pretty much the best unit they can build, second only to infantry.


  • @Stalingradski:

    Absolutely - every round UK can build a fighter is a good turn. They are pretty much the best unit they can build, second only to infantry.

    Or Navy…


  • Yes, agreed, and it depends what you’re up to.

    If Germany is pretty clearly not going Sealion, build at least 1 IC in either Persia or Iraq… and if you can get away with it, Egypt. That’s 3 ICs in the center of the board for UK, or a minimum of 27 IPCs to fill them every round.

    Add a single fighter a turn to London, that’s 37 IPCs. That’s usually a pretty normal UK in games I play.

    But, if you decide to have an Atlantic and/or Indian Ocean presence, yes yes yes to navy and air combined.


  • @Stalingradski:

    @ghr2:

    Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc.  It all really depends on what the axis did.

    ghr2 - if Germany purchased all fleet, your first two purchases pretty much guarantee a successful Sealion. If Germany bought no navy, I can see it.

    I like to do this sometimes.  Instead of buying a Navy in G1 - I’ll just do a basic buy, either troops or a plane and troops.  UKE will lower their defenses (I didn’t buy Navy, I’m obviously not going UK) and will focus on the med or Africa.  G2 - transports (5-7 depending), launch on G3 - take it 85% of the time.  Then just move on down to Gib, let Italy out - and take out US.  Hasn’t worked quite like that yet, but its come close a couple of times.


  • @Stalingradski:

    @ghr2:

    Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc.  It all really depends on what the axis did.

    ghr2 - if Germany purchased all fleet, your first two purchases pretty much guarantee a successful Sealion. If Germany bought no navy, I can see it.

    It effectively stops turn 3 sealion. So the only thing you would need to worry about is a turn 2, which depends on the german airforce’s position and/or if he bought extra transports.  In which case, I would probably go with the 6 inf 1 fighter buy.  I always calculate what I will need to hold london.


  • Having the 106 transport survive makes a very big difference.


  • @AK_Grown:

    I like to do this sometimes.  Instead of buying a Navy in G1 - I’ll just do a basic buy, either troops or a plane and troops.  UKE will lower their defenses (I didn’t buy Navy, I’m obviously not going UK) and will focus on the med or Africa.  G2 - transports (5-7 depending), launch on G3 - take it 85% of the time.  Then just move on down to Gib, let Italy out - and take out US.  Hasn’t worked quite like that yet, but its come close a couple of times.

    My 92 stack gives the UK incredible flexibility in defending sealion, and still threatening italy.  I would have like 5 less infantry than normal, but I will be bringing home all of my air, navy, and maybe the malta garrison.  Easily makes up for it.


  • ghr, by not hitting the Italian navy turn 1, you give them a much easier avenue to Cairo than otherwise.


  • I find that cairo is alot easier to hold as Uk when I 92 stack, since Uk can have his entire airforce in egypt round 2 and with the the italian navy either blocked, dead, or just negated after Uk2, the only worry is the the torburk force + 4 + planes.  You easily clear out Sudan with 3 ground and bomber (maybe tac aswell) and your remaining air + some navy wipe out italian fleet.


  • At best, italy can get Iraq I2, but this can be contained fairly quickly.


  • ghr, so what are your typical moves/purchases for the Allies on turn 1?  What if Germany buys 2 transports turn 1?  What if they buy Navy turn 1?


  • Navy turn 1, does not change anything, 2 transports, UK might buy a more direct UK defense and might consider 97.  This also really depends on German combat/UK survivors G1 and positioning of forces at the end of G1.  If germany does not buy land units, Russia goes for a more arty or mech play (maybe tanks).  US maybe puts a carrier and dd in the atlantic with rest in pac.

    Like I said, this depends a lot on what survived and where it is at the end of G1.


  • fair enough; thanks.


  • @ghr2:

    @AK_Grown:

    I like to do this sometimes. � Instead of buying a Navy in G1 - I’ll just do a basic buy, either troops or a plane and troops. � UKE will lower their defenses (I didn’t buy Navy, I’m obviously not going UK) and will focus on the med or Africa. � G2 - transports (5-7 depending), launch on G3 - take it 85% of the time. � Then just move on down to Gib, let Italy out - and take out US. � Hasn’t worked quite like that yet, but its come close a couple of times.

    My 92 stack gives the UK incredible flexibility in defending sealion, and still threatening italy.  I would have like 5 less infantry than normal, but I will be bringing home all of my air, navy, and maybe the malta garrison.  Easily makes up for it.

    So you stack 92 on UK1 - you’re going to be leaving the Med on UK2 to protect against Sealion?  Then Italy grabs Gib on their turn…

    Maybe I’m a stupid player, but I send the house as Italy when UK sits in 92.  I then let Germany clean up on their turn (planes from Italy, HB’s from W. Germany).  It only sets me back 1 round.

    Are you buying an AB UK1 for Gib?


  • Maybe I’m a stupid player, but I send the house as Italy when UK sits in 92.  I then let Germany clean up on their turn (planes from Italy, HB’s from W. Germany).  It only sets me back 1 round.

    I doubt your stupid :-D  All he has to do is leave one surface ship (preferably a destroyer) in sz 94.  Sz 93 is already blocked by the Frenchies.  All you can get to the sz 92 battle with Italy is 2 fighters (if Germany took S France on G1) and a bomber.  Probably don’t need to explain why that is a bad idea against carrier loaded, 2 cruisers, 1 destroyer.  If sz 110 wasn’t attacked you could add a Battlship and cruiser to that.

    Germany won’t be able to attack with anything but Bombers and they will have 2 at the most (you can’t buy a bomber G1).

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