Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13L G40 wheatbeer (Axis) vs Cow (Allies +10)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Iwo Jima to Japan
1 battleship, 1 carrier and 2 cruisers moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from Guam to Japan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Iwo Jima to Japan
1 battleship, 1 carrier and 2 cruisers moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from Guam to JapanCombat - Americans
Battle in Japan
Americans attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
AA guns fire in Japan : 0/3 hits
Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Japan, round 1 : 4/7 hits
Japanese roll dice for 3 aaGuns, 1 bomber and 4 infantry in Japan, round 1 : 3/5 hits
1 bomber owned by the Japanese , 3 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 3 fighters in Japan, round 2 : 1/4 hits
Japanese roll dice for 4 infantry in Japan, round 2 : 2/4 hits
2 fighters owned by the Americans and 1 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 artillery and 1 fighter in Japan, round 3 : 1/2 hits
Japanese roll dice for 3 infantry in Japan, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 artillery and 1 fighter in Japan, round 4 : 2/2 hits
Japanese roll dice for 2 infantry in Japan, round 4 : 0/2 hits
2 infantry owned by the Japanese lost in Japan
Americans captures 50PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 3 aaGuns, 1 bomber and 4 infantry
Casualties for Americans: 2 fighters and 3 infantryNon Combat Move - Americans
1 fighter moved from Japan to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 16 Sea Zone to 6 Sea Zone
1 carrier, 3 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Iwo Jima
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 64 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 64 Sea Zone to 89 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 111 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 131 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 tactical_bomber
Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
6 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 2 transports
Central United States : 1 artillery, 1 factory_major, 3 infantry and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
86 Sea Zone : 1 transport
89 Sea Zone : 1 carrier, 3 destroyers and 2 submarines
101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
Brazil : 1 flag, 1 armour and 3 infantry
91 Sea Zone : 1 cruiser, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 35
Japanese : 42 / 0
Americans : 61 / 131
Chinese : 9 / 15
British : 29 / 29
UK_Pacific : 10 / 11
Italians : 13 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
OK I just conquered Japan.
I saw I could get 4 guys and 3 fighters and your stuff on it was kind of weak. I forgot to do a few other things when I went to do that, but it is ok!
Yes I think you lose without Japan.
I accept surrender from you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Yunnan
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Yunnan : 4 artilleries, 1 fighter and 15 infantry
Suiyuyan : 2 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 35
Japanese : 40 / 0
Americans : 61 / 131
Chinese : 11 / 17
British : 29 / 29
UK_Pacific : 10 / 11
Italians : 13 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 destroyer moved from 109 Sea Zone to 91 Sea ZoneCombat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Persia to Egypt
1 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Persia to Egypt
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Egypt
1 infantry moved from Tanganyika Territory to Belgian Congo
2 fighters moved from Algeria to Egypt
1 battleship and 1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from India to West India
1 infantry moved from India to BurmaPlace Units - British
3 infantry placed in Persia
British undo move 1.
2 fighters and 1 infantry placed in Union of South Africa
2 infantry placed in PersiaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5,1,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,2
UK_Pacific collect 7 PUs (6 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 6 infantry and 1 mech_infantry
Shan State : 1 artillery
Burma : 1 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 2 infantry
West India : 1 infantry
Belgian Congo : 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 artillery, 6 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 armour, 1 artillery and 2 infantry
Eire : 1 flag
92 Sea Zone : 1 battleship, 2 destroyers and 2 transports
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 35
Japanese : 37 / 0
Americans : 61 / 131
Chinese : 11 / 17
British : 29 / 29
UK_Pacific : 13 / 8
Italians : 13 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I didn’t really consider what would happen if SZ17 failed that spectacularly.
But if I had J2 to do over again, I would still attack SZ17 :lol:
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I would also stack it again knowing what could follow right after. In fact I would get my hawaii naval to midway. to make sure I have an attack at Japan. :)





