13L G40 wheatbeer (Axis) vs Cow (Allies +10)

  • TripleA

    again no attacks. same stuff except the north stuff.
    ~
    I do not know what the rules are for changing a turn before opponent goes when no dice is rolled… ie all posts final?
    ~
    I guess the nice thing about finland would be that it forces germany to do something about it, maybe ease pressure off of Egypt as a sacrifice. so I can keep shoving and flying units on it.

    I will have to throw my naval into the med either way since the bombers have my number.

  • TripleA

    you are really good at breaking uk’s balls.

  • TripleA

    Either way no biggie! I got to rush something soon anyway.

  • 17

    Alteration’s no problem with me.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 2 carriers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 fighters moved from Japan to 17 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 cruiser moved from 21 Sea Zone to 17 Sea Zone
                1 fighter and 2 tactical_bombers moved from Manchuria to 17 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 17 Sea Zone
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 37 Sea Zone to Java
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 45 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Java, round 1 :  2/2 hits
                        ANZAC roll dice for 2 infantry in Java, round 1 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Borneo
                Battle in Celebes
                Battle in 17 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers in 17 Sea Zone, round 1 :  4/10 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 17 Sea Zone, round 1 :  5/8 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 destroyer owned by the Japanese , 3 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 17 Sea Zone, round 2 :  5/7 hits
                        1 destroyer owned by the Americans , 3 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is -87
                    Casualties for Japanese: 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers
                    Casualties for Americans: 2 destroyers and 1 submarine
                    2 fighters owned by the Americans forced to land in Iwo Jima

    Non Combat Move - Japanese
                2 fighters moved from Java to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                4 infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 artillery and 2 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 submarines moved from 43 Sea Zone to 41 Sea Zone
                1 battleship moved from 45 Sea Zone to 36 Sea Zone
                1 carrier moved from 45 Sea Zone to 36 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from Anhwe to Kiangsi
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from 37 Sea Zone to Kwangsi
                1 bomber moved from Kwangsi to Japan

    Place Units - Japanese
                2 carriers placed in 19 Sea Zone
                2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 35
        Japanese : 50 / 50
        Americans : 53 / 73
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 10 / 11
        Italians : 13 / 17
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I couldn’t pass up a 69% chance to trash a US fleet with 2 tt.

    Dice absolutely crushed me. Somewhere between a 1% and 2% chance of the US surviving with so much intact.

    Which also means that I can’t defend the carriers I had to Buy to create landing zones … so there’s another 32 IPC down the drain.

    Will you be annoyed if I surrender here?

  • TripleA

    I did that move out of some desperation… looks like I got the desperate results I needed!

    I am never annoyed of a surrender. If you feel it is over.

  • TripleA

    I will post the allies just in case you change your mind.

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from Iwo Jima to Japan
                1 battleship, 1 carrier and 2 cruisers moved from 17 Sea Zone to 16 Sea Zone
                1 fighter moved from Guam to Japan

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from Iwo Jima to Japan
                1 battleship, 1 carrier and 2 cruisers moved from 17 Sea Zone to 16 Sea Zone
                1 fighter moved from Guam to Japan

    Combat - Americans
                Battle in Japan
                    Americans attack with 1 artillery, 3 fighters and 3 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
                        AA guns fire in Japan :  0/3 hits
                        Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Japan, round 1 :  4/7 hits
                        Japanese roll dice for 3 aaGuns, 1 bomber and 4 infantry in Japan, round 1 :  3/5 hits
                        1 bomber owned by the Japanese , 3 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 artillery and 3 fighters in Japan, round 2 :  1/4 hits
                        Japanese roll dice for 4 infantry in Japan, round 2 :  2/4 hits
                        2 fighters owned by the Americans and 1 infantry owned by the Japanese lost in Japan
                        Americans roll dice for 1 artillery and 1 fighter in Japan, round 3 :  1/2 hits
                        Japanese roll dice for 3 infantry in Japan, round 3 :  0/3 hits
                        1 infantry owned by the Japanese lost in Japan
                        Americans roll dice for 1 artillery and 1 fighter in Japan, round 4 :  2/2 hits
                        Japanese roll dice for 2 infantry in Japan, round 4 :  0/2 hits
                        2 infantry owned by the Japanese lost in Japan
                    Americans captures 50PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Japanese: 3 aaGuns, 1 bomber and 4 infantry
                    Casualties for Americans: 2 fighters and 3 infantry

    Non Combat Move - Americans
                1 fighter moved from Japan to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier and 2 cruisers moved from 16 Sea Zone to 6 Sea Zone
                1 carrier, 3 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Iwo Jima
                1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 64 Sea Zone
                1 carrier, 3 destroyers and 2 submarines moved from 64 Sea Zone to 89 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 111 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 131 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 tactical_bomber
        Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        6 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 2 transports
        Central United States : 1 artillery, 1 factory_major, 3 infantry and 4 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber
        86 Sea Zone : 1 transport
        89 Sea Zone : 1 carrier, 3 destroyers and 2 submarines
        101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
        Brazil : 1 flag, 1 armour and 3 infantry
        91 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 35
        Japanese : 42 / 0
        Americans : 61 / 131
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 10 / 11
        Italians : 13 / 17
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    OK I just conquered Japan.

    I saw I could get 4 guys and 3 fighters and your stuff on it was kind of weak. I forgot to do a few other things when I went to do that, but it is ok!

    Yes I think you lose without Japan.

    I accept surrender from you.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Yunnan
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries placed in Yunnan
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Yunnan : 4 artilleries, 1 fighter and 15 infantry
        Suiyuyan : 2 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Hopei : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 35
        Japanese : 40 / 0
        Americans : 61 / 131
        Chinese : 11 / 17
        British : 29 / 29
        UK_Pacific : 10 / 11
        Italians : 13 / 17
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 artillery moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Shan State, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 fighters moved from Persia to Egypt
                1 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 tactical_bomber moved from Persia to Egypt
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 fighters moved from Union of South Africa to Egypt
                1 infantry moved from Tanganyika Territory to Belgian Congo
                2 fighters moved from Algeria to Egypt
                1 battleship and 1 cruiser moved from 72 Sea Zone to 81 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
                1 mech_infantry moved from Eastern Persia to Persia
                1 infantry moved from Northwest Persia to Persia
                1 infantry moved from India to West India
                1 infantry moved from India to Burma

    Place Units - British
                3 infantry placed in Persia
                British undo move 1.
                2 fighters and 1 infantry placed in Union of South Africa
                2 infantry placed in Persia

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5,1,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,2
                UK_Pacific collect 7 PUs (6 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 3 aaGuns, 6 infantry and 1 mech_infantry
        Shan State : 1 artillery
        Burma : 1 infantry
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        French Indo China : 1 flag, 1 infantry
        Sumatra : 1 flag, 2 infantry
        West India : 1 infantry
        Belgian Congo : 1 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 armour, 1 artillery, 6 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 1 armour, 1 artillery and 2 infantry
        Eire : 1 flag
        92 Sea Zone : 1 battleship, 2 destroyers and 2 transports
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship and 1 cruiser
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
        98 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 35 / 35
        Japanese : 37 / 0
        Americans : 61 / 131
        Chinese : 11 / 17
        British : 29 / 29
        UK_Pacific : 13 / 8
        Italians : 13 / 17
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I didn’t really consider what would happen if SZ17 failed that spectacularly.

    But if I had J2 to do over again, I would still attack SZ17 :lol:

  • TripleA

    I would also stack it again knowing what could follow right after. In fact I would get my hawaii naval to midway. to make sure I have an attack at Japan. :)

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