No scramble. Sub fights, unless you get first hit, then kill the DD and submerge the sub.
G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Italians
Italians buy 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Spain to Gibraltar
1 artillery and 1 infantry moved from Spain to Gibraltar
1 infantry moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 artillery moved from Union of South Africa to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Union of South Africa to Mozambique
Italians take Mozambique from British
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 3 transports moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to Kenya
1 fighter moved from Spain to GibraltarCombat - Italians
Battle in Kenya
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Gibraltar
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 1 : 3/5 hits
Americans roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Kenya from British, taking French Madagascar from French, taking Tanganyika Territory from British, taking Gibraltar from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
6 infantry and 2 mech_infantrys moved from Portugal to Spain
3 fighters moved from Gibraltar to 92 Sea Zone
3 fighters moved from Greece to 92 Sea Zone
2 armour and 6 mech_infantrys moved from Bulgaria to Eastern Poland
2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Spain
1 battleship, 2 carriers and 2 cruisers moved from 71 Sea Zone to 72 Sea ZonePlace Units - Italians
1 infantry placed in Greece
2 carriers and 1 destroyer placed in 92 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Union of South Africa: 1 fighter
EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Italians collect 28 PUs (5 lost to blockades); end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 artillery and 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag, 1 infantry
Kenya : 1 flag, 1 infantry
Malta : 1 flag
Rhodesia : 1 flag, 1 artillery
Tanganyika Territory : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Madagascar : 1 flag, 1 infantry
Algeria : 1 flag, 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag, 2 armour and 6 mech_infantrys
Bessarabia : 1 flag
Portugal : 1 flag
Mozambique : 1 flag, 1 artillery
Paraguay : 1 flag
Greece : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 15 infantry
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
92 Sea Zone : 4 carriers, 1 destroyer, 6 fighters and 3 transports
72 Sea Zone : 1 battleship, 2 carriers, 2 cruisers and 3 transports
Brazil : 1 flag
Spain : 1 flag, 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 8 infantry and 2 mech_infantrys
Bolivia : 1 flag, 1 armour
Peru : 1 flagProduction/PUs Summary :
Germans : 57 / 71
Russians : 40 / 47
Japanese : 8 / 1
Americans : 63 / 88
Chinese : 23 / 29
British : 20 / 0
UK_Pacific : 17 / 22
Italians : 33 / 38
ANZAC : 21 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
there’s one japanese ftr on an italian acc. thought i landed it there but it went to south africa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Chile to Argentina
ANZAC take Argentina from Germans
1 transport moved from 66 Sea Zone to 85 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 76 Sea Zone to 71 Sea Zone
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
2 submarines moved from 39 Sea Zone to 76 Sea Zone
3 fighters moved from Iraq to Egypt
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 63 Sea Zone to 52 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 52 Sea Zone to 66 Sea Zone
2 artilleries and 2 infantry moved from 66 Sea Zone to ChilePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 infantry placed in New South Wales
1 factory_minor placed in ChileTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - French
Non Combat Move - French
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Turkey to Egypt
2 infantry moved from Turkey to IraqTurn Complete - French
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well stali, i don’t know how to say this, but i just had a similar situation to what happened to you when you had a bunch of air attacking one zone a while back… i had done several versions of a map and then my wife called and said she needed me to pick up some things and i got distracted and tried to finish the move quickly… i had intended to bring an artillery or two into bel since i had to take the territory in order to reinforce arc with the 20 mech as i intended… then it wasn’t until i was rolling the battle that i realized i had only brought in 2 infantry! then of course my classic disaster dice came and you took out 2 inf and a bomber without me hitting anything.
help! this is another tough situation - you have had perfect dice in the battle and i had perfectly bad dice… so what to do? i have to run, i’m now quite late and have no time to finish this up now.
cheers
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oh and here is the map in it’s currently really messed up state… have no idea what i would do because i thought i had precluded something like this from occurring - i was debating between taking in 2 inf, art, 2 bombers, or 2 inf, 2 art, 2 bombers. then i just rushed and rolled the dice and this is what i get… should have just waited… :|
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do i run into major disasters often or is it just my perception??? lol
i shouldn’t be texting when i drive but i am only going 2 mph… :-o
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i don’t really know how big of a deal this is (i was just clicking through the battles really fast until i saw the whiff then thought well, i planned to take that territory better lose a bomber, should have stopped right there and asked!) but anyway i just thought since it wasn’t what i intended to do i would just ask you to take a look since i can’t do anything for a while anyway.
cheers
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i’m losing aircraft like flies! 2 last round in morocco, now this bomber…. i’m so cursed it’s not funny
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against infrastructure too, i have been getting planes shot down like CRAZY… and we have been getting killed by dice in our tournament game with Cow and Veq. man oh man. at least i have been getting better dice than hobo but wow, not a good run lately.
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would sure throw this game into a completely different direction… geez
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Bold - let me check the map and see what happened - I’m cool with figuring out an alternative way to work it out -
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yeah take a look and tell me what you think. That was a really bad move to try to rush… that said had the dice Igone reasonably I could have gotten out of it with only a lost bomber and would have just swallowed hard and said nothing… :|
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No worries sir - we’re both solid players, so when a wacko move happens by mistake it’s pretty easy to try to figure out a way to work it out :-D
How about this - take in two artillery for the first round in addition. Roll 2 '1’s and 2 '2’s right here on the site to make up for the boosted artillery rolls from the first round. Then roll any dice you would have had in round 2 as well. Keep all the rolls as they were otherwise. Keep rolling the battle until the end. am I right that there’s a pretty good chance you’ll still take it with an artillery?
Also, I’m cool with you redoing the move into Archangel, as you might have done it a little different with two less artillery.
Let me know what you think… in this way, the dice remain as they were, but you still get a pretty good chance to knock out Belarus.
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The arts would be from epl but sounds good.
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Will try to finish later this eve
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Very good - wherever you want them to come from is fine.
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ok rolling for the extra 2 artillery - there are two 1’s and two 2’s to be added to the first round.
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 1)2@2: (5, 4) -
round two there are an added two 2’s
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
giving you credit for a hit in round two, we now go to round 3
round 3
art, 2 bom vs. inf
Rolls: 1@2 2@4; Total Hits: 21@2: (3)2@4: (2, 2)
Rolls: 1@2; Total Hits: 01@2: (3)





