No scramble. Sub fights, unless you get first hit, then kill the DD and submerge the sub.
G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 40 PUs;
Russians buy 2 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Belarus to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Russia
5 mech_infantrys moved from Vologda to Russia
2 infantry moved from Vologda to Smolensk
1 aaGun moved from Archangel to Vologda
2 infantry moved from Novosibirsk to Vologda
4 armour moved from Vologda to Russia
3 infantry moved from Caucasus to Turkey
3 infantry moved from Volgograd to Caucasus
6 infantry moved from Russia to Bryansk
2 infantry moved from Bryansk to Rostov
3 artilleries moved from Rostov to Bryansk
1 aaGun moved from Bryansk to Rostov
3 artilleries moved from Rostov to Bryansk
6 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 3 infantry moved from Amur to Buryatia
1 aaGun and 3 infantry moved from Korea to Amur
1 mech_infantry moved from Finland to Karelia
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Finland to Vyborg
2 armour moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Russia
2 fighters moved from Bryansk to RussiaPlace Units - Russians
2 armour and 6 infantry placed in Russia
2 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Russians collect 39 PUs (1 lost to blockades); end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Ceylon to 72 Sea Zone
1 fighter moved from 71 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in 72 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 72 Sea Zone, round 1 : 4/5 hits
ANZAC roll dice for 1 destroyer in 72 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 72 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 72 Sea Zone to Union of South Africa
2 carriers moved from 71 Sea Zone to 72 Sea Zone
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 bombers moved from Ceylon to GreecePlace Units - Japanese
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,5,6,1,6,2,4,3
Japanese collect 0 PUs (9 lost to blockades); end with 1 PU totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour and 13 infantry
Ceylon : 1 flag, 1 harbour and 3 tactical_bombers
Wake Island : 1 flag, 1 airfield
Union of South Africa : 1 fighter
Greece : 2 bombers
72 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 58 / 71
Russians : 40 / 47
Japanese : 9 / 1
Americans : 59 / 86
Chinese : 23 / 29
British : 25 / 0
UK_Pacific : 17 / 22
Italians : 29 / 43
ANZAC : 21 / 32
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Rio de Oro to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
2 infantry moved from West Indies to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 90 Sea Zone
1 artillery and 5 infantry moved from Central America to Venezuela
Americans take Venezuela from Italians
2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Southeast Mexico to Central America
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Americans take 105 Sea Zone from Germans
1 fighter moved from Southeast Mexico to Central America
1 tactical_bomber moved from Southeast Mexico to 89 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
5 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to Ceylon
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Rio de Oro to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
2 infantry moved from West Indies to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 90 Sea Zone
1 artillery and 5 infantry moved from Central America to Venezuela
Americans take Venezuela from Italians
2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Southeast Mexico to Central America
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Americans take 105 Sea Zone from Germans
1 fighter moved from Southeast Mexico to Central America
1 tactical_bomber moved from Southeast Mexico to 89 Sea Zone
1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
5 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to Ceylon
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to CeylonCombat - Americans
Battle in 92 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Americans win with 3 submarines remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 91 Sea Zone
Americans attack with 5 carriers, 15 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
Italians defend with 1 destroyer
Americans win with 5 carriers, 15 destroyers, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Ceylon
Americans attack with 3 artilleries and 5 infantry
Japanese defend with 1 harbour and 3 tactical_bombers
Americans win, taking Ceylon from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 30
Casualties for Japanese: 3 tactical_bombers
Casualties for Americans: 1 infantry
Battle in Okinawa
Battle in Morocco
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Americans win, taking Okinawa from Japanese, taking Morocco from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 aaGun and 1 infantry moved from French Indo China to Shan State
1 fighter moved from Philippines to French Indo China
1 fighter moved from French Indo China to Szechwan
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central AmericaPlace Units - Americans
1 transport placed in 10 Sea Zone
3 bombers placed in French Indo China
3 artilleries, 1 fighter and 5 infantry placed in Eastern United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 12 infantry moved from Yunnan to Szechwan
12 infantry moved from Burma to Yunnan
3 artilleries moved from Hunan to Kwangsi
1 artillery moved from Hunan to Yunnan
1 fighter moved from Kweichow to Shensi
6 artilleries and 15 infantry moved from Kweichow to ShensiPlace Units - Chinese
2 artilleries placed in Yunnan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
3 infantry placed in Manchuria
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 armour and 6 mech_infantrys moved from Iraq to Egypt
6 infantry moved from Turkey to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 3 infantry moved from West India to Eastern Persia
1 aaGun, 3 artilleries and 6 infantry moved from India to West India
3 artilleries and 8 infantry moved from Shan State to Burma
3 mech_infantrys moved from Malaya to BurmaPlace Units - UK_Pacific
3 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in Malaya change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Italians
Italians buy 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Spain to Gibraltar
1 artillery and 1 infantry moved from Spain to Gibraltar
1 infantry moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 artillery moved from Union of South Africa to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Union of South Africa to Mozambique
Italians take Mozambique from British
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 3 transports moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to Kenya
1 fighter moved from Spain to GibraltarCombat - Italians
Battle in Kenya
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Gibraltar
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 1 : 3/5 hits
Americans roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Kenya from British, taking French Madagascar from French, taking Tanganyika Territory from British, taking Gibraltar from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
6 infantry and 2 mech_infantrys moved from Portugal to Spain
3 fighters moved from Gibraltar to 92 Sea Zone
3 fighters moved from Greece to 92 Sea Zone
2 armour and 6 mech_infantrys moved from Bulgaria to Eastern Poland
2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Spain
1 battleship, 2 carriers and 2 cruisers moved from 71 Sea Zone to 72 Sea ZonePlace Units - Italians
1 infantry placed in Greece
2 carriers and 1 destroyer placed in 92 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Union of South Africa: 1 fighter
EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Italians collect 28 PUs (5 lost to blockades); end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 artillery and 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag, 1 infantry
Kenya : 1 flag, 1 infantry
Malta : 1 flag
Rhodesia : 1 flag, 1 artillery
Tanganyika Territory : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Madagascar : 1 flag, 1 infantry
Algeria : 1 flag, 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag, 2 armour and 6 mech_infantrys
Bessarabia : 1 flag
Portugal : 1 flag
Mozambique : 1 flag, 1 artillery
Paraguay : 1 flag
Greece : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 15 infantry
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
92 Sea Zone : 4 carriers, 1 destroyer, 6 fighters and 3 transports
72 Sea Zone : 1 battleship, 2 carriers, 2 cruisers and 3 transports
Brazil : 1 flag
Spain : 1 flag, 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 8 infantry and 2 mech_infantrys
Bolivia : 1 flag, 1 armour
Peru : 1 flagProduction/PUs Summary :
Germans : 57 / 71
Russians : 40 / 47
Japanese : 8 / 1
Americans : 63 / 88
Chinese : 23 / 29
British : 20 / 0
UK_Pacific : 17 / 22
Italians : 33 / 38
ANZAC : 21 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
there’s one japanese ftr on an italian acc. thought i landed it there but it went to south africa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Chile to Argentina
ANZAC take Argentina from Germans
1 transport moved from 66 Sea Zone to 85 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 76 Sea Zone to 71 Sea Zone
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
2 submarines moved from 39 Sea Zone to 76 Sea Zone
3 fighters moved from Iraq to Egypt
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 63 Sea Zone to 52 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 52 Sea Zone to 66 Sea Zone
2 artilleries and 2 infantry moved from 66 Sea Zone to ChilePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 infantry placed in New South Wales
1 factory_minor placed in ChileTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - French
Non Combat Move - French
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Turkey to Egypt
2 infantry moved from Turkey to IraqTurn Complete - French
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well stali, i don’t know how to say this, but i just had a similar situation to what happened to you when you had a bunch of air attacking one zone a while back… i had done several versions of a map and then my wife called and said she needed me to pick up some things and i got distracted and tried to finish the move quickly… i had intended to bring an artillery or two into bel since i had to take the territory in order to reinforce arc with the 20 mech as i intended… then it wasn’t until i was rolling the battle that i realized i had only brought in 2 infantry! then of course my classic disaster dice came and you took out 2 inf and a bomber without me hitting anything.
help! this is another tough situation - you have had perfect dice in the battle and i had perfectly bad dice… so what to do? i have to run, i’m now quite late and have no time to finish this up now.
cheers
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oh and here is the map in it’s currently really messed up state… have no idea what i would do because i thought i had precluded something like this from occurring - i was debating between taking in 2 inf, art, 2 bombers, or 2 inf, 2 art, 2 bombers. then i just rushed and rolled the dice and this is what i get… should have just waited… :|
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do i run into major disasters often or is it just my perception??? lol
i shouldn’t be texting when i drive but i am only going 2 mph… :-o
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i don’t really know how big of a deal this is (i was just clicking through the battles really fast until i saw the whiff then thought well, i planned to take that territory better lose a bomber, should have stopped right there and asked!) but anyway i just thought since it wasn’t what i intended to do i would just ask you to take a look since i can’t do anything for a while anyway.
cheers
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i’m losing aircraft like flies! 2 last round in morocco, now this bomber…. i’m so cursed it’s not funny
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against infrastructure too, i have been getting planes shot down like CRAZY… and we have been getting killed by dice in our tournament game with Cow and Veq. man oh man. at least i have been getting better dice than hobo but wow, not a good run lately.
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would sure throw this game into a completely different direction… geez
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Bold - let me check the map and see what happened - I’m cool with figuring out an alternative way to work it out -
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yeah take a look and tell me what you think. That was a really bad move to try to rush… that said had the dice Igone reasonably I could have gotten out of it with only a lost bomber and would have just swallowed hard and said nothing… :|
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No worries sir - we’re both solid players, so when a wacko move happens by mistake it’s pretty easy to try to figure out a way to work it out :-D
How about this - take in two artillery for the first round in addition. Roll 2 '1’s and 2 '2’s right here on the site to make up for the boosted artillery rolls from the first round. Then roll any dice you would have had in round 2 as well. Keep all the rolls as they were otherwise. Keep rolling the battle until the end. am I right that there’s a pretty good chance you’ll still take it with an artillery?
Also, I’m cool with you redoing the move into Archangel, as you might have done it a little different with two less artillery.
Let me know what you think… in this way, the dice remain as they were, but you still get a pretty good chance to knock out Belarus.





