0% for April

G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 40 PUs;
                Russians buy 2 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Rostov to Ukraine
                1 fighter moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
                2 infantry moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Belarus
                2 fighters and 1 tactical_bomber moved from Bryansk to Belarus

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                    Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Belarus to Russia
                1 fighter moved from Belarus to Bryansk
                1 fighter moved from Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Belarus to Bryansk
                1 mech_infantry moved from Archangel to Russia
                5 mech_infantrys moved from Vologda to Russia
                2 infantry moved from Vologda to Smolensk
                1 aaGun moved from Archangel to Vologda
                2 infantry moved from Novosibirsk to Vologda
                4 armour moved from Vologda to Russia
                3 infantry moved from Caucasus to Turkey
                3 infantry moved from Volgograd to Caucasus
                6 infantry moved from Russia to Bryansk
                2 infantry moved from Bryansk to Rostov
                3 artilleries moved from Rostov to Bryansk
                1 aaGun moved from Bryansk to Rostov
                3 artilleries moved from Rostov to Bryansk
                6 infantry moved from Buryatia to Yakut S.S.R.
                1 aaGun and 3 infantry moved from Amur to Buryatia
                1 aaGun and 3 infantry moved from Korea to Amur
                1 mech_infantry moved from Finland to Karelia
                1 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Finland
                1 mech_infantry moved from Finland to Vyborg
                2 armour moved from Bryansk to Russia
                2 mech_infantrys moved from Bryansk to Russia
                2 fighters moved from Bryansk to Russia

    Place Units - Russians
                2 armour and 6 infantry placed in Russia
                2 infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
                Russians collect 39 PUs (1 lost to blockades); end with 39 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Japanese
                Japanese buy 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Ceylon to 72 Sea Zone
                1 fighter moved from 71 Sea Zone to 72 Sea Zone

    Combat - Japanese
                Battle in 72 Sea Zone
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in 72 Sea Zone, round 1 :  4/5 hits
                        ANZAC roll dice for 1 destroyer in 72 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 72 Sea Zone
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 72 Sea Zone to Union of South Africa
                2 carriers moved from 71 Sea Zone to 72 Sea Zone
                1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 bombers moved from Ceylon to Greece

    Place Units - Japanese
                7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,5,6,1,6,2,4,3
                Japanese collect 0 PUs (9 lost to blockades); end with 1 PU total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour and 13 infantry
        Ceylon : 1 flag, 1 harbour and 3 tactical_bombers
        Wake Island : 1 flag, 1 airfield
        Union of South Africa : 1 fighter
        Greece : 2 bombers
        72 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport

    Production/PUs Summary :

    Germans : 58 / 71
        Russians : 40 / 47
        Japanese : 9 / 1
        Americans : 59 / 86
        Chinese : 23 / 29
        British : 25 / 0
        UK_Pacific : 17 / 22
        Italians : 29 / 43
        ANZAC : 21 / 32
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 bombers, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Rio de Oro to Morocco
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
                2 infantry moved from West Indies to 89 Sea Zone
                2 infantry and 1 transport moved from 89 Sea Zone to 90 Sea Zone
                1 artillery and 5 infantry moved from Central America to Venezuela
                      Americans take Venezuela from Italians
                2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                3 submarines moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from Central United States to Southeast Mexico
                2 mech_infantrys moved from Southeast Mexico to Central America
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                      Americans take 105 Sea Zone from Germans
                1 fighter moved from Southeast Mexico to Central America
                1 tactical_bomber moved from Southeast Mexico to 89 Sea Zone
                1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from Hainan to 36 Sea Zone
                5 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to Ceylon
                2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to Ceylon


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 bombers, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Rio de Oro to Morocco
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
                2 infantry moved from West Indies to 89 Sea Zone
                2 infantry and 1 transport moved from 89 Sea Zone to 90 Sea Zone
                1 artillery and 5 infantry moved from Central America to Venezuela
                      Americans take Venezuela from Italians
                2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                3 submarines moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from Central United States to Southeast Mexico
                2 mech_infantrys moved from Southeast Mexico to Central America
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                      Americans take 105 Sea Zone from Germans
                1 fighter moved from Southeast Mexico to Central America
                1 tactical_bomber moved from Southeast Mexico to 89 Sea Zone
                1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from Hainan to 36 Sea Zone
                5 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to Ceylon
                2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to Ceylon

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 3 submarines
                    Germans defend with 1 submarine and 1 transport
                    1 submarine owned by the Germans Submerged
                    Americans win with 3 submarines remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 91 Sea Zone
                    Americans attack with 5 carriers, 15 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports
                    Italians defend with 1 destroyer
                    Americans win with 5 carriers, 15 destroyers, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Gibraltar
                    Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Ceylon
                    Americans attack with 3 artilleries and 5 infantry
                    Japanese defend with 1 harbour and 3 tactical_bombers
                    Americans win, taking Ceylon from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 30
                    Casualties for Japanese: 3 tactical_bombers
                    Casualties for Americans: 1 infantry
                Battle in Okinawa
                Battle in Morocco
                    Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                    Americans win, taking Okinawa from Japanese, taking Morocco from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Morocco to 91 Sea Zone
                1 tactical_bomber moved from Morocco to 91 Sea Zone
                3 fighters moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 aaGun and 1 infantry moved from French Indo China to Shan State
                1 fighter moved from Philippines to French Indo China
                1 fighter moved from French Indo China to Szechwan
                1 fighter moved from Caroline Islands to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 28 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from 64 Sea Zone to Central America

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                3 bombers placed in French Indo China
                3 artilleries, 1 fighter and 5 infantry placed in Eastern United States
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 artilleries and 12 infantry moved from Yunnan to Szechwan
                12 infantry moved from Burma to Yunnan
                3 artilleries moved from Hunan to Kwangsi
                1 artillery moved from Hunan to Yunnan
                1 fighter moved from Kweichow to Shensi
                6 artilleries and 15 infantry moved from Kweichow to Shensi

    Place Units - Chinese
                2 artilleries placed in Yunnan
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                3 infantry placed in Manchuria
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                2 armour and 6 mech_infantrys moved from Iraq to Egypt
                6 infantry moved from Turkey to Iraq
                1 mech_infantry moved from Eastern Persia to Iraq
                1 artillery and 3 infantry moved from West India to Eastern Persia
                1 aaGun, 3 artilleries and 6 infantry moved from India to West India
                3 artilleries and 8 infantry moved from Shan State to Burma
                3 mech_infantrys moved from Malaya to Burma

    Place Units - UK_Pacific
                3 mech_infantrys placed in Malaya
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 2 infantry
                    Some Units in Malaya change ownership: 3 mech_infantrys

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Italians
                Italians buy 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Spain to Gibraltar
                1 artillery and 1 infantry moved from Spain to Gibraltar
                1 infantry moved from Union of South Africa to South West Africa
                      Italians take South West Africa from British
                1 artillery moved from Union of South Africa to Rhodesia
                      Italians take Rhodesia from British
                1 artillery moved from Union of South Africa to Mozambique
                      Italians take Mozambique from British
                3 infantry moved from Union of South Africa to 71 Sea Zone
                3 infantry and 3 transports moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 infantry moved from 72 Sea Zone to Kenya
                1 fighter moved from Spain to Gibraltar

    Combat - Italians
                Battle in Kenya
                Battle in French Madagascar
                Battle in Tanganyika Territory
                Battle in Gibraltar
                    Italians attack with 1 artillery, 3 fighters and 1 infantry
                    Americans defend with 1 harbour and 2 infantry
                        Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 1 :  3/5 hits
                        Americans roll dice for 2 infantry in Gibraltar, round 1 :  1/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Kenya from British, taking French Madagascar from French, taking Tanganyika Territory from British, taking Gibraltar from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                6 infantry and 2 mech_infantrys moved from Portugal to Spain
                3 fighters moved from Gibraltar to 92 Sea Zone
                3 fighters moved from Greece to 92 Sea Zone
                2 armour and 6 mech_infantrys moved from Bulgaria to Eastern Poland
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Spain
                1 battleship, 2 carriers and 2 cruisers moved from 71 Sea Zone to 72 Sea Zone

    Place Units - Italians
                1 infantry placed in Greece
                2 carriers and 1 destroyer placed in 92 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Union of South Africa: 1 fighter
                EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Italians collect 28 PUs (5 lost to blockades); end with 28 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 artillery and 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        South West Africa : 1 flag, 1 infantry
        Kenya : 1 flag, 1 infantry
        Malta : 1 flag
        Rhodesia : 1 flag, 1 artillery
        Tanganyika Territory : 1 flag, 1 infantry
        French Equatorial Africa : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        French Madagascar : 1 flag, 1 infantry
        Algeria : 1 flag, 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag, 2 armour and 6 mech_infantrys
        Bessarabia : 1 flag
        Portugal : 1 flag
        Mozambique : 1 flag, 1 artillery
        Paraguay : 1 flag
        Greece : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 15 infantry
        99 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag
        92 Sea Zone : 4 carriers, 1 destroyer, 6 fighters and 3 transports
        72 Sea Zone : 1 battleship, 2 carriers, 2 cruisers and 3 transports
        Brazil : 1 flag
        Spain : 1 flag, 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 8 infantry and 2 mech_infantrys
        Bolivia : 1 flag, 1 armour
        Peru : 1 flag

    Production/PUs Summary :

    Germans : 57 / 71
        Russians : 40 / 47
        Japanese : 8 / 1
        Americans : 63 / 88
        Chinese : 23 / 29
        British : 20 / 0
        UK_Pacific : 17 / 22
        Italians : 33 / 38
        ANZAC : 21 / 32
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 12

    there’s one japanese ftr on an italian acc.  thought i landed it there but it went to south africa.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Chile to Argentina
                      ANZAC take Argentina from Germans
                1 transport moved from 66 Sea Zone to 85 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 76 Sea Zone to 71 Sea Zone
                1 submarine moved from 76 Sea Zone to 81 Sea Zone
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 39 Sea Zone to 72 Sea Zone
                1 destroyer moved from 77 Sea Zone to 39 Sea Zone
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone
                2 submarines moved from 39 Sea Zone to 76 Sea Zone
                3 fighters moved from Iraq to Egypt
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 63 Sea Zone to 52 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 52 Sea Zone to 66 Sea Zone
                2 artilleries and 2 infantry moved from 66 Sea Zone to Chile

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                2 infantry placed in New South Wales
                1 factory_minor placed in Chile

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from Turkey to Egypt
                2 infantry moved from Turkey to Iraq

    Turn Complete - French

  • 12

    well stali, i don’t know how to say this, but i just had a similar situation to what happened to you when you had a bunch of air attacking one zone a while back…  i had done several versions of a map and then my wife called and said she needed me to pick up some things and i got distracted and tried to finish the move quickly…  i had intended to bring an artillery or two into bel since i had to take the territory in order to reinforce arc with the 20 mech as i intended…  then it wasn’t until i was rolling the battle that i realized i had only brought in 2 infantry!  then of course my classic disaster dice came and you took out 2 inf and a bomber without me hitting anything.

    help!  this is another tough situation - you have had perfect dice in the battle and i had perfectly bad dice…  so what to do?  i have to run, i’m now quite late and have no time to finish this up now.

    cheers

  • 12

    oh and here is the map in it’s currently really messed up state… have no idea what i would do because i thought i had precluded something like this from occurring - i was debating between taking in 2 inf, art, 2 bombers, or 2 inf, 2 art, 2 bombers.  then i just rushed and rolled the dice and this is what i get… should have just waited…  :|

  • 12

    do i run into major disasters often or is it just my perception???  lol

    i shouldn’t be texting when i drive but i am only going 2 mph…  :-o

  • 12

    i don’t really know how big of a deal this is (i was just clicking through the battles really fast until i saw the whiff then thought well, i planned to take that territory better lose a bomber, should have stopped right there and asked!) but anyway i just thought since it wasn’t what i intended to do i would just ask you to take a look since i can’t do anything for a while anyway.

    cheers

  • 12

    i’m losing aircraft like flies!  2 last round in morocco, now this bomber….  i’m so cursed it’s not funny

  • 12

    against infrastructure too, i have been getting planes shot down like CRAZY…  and we have been getting killed by dice in our tournament game with Cow and Veq.  man oh man.  at least i have been getting better dice than hobo but wow, not a good run lately.

  • 12

    would sure throw this game into a completely different direction… geez


  • Bold - let me check the map and see what happened - I’m cool with figuring out an alternative way to work it out -

  • 12

    yeah take a look and tell me what you think. That was a really bad move to try to rush… that said had the dice Igone reasonably I could have gotten out of it with only a lost bomber and would have just swallowed hard and said nothing…  :|


  • No worries sir - we’re both solid players, so when a wacko move happens by mistake it’s pretty easy to try to figure out a way to work it out  :-D

    How about this - take in two artillery for the first round in addition. Roll 2 '1’s and 2 '2’s right here on the site to make up for the boosted artillery rolls from the first round. Then roll any dice you would have had in round 2 as well. Keep all the rolls as they were otherwise. Keep rolling the battle until the end. am I right that there’s a pretty good chance you’ll still take it with an artillery?

    Also, I’m cool with you redoing the move into Archangel, as you might have done it a little different with two less artillery.

    Let me know what you think… in this way, the dice remain as they were, but you still get a pretty good chance to knock out Belarus.

T-shirts, Hats, and More

Suggested Topics

  • 4
  • 5
  • 12
  • 29
  • 121
  • 119
  • 236
  • 182
Axis & Allies Boardgaming Custom Painted Miniatures

8

Online

18.1k

Users

40.9k

Topics

1.8m

Posts