0% for April

G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1

  • 12

    there’s one japanese ftr on an italian acc.  thought i landed it there but it went to south africa.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Chile to Argentina
                      ANZAC take Argentina from Germans
                1 transport moved from 66 Sea Zone to 85 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 76 Sea Zone to 71 Sea Zone
                1 submarine moved from 76 Sea Zone to 81 Sea Zone
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 39 Sea Zone to 72 Sea Zone
                1 destroyer moved from 77 Sea Zone to 39 Sea Zone
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone
                2 submarines moved from 39 Sea Zone to 76 Sea Zone
                3 fighters moved from Iraq to Egypt
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 63 Sea Zone to 52 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 52 Sea Zone to 66 Sea Zone
                2 artilleries and 2 infantry moved from 66 Sea Zone to Chile

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                2 infantry placed in New South Wales
                1 factory_minor placed in Chile

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from Turkey to Egypt
                2 infantry moved from Turkey to Iraq

    Turn Complete - French

  • 12

    well stali, i don’t know how to say this, but i just had a similar situation to what happened to you when you had a bunch of air attacking one zone a while back…  i had done several versions of a map and then my wife called and said she needed me to pick up some things and i got distracted and tried to finish the move quickly…  i had intended to bring an artillery or two into bel since i had to take the territory in order to reinforce arc with the 20 mech as i intended…  then it wasn’t until i was rolling the battle that i realized i had only brought in 2 infantry!  then of course my classic disaster dice came and you took out 2 inf and a bomber without me hitting anything.

    help!  this is another tough situation - you have had perfect dice in the battle and i had perfectly bad dice…  so what to do?  i have to run, i’m now quite late and have no time to finish this up now.

    cheers

  • 12

    oh and here is the map in it’s currently really messed up state… have no idea what i would do because i thought i had precluded something like this from occurring - i was debating between taking in 2 inf, art, 2 bombers, or 2 inf, 2 art, 2 bombers.  then i just rushed and rolled the dice and this is what i get… should have just waited…  :|

  • 12

    do i run into major disasters often or is it just my perception???  lol

    i shouldn’t be texting when i drive but i am only going 2 mph…  :-o

  • 12

    i don’t really know how big of a deal this is (i was just clicking through the battles really fast until i saw the whiff then thought well, i planned to take that territory better lose a bomber, should have stopped right there and asked!) but anyway i just thought since it wasn’t what i intended to do i would just ask you to take a look since i can’t do anything for a while anyway.

    cheers

  • 12

    i’m losing aircraft like flies!  2 last round in morocco, now this bomber….  i’m so cursed it’s not funny

  • 12

    against infrastructure too, i have been getting planes shot down like CRAZY…  and we have been getting killed by dice in our tournament game with Cow and Veq.  man oh man.  at least i have been getting better dice than hobo but wow, not a good run lately.

  • 12

    would sure throw this game into a completely different direction… geez


  • Bold - let me check the map and see what happened - I’m cool with figuring out an alternative way to work it out -

  • 12

    yeah take a look and tell me what you think. That was a really bad move to try to rush… that said had the dice Igone reasonably I could have gotten out of it with only a lost bomber and would have just swallowed hard and said nothing…  :|


  • No worries sir - we’re both solid players, so when a wacko move happens by mistake it’s pretty easy to try to figure out a way to work it out  :-D

    How about this - take in two artillery for the first round in addition. Roll 2 '1’s and 2 '2’s right here on the site to make up for the boosted artillery rolls from the first round. Then roll any dice you would have had in round 2 as well. Keep all the rolls as they were otherwise. Keep rolling the battle until the end. am I right that there’s a pretty good chance you’ll still take it with an artillery?

    Also, I’m cool with you redoing the move into Archangel, as you might have done it a little different with two less artillery.

    Let me know what you think… in this way, the dice remain as they were, but you still get a pretty good chance to knock out Belarus.

  • 12

    The arts would be from epl but sounds good.

  • 12

    Will try to finish later this eve


  • Very good - wherever you want them to come from is fine.

  • 12

    ok rolling for the extra 2 artillery - there are two 1’s and two 2’s to be added to the first round.

    DiceRolls: 2@1 2@2; Total Hits: 12@1: (4, 1)2@2: (5, 4)

  • 12

    round two there are an added two 2’s

    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)

  • 12

    giving you credit for a hit in round two, we now go to round 3

    round 3

    art, 2 bom vs. inf
    DiceRolls: 1@2 2@4; Total Hits: 21@2: (3)2@4: (2, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Told you it would work out to an artillery left  :-D

    That must have been excruciating to roll… I’m glad it worked out the right way.

T-shirts, Hats, and More

Suggested Topics

  • 4
  • 5
  • 54
  • 12
  • 29
  • 121
  • 119
  • 182
Axis & Allies Boardgaming Custom Painted Miniatures

9

Online

18.1k

Users

40.9k

Topics

1.8m

Posts