Scramble/sub orders please.
13L G40 Snake11eyes (axis) vs Stalingradski (Allies +13)
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I can’t believe how sloppy I was there - my UK mech infantry never moved forward to Alexandria… a bad mistake.
It’s not over til the dice are rolled! But with Germany’s continuous good cice in this game, I don’t expect anything… :-D
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Very true they could turn on me, it would have to be a spectacular fail on my part but hopefully I’m safe, I smell game # 3 coming!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 11 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New Zealand to 63 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New Zealand to 54 Sea Zone
2 aaGuns, 1 cruiser, 2 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 aaGuns and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to Eastern PersiaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
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Egypt attack is pretty much for the game, in my eyes. I’ve turned the corner economically… infrastructures are set up… lots of infantry, fighters, destroyers on their way.
Here’s to a great game - you deserve to win it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Germans
Germans buy 9 armour, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 6 infantry moved from France to Normandy Bordeaux
2 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
3 bombers moved from Southern Italy to Egypt
3 fighters moved from Southern Italy to Egypt
4 bombers moved from Russia to Egypt
1 armour moved from Russia to Rostov
2 mech_infantrys moved from Ukraine to Rostov
3 fighters moved from Russia to Rostov
1 armour moved from Finland to Norway
Germans take Norway from Americans
3 submarines moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from 93 Sea Zone to 94 Sea Zone
1 carrier moved from 93 Sea Zone to 94 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 6 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 94 Sea Zone
Germans attack with 1 carrier, 2 fighters and 3 submarines
British defend with 1 destroyer
Germans win with 1 carrier, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 armour, 3 fighters and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Rostov from British with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Egypt
Germans attack with 2 artilleries, 7 bombers, 3 fighters and 4 infantry
British defend with 2 artilleries, 2 fighters, 1 harbour and 5 mech_infantrys
Germans win, taking Egypt from British with 2 artilleries, 4 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 bombers
Casualties for British: 2 artilleries, 2 fighters and 5 mech_infantrysNon Combat Move - Germans
4 bombers moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
3 fighters moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Romania to Ukraine
2 armour moved from Russia to Volgograd
1 armour moved from Norway to Finland
3 mech_infantrys moved from Novgorod to FinlandPlace Units - Germans
1 destroyer placed in 93 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
5 infantry placed in Germany
3 armour placed in RussiaTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
Well my friend that’s game, very well played and like you said if that failed I was in a buttload of trouble. For the third game do you want to roll to see who starts bidding?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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I’m continuing until the bitter end… :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Urals to Vologda
1 armour moved from Novosibirsk to Volgograd
1 mech_infantry moved from Kweichow to Szechwan
2 mech_infantrys moved from Kweichow to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Szechwan
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Yunnan
3 destroyers moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Szechwan to Kwangtung
1 fighter and 3 tactical_bombers moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 aaGun moved from Kweichow to Szechwan
3 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
7 infantry placed in Japan
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
np
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Research Technology - Americans
Americans spend 45 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
4 destroyers moved from 92 Sea Zone to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from Morocco to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Amur to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 6 fighters moved from 42 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
6 fighters moved from 36 Sea Zone to Kwangsi
2 destroyers moved from 110 Sea Zone to 104 Sea Zone
2 destroyers moved from 104 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Yunnan
Americans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
Americans win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Americans attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 3 infantry
Americans win, taking Kwangsi from Japanese with 1 artillery and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Battle in 94 Sea Zone
Americans attack with 4 destroyers, 4 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 2 fighters and 3 submarines
Units damaged: 1 carrier owned by the Germans
Americans win with 4 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Germans: 1 carrier, 2 fighters and 3 submarinesNon Combat Move - Americans
3 fighters moved from 94 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Morocco
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 117 Sea Zone to 101 Sea Zone
2 infantry moved from British Columbia to 1 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 3 Sea Zone to Soviet Far East
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Siberia to Amur
2 fighters and 1 tactical_bomber moved from Siberia to Amur
1 submarine moved from 3 Sea Zone to 6 Sea Zone
3 transports moved from 3 Sea Zone to 10 Sea Zone
6 fighters moved from Kwangsi to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from New Zealand to 63 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 50 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 50 Sea Zone to 30 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 2 infantry placed in French Indo China
1 artillery and 5 infantry placed in Western United States
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - British
1 mech_infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Japanese
1 mech_infantry moved from Kazakhstan to Volgograd
2 artilleries, 1 fighter, 5 infantry and 5 mech_infantrys moved from Caucasus to Volgograd
3 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium -
Now it’s over! Thanks for hanging in with me - I had an outside chance to hit long-range air with US, then improved artillery with UK. That combo could have bought me Egypt, and one last chance.
But no :-(
Great game - I’ll report the win for you to Gamerman, and you and I can deside how to handle Game 3 ~
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Ok sounds good, ya forgot you had the transport it was a long shot but one that has to be taken :-)
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so for last game we can use bid I’ll roll a die here lets say even I start bidding odd you start bid
Rolling 1d6:
(1) -
So just pm your bid and we can do it that way





